Compare Dreams of Another prices across 50+ stores and find the best deal. Developed by Q-Games Ltd.. Published by Q-Games Ltd.. Released on 10/9/2025. Available on PC. Genres: Action, Adventure, Indie, RPG.

Baiyon's most personal and polarizing project yet: a point-cloud dream world where pulling the trigger builds reality rather than destroying it, somewhere between meditative art installation and narrative shooter.

I went in expecting a quirky indie shooter and came out the other side genuinely uncertain what I had just felt. That uncertainty is not a flaw in Dreams of Another. It is the whole point. Directed by Tomohisa "Baiyon" Kuramitsu, the multimedia artist behind PixelJunk Eden, this is a third-person narrative adventure built on a single subversive idea: shooting does not destroy, it creates. Every burst from The Man in Pajamas' machine gun causes a fog of suspended particles to coalesce into something solid, a mosaic wall, a fairground ride, a talking letterbox with opinions about its own mouth. The visual technology behind this, point cloud rendering, gives the entire world a shimmering, watercolor-adjacent quality that feels genuinely unlike anything else on PC right now. Running at a locked 60 FPS with HDR support, it is technically clean even if the camera can be awkward in tighter spaces. The structure is worth knowing before you buy. Each dream sequence ends with you returned to the title screen, which reads as disorienting until you accept it as intentional dream logic. You are following two protagonists across non-linear vignettes: The Man in Pajamas, seemingly in a deep sleep or coma, and The Wandering Soldier, a man psychologically fractured by his inability to fire his weapon in combat. Their stories feel disconnected at first, cycling through an ocean floor, a broken amusement park run by a clown named Mr. Cricket, an art gallery, a family of moles with a philosophical fixation on bell-ringing. Scattered around each zone are collectible odds and ends, and The Wandering Soldier serves as both upgrade vendor and narrative anchor, trading found items for new weapons like grenades and a rocket launcher, as well as upgrades such as an extended dash. Aura encounters, the game's closest thing to boss fights, have you targeting glowing weak spots on animated objects until they calm down. Nobody can die. There is no punishment for failure. The game will not fight you. That frictionlessness is both its artistic strength and its commercial liability. Critics split hard on it: those attuned to the games-as-art tradition of Journey or PixelJunk 4am found its hushed existentialism genuinely moving, while others found the constant shoot-everything loop wore thin across the six-to-ten hour runtime before the story threads converge. The fragmented storytelling does eventually cohere, and the payoff, when the scattered vignettes start to rhyme with one another, is real. But you have to earn it by staying inside the dream logic rather than fighting it. Baiyon's score is the quiet glue holding everything together: atmospheric, carefully placed, the kind of soundtrack you notice most when a short scene ends and it cuts away too soon. For players who want mastery curves, weapon variety, or tight mechanical feedback, this will feel like walking through fog for eight hours. For players who have ever loved a slow, strange, handcrafted experience that asks something personal of them, Dreams of Another is the kind of game that sits in the mind for days. It knows exactly what it is, and it commits completely. Kai, Scout Team

Dreams of Another
ActionAdventureIndieRPG

Dreams of Another

Oct 9, 2025Q-Games Ltd.
GamerScout Says

Baiyon's most personal and polarizing project yet: a point-cloud dream world where pulling the trigger builds reality rather than destroying it, somewhere between meditative art installation and narrative shooter.

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Screenshots & Media

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About Dreams of Another

I went in expecting a quirky indie shooter and came out the other side genuinely uncertain what I had just felt. That uncertainty is not a flaw in Dreams of Another. It is the whole point. Directed by Tomohisa "Baiyon" Kuramitsu, the multimedia artist behind PixelJunk Eden, this is a third-person narrative adventure built on a single subversive idea: shooting does not destroy, it creates. Every burst from The Man in Pajamas' machine gun causes a fog of suspended particles to coalesce into something solid, a mosaic wall, a fairground ride, a talking letterbox with opinions about its own mouth. The visual technology behind this, point cloud rendering, gives the entire world a shimmering, watercolor-adjacent quality that feels genuinely unlike anything else on PC right now. Running at a locked 60 FPS with HDR support, it is technically clean even if the camera can be awkward in tighter spaces. The structure is worth knowing before you buy. Each dream sequence ends with you returned to the title screen, which reads as disorienting until you accept it as intentional dream logic. You are following two protagonists across non-linear vignettes: The Man in Pajamas, seemingly in a deep sleep or coma, and The Wandering Soldier, a man psychologically fractured by his inability to fire his weapon in combat. Their stories feel disconnected at first, cycling through an ocean floor, a broken amusement park run by a clown named Mr. Cricket, an art gallery, a family of moles with a philosophical fixation on bell-ringing. Scattered around each zone are collectible odds and ends, and The Wandering Soldier serves as both upgrade vendor and narrative anchor, trading found items for new weapons like grenades and a rocket launcher, as well as upgrades such as an extended dash. Aura encounters, the game's closest thing to boss fights, have you targeting glowing weak spots on animated objects until they calm down. Nobody can die. There is no punishment for failure. The game will not fight you. That frictionlessness is both its artistic strength and its commercial liability. Critics split hard on it: those attuned to the games-as-art tradition of Journey or PixelJunk 4am found its hushed existentialism genuinely moving, while others found the constant shoot-everything loop wore thin across the six-to-ten hour runtime before the story threads converge. The fragmented storytelling does eventually cohere, and the payoff, when the scattered vignettes start to rhyme with one another, is real. But you have to earn it by staying inside the dream logic rather than fighting it. Baiyon's score is the quiet glue holding everything together: atmospheric, carefully placed, the kind of soundtrack you notice most when a short scene ends and it cuts away too soon. For players who want mastery curves, weapon variety, or tight mechanical feedback, this will feel like walking through fog for eight hours. For players who have ever loved a slow, strange, handcrafted experience that asks something personal of them, Dreams of Another is the kind of game that sits in the mind for days. It knows exactly what it is, and it commits completely. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:indiePoint Cloud VisualsNonlinear NarrativeArt GameMeditative PacingCreation MechanicVignette StructureNew Game PlusPhilosophical ThemesBaiyon Soundtrack

System Requirements

Minimum

OS
64-bit Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 5600
Processor
Intel Core i5 / AMD Ryzen 5

Recommended

OS
64-bit Windows 11
Memory
12 GB RAM
DirectX
Version 12
Storage
8 GB available space
Graphics
GeForce RTX 3080 / AMD Radeon RX 6800 XT
Processor
Intel Core i7 / AMD Ryzen 7

Reviews & Ratings

No ratings available

Game Info

Developer
Q-Games Ltd.
Publisher
Q-Games Ltd.
Release Date
Oct 9, 2025

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