Compare Drawngeon: Dungeons of Ink and Paper prices across 50+ stores and find the best deal. Developed by DarkDes Labs. Published by DarkDes Labs. Released on 5/24/2019. Available on PC. Genres: Action, Adventure, Indie, RPG.

A hand-drawn dungeon crawler with one of the most quietly arresting visual concepts on Steam - if you can forgive a shallow skill tree and a combat loop that runs dry before the credits roll.

My first minutes with Drawngeon felt like finding a notebook doodle that somehow learned to breathe. The entire world of Inkland is rendered as if sketched in pencil on graph paper - environments, enemies, UI elements, all of it committing fully to the conceit. That singular aesthetic choice is the game's strongest argument for existing, and I want to be honest about how far it carries things: pretty far, actually, but not all the way. The structure is a first-person, grid-based dungeon crawler with real-time combat and procedurally generated layouts across dungeons, caves, forests, and the titular Mysterious Tower. You pick one of three classes - warrior, magician, or rogue - each built around four stats: HP, Strength, Wisdom, and Acrobatics (which, confusingly, governs speed rather than anything jump-related). Combat works on a dodge-and-retaliate rhythm: enemies telegraph their moves, you sidestep on the grid, then close in. Active dodging is possible and timing matters, which gives early fights a satisfying tension. The rogue leans into evasion, the warrior can raise a shield, the magician casts spells - the classes are distinct enough on paper, but in practice the gap between them shrinks quickly once you realise the core loop is almost always the same sequence of presses. There's also a quirky item-eating mechanic: most loot can be consumed for health recovery, which unintentionally drains any tension from survival because healing becomes trivially abundant. The soundscape is where things get genuinely interesting - and also genuinely limited. There is no music score to speak of. Instead, the sound design leans into the paper theme: pages turning as you move between areas, tearing sounds when you land a kill, dice rolling when a chest opens. It is a small, strange, committed detail that I found charming every single time. But the absence of any ambient score means that after an hour or two, the quiet starts to feel less atmospheric and more like absence. The moody background wind effects keep a faint unease alive, but this is a soundscape that needed one more layer to feel complete rather than merely conceptual. The rougher edges are real and worth naming plainly. The skill tree across all three classes is sparse - around six nodes, mostly passive - and levelling up rarely delivers the satisfaction it should. The inventory is tiny, loot is plentiful, and a frustrating loop of trekking back to town just to free up slots becomes routine well before the midgame. The procedural generation keeps runs structurally different but doesn't vary the enemy roster or encounter design enough to make a second run feel meaningfully fresh. Some early Steam players also flagged crashes when using controllers, so keyboard and mouse remains the safer choice on PC. The narrative is almost entirely absent in-game; what little story exists lives in the store description rather than the world itself. For a certain kind of player - someone who finds genuine warmth in the idea of a dungeon sketched into a school exercise book, who can accept two to five hours of unpolished but atmospheric crawling as a complete experience - Drawngeon earns a quiet, conditional recommendation. It is a concept that outpaces its execution in almost every mechanical dimension, but the concept is genuinely lovely, and the commitment to the paper aesthetic never wavers from first room to last. The extras section, which shows scans of the actual hand-drawn source art, is a small treasure on its own. Kai, Scout Team

Drawngeon: Dungeons of Ink and Paper
ActionAdventureIndieRPG

Drawngeon: Dungeons of Ink and Paper

May 24, 2019DarkDes Labs
GamerScout Says

A hand-drawn dungeon crawler with one of the most quietly arresting visual concepts on Steam - if you can forgive a shallow skill tree and a combat loop that runs dry before the credits roll.

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About Drawngeon: Dungeons of Ink and Paper

My first minutes with Drawngeon felt like finding a notebook doodle that somehow learned to breathe. The entire world of Inkland is rendered as if sketched in pencil on graph paper - environments, enemies, UI elements, all of it committing fully to the conceit. That singular aesthetic choice is the game's strongest argument for existing, and I want to be honest about how far it carries things: pretty far, actually, but not all the way. The structure is a first-person, grid-based dungeon crawler with real-time combat and procedurally generated layouts across dungeons, caves, forests, and the titular Mysterious Tower. You pick one of three classes - warrior, magician, or rogue - each built around four stats: HP, Strength, Wisdom, and Acrobatics (which, confusingly, governs speed rather than anything jump-related). Combat works on a dodge-and-retaliate rhythm: enemies telegraph their moves, you sidestep on the grid, then close in. Active dodging is possible and timing matters, which gives early fights a satisfying tension. The rogue leans into evasion, the warrior can raise a shield, the magician casts spells - the classes are distinct enough on paper, but in practice the gap between them shrinks quickly once you realise the core loop is almost always the same sequence of presses. There's also a quirky item-eating mechanic: most loot can be consumed for health recovery, which unintentionally drains any tension from survival because healing becomes trivially abundant. The soundscape is where things get genuinely interesting - and also genuinely limited. There is no music score to speak of. Instead, the sound design leans into the paper theme: pages turning as you move between areas, tearing sounds when you land a kill, dice rolling when a chest opens. It is a small, strange, committed detail that I found charming every single time. But the absence of any ambient score means that after an hour or two, the quiet starts to feel less atmospheric and more like absence. The moody background wind effects keep a faint unease alive, but this is a soundscape that needed one more layer to feel complete rather than merely conceptual. The rougher edges are real and worth naming plainly. The skill tree across all three classes is sparse - around six nodes, mostly passive - and levelling up rarely delivers the satisfaction it should. The inventory is tiny, loot is plentiful, and a frustrating loop of trekking back to town just to free up slots becomes routine well before the midgame. The procedural generation keeps runs structurally different but doesn't vary the enemy roster or encounter design enough to make a second run feel meaningfully fresh. Some early Steam players also flagged crashes when using controllers, so keyboard and mouse remains the safer choice on PC. The narrative is almost entirely absent in-game; what little story exists lives in the store description rather than the world itself. For a certain kind of player - someone who finds genuine warmth in the idea of a dungeon sketched into a school exercise book, who can accept two to five hours of unpolished but atmospheric crawling as a complete experience - Drawngeon earns a quiet, conditional recommendation. It is a concept that outpaces its execution in almost every mechanical dimension, but the concept is genuinely lovely, and the commitment to the paper aesthetic never wavers from first room to last. The extras section, which shows scans of the actual hand-drawn source art, is a small treasure on its own. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Hand-drawn AestheticGrid CombatShort-Run RogueliteMeta-ProgressionKeyboard-RecommendedPaper SoundscapeExtras Unlockables

System Requirements

Minimum

OS
Windows 7
Memory
512 MB RAM
DirectX
Version 9.0
Storage
64 MB available space
Graphics
NVidia GeForce GT 240 ( 1Gb )
Processor
AMD Athlon II X4 635 ( 2.9 GHz Quad core )
Sound Card
DirectSound compatible

Recommended

OS
Windows 7, Windows 10
Memory
1 GB RAM
DirectX
Version 11
Storage
64 MB available space
Graphics
NVidia GeForce GT 240 ( 1Gb )
Processor
AMD Athlon II X4 635 ( 2.9 GHz Quad core )
Sound Card
DirectSound compatible

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Game Info

Developer
DarkDes Labs
Publisher
DarkDes Labs
Release Date
May 24, 2019

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Drawngeon: Dungeons of Ink and Paper is available on PC.

When was Drawngeon: Dungeons of Ink and Paper released?

Drawngeon: Dungeons of Ink and Paper was released on 24 May 2019.

Who developed Drawngeon: Dungeons of Ink and Paper?

Drawngeon: Dungeons of Ink and Paper was developed by DarkDes Labs.