Compare Dragon: The Game prices across 50+ stores and find the best deal. Developed by Sky Drake Studios. Published by Red Level Games. Released on 11/7/2014. Available on PC, Mac. Genres: Action, Indie, RPG, Simulation, Early Access.

Abandoned in alpha since 2014, this open-world dragon sim had a genuinely interesting concept but never came close to delivering on it. Approach with eyes wide open.

I want to be straight with you: the concept here genuinely caught my attention. An open-world action RPG where you ARE the dragon, customising wings, claws, tail, and breath weapon as you age and grow powerful enough to reshape kingdoms? That pitch deserves to exist. The execution, however, is a cautionary tale about Early Access gone cold. What the alpha build actually shipped was basic combat and flight mechanics set across a large open world with a handful of villages to interact with and a few lairs scattered around. Players could hunt wildlife and fantasy creatures, and upgrade their dragon in limited ways. The alignment system, letting you choose a terrifying or benevolent path, was present in outline but paper-thin in practice. The RPG depth the concept promised, things like economically and politically impacting the world, additional dragon species, weather systems, and Steam Workshop mod support, was all roadmap material that never materialised. The developer's last update landed over nine years ago. The retail 1.0 release that was promised for 2017 never happened. This is not a live Early Access project. It is a frozen one. The community verdict reflects exactly that reality. Steam reviews sit around 28 percent positive across several hundred reviews, a Mostly Negative rating by any measure. That number is not the result of players disliking the core dragon fantasy. It is the result of players feeling burned by an unfinished product that stopped receiving development support without warning. The bones of an interesting dragon-growth simulation are visible if you squint, but bones are not a game. The combat is rudimentary, the AI of the world's inhabitants is shallow, and there is no mod ecosystem to compensate because Workshop support was never implemented. From a depth-of-decision-making standpoint, the kind of metric I care about most, there is almost nothing here that a strategy or sim player would find satisfying past the first hour. If you are hunting a dragon fantasy that actually works, Day of Dragons handles open-world dragon gameplay with active development, and Divinity: Dragon Commander satisfies the strategic angle of ruling as a draconic power. Dragon: The Game is a time capsule of an ambitious pitch that ran out of runway in 2014 alpha. Unless you are a collector of early-era Early Access curiosities, the calculus does not work in its favour. Diego, Scout Team

Dragon: The Game
ActionIndieRPGSimulationEarly Access

Dragon: The Game

Nov 7, 2014Sky Drake StudiosRed Level Games
GamerScout Says

Abandoned in alpha since 2014, this open-world dragon sim had a genuinely interesting concept but never came close to delivering on it. Approach with eyes wide open.

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Screenshots & Media

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About Dragon: The Game

I want to be straight with you: the concept here genuinely caught my attention. An open-world action RPG where you ARE the dragon, customising wings, claws, tail, and breath weapon as you age and grow powerful enough to reshape kingdoms? That pitch deserves to exist. The execution, however, is a cautionary tale about Early Access gone cold. What the alpha build actually shipped was basic combat and flight mechanics set across a large open world with a handful of villages to interact with and a few lairs scattered around. Players could hunt wildlife and fantasy creatures, and upgrade their dragon in limited ways. The alignment system, letting you choose a terrifying or benevolent path, was present in outline but paper-thin in practice. The RPG depth the concept promised, things like economically and politically impacting the world, additional dragon species, weather systems, and Steam Workshop mod support, was all roadmap material that never materialised. The developer's last update landed over nine years ago. The retail 1.0 release that was promised for 2017 never happened. This is not a live Early Access project. It is a frozen one. The community verdict reflects exactly that reality. Steam reviews sit around 28 percent positive across several hundred reviews, a Mostly Negative rating by any measure. That number is not the result of players disliking the core dragon fantasy. It is the result of players feeling burned by an unfinished product that stopped receiving development support without warning. The bones of an interesting dragon-growth simulation are visible if you squint, but bones are not a game. The combat is rudimentary, the AI of the world's inhabitants is shallow, and there is no mod ecosystem to compensate because Workshop support was never implemented. From a depth-of-decision-making standpoint, the kind of metric I care about most, there is almost nothing here that a strategy or sim player would find satisfying past the first hour. If you are hunting a dragon fantasy that actually works, Day of Dragons handles open-world dragon gameplay with active development, and Divinity: Dragon Commander satisfies the strategic angle of ruling as a draconic power. Dragon: The Game is a time capsule of an ambitious pitch that ran out of runway in 2014 alpha. Unless you are a collector of early-era Early Access curiosities, the calculus does not work in its favour. Diego, Scout Team

Tags

singleplayermultiplayertier:sub-5Abandoned Early AccessDragon ProtagonistOpen-World SimAlpha BuildDragon CustomisationFlight MechanicsCreature RPGDevelopment Dead

System Requirements

Minimum

OS
Windows® XP/Windows Vista/Windows 7/Windows 8 (latest service packs) with DX 9.0c
Memory
2 GB RAM
DirectX
Version 9.0
Storage
4 GB available space
Graphics
NVIDIA® GeForce® 7800 GT or ATI Radeon™ X1950 Pro or better
Processor
Intel Pentium® D 2.8 GHz or AMD Athlon™ 64 X2 4400+

Recommended

OS
Windows® 7/ Windows 8 (latest service pack)
Memory
4 GB RAM
Storage
4 GB available space
Graphics
NVIDIA® GeForce® 260 or ATI Radeon™ HD 4870 or better
Processor
Intel® Core 2 Duo 2.4 GHz or AMD Athlon™ 64 X2 5600+ 2.8 GHz

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Game Info

Developer
Sky Drake Studios
Publisher
Red Level Games
Release Date
Nov 7, 2014

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What platforms is Dragon: The Game available on?

Dragon: The Game is available on PC, Mac.

When was Dragon: The Game released?

Dragon: The Game was released on 7 November 2014.

Who developed Dragon: The Game?

Dragon: The Game was developed by Sky Drake Studios and published by Red Level Games.