Dragon Ball: Xenoverse - Season Pass (DLC)
If you're already hooked on Xenoverse's time-patrol loop, this Season Pass is the only sane way to grab all DLC, GT story packs, Resurrection 'F' missions, and a roster's worth of extra fighters in one shot.
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About Dragon Ball: Xenoverse - Season Pass (DLC)
My honest take on the Xenoverse Season Pass starts with a caveat that matters: this is DLC, not a game. If Dragon Ball Xenoverse hasn't grabbed you already, with its custom avatar creation across five races (Saiyan, Earthling, Namekian, Majin, Frieza Clan), its Toki Toki City hub, and the time-patrol Parallel Quest structure, no amount of add-on content will change that. But if it has, this bundle is a genuinely efficient way to extend what is already a meaty action RPG loop. The Season Pass covers the GT Pack 1 and GT Pack 2, which bring Dragon Ball GT characters and story content into the mix, plus the Resurrection 'F' pack, which adds missions and a sizeable batch of new moves. In practical terms, buying these individually costs more, and the community consensus is pretty consistent: the pass saves money and drops everything in at once rather than forcing you to track individual releases. What you get out of it depends almost entirely on which packs matter to you. The GT packs add the most in terms of playable characters and extra Parallel Quest missions, which are the core activity loop. The Resurrection 'F' content skews toward new skills and quests rather than playable additions, so if your main interest is roster expansion, that one feels thinner on its own. The community has flagged Elder Kai from one of the later packs as particularly worthwhile for his Unlock Potential skill, and moves like Warp Kamehameha and Super Galick Gun have stayed fan favorites for build variety. The base game earned mixed critical reviews on arrival, reviewers praised the character customization depth and the "what if" approach to Dragon Ball history but pushed back on repetitive mission structure and loose combat controls. Those observations hold for the DLC too. New Parallel Quests follow the same format as the base game, which is either comforting or boring depending on how tolerant you are of grinding the same quest types for loot drops. The 3v3 cooperative mission format remains the highlight, playing through altered DB history moments with friends is exactly the kind of fan service that keeps this game alive years after launch. One real limitation worth flagging: some DLC Parallel Quests are gated behind owning the relevant pack, which affects matchmaking if you and your co-op group aren't on the same content. The Season Pass sidesteps that friction entirely by giving you everything. For a player already invested in the game's custom fighter and master-training system, that alone makes the bundle the logical buy over piecemeal purchases. This is squarely for Dragon Ball fans who want more time inside the Xenoverse loop. If you bounced off the base game's repetition, the Season Pass won't patch that. If you're still running Parallel Quests and hunting skill drops, it's the cleanest way to keep the grind fresh. Alex, Scout Team
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Game Info
- Developer
- DIMPS
- Publisher
- BANDAI NAMCO Entertainment
- Release Date
- Feb 26, 2015