Compare Dr. Fetus' Mean Meat Machine prices across 50+ stores and find the best deal. Developed by Headup. Published by Headup. Released on 6/22/2023. Available on PC, Xbox. Genres: Action, Casual, Indie. Metacritic score: 76/100.

Puyo Puyo meets a blood-soaked obstacle course, and that friction is exactly where this game's charm and frustration live in equal measure. Worth your time if the idea of sawblades shredding your carefully planned combos sounds exciting rather than infuriating.

I went into this one expecting a breezy licensed reskin, the kind of thing that coasts on IP goodwill for a few hours and then vanishes from your library. What I found instead was something more uncomfortable and more interesting than that: a genuinely novel design idea that divides players almost perfectly down the middle, and for honest reasons on both sides. The core loop is Puyo Puyo at its bones. Pairs of malformed Meat Boy clones drop from the top of the screen, you rotate and place them, and matching four of the same colour clears them from the board. So far, familiar. The twist is that each level is also a trap-filled test chamber built by the series' villain, Dr. Fetus, and those traps are active and hostile. Sawblades slide across the grid, pendulums sweep through your stacking area, rockets detonate mid-drop. Touch a hazard while your clones are falling and the game resets you to the last checkpoint, which is earned by landing successful matches. As you push deeper into a level, Dr. Fetus adds more obstacles, so the board gets meaner the better you do. The game spans 120 hand-crafted levels split across six worlds, each world capped with a boss fight, and revisits locations from Super Meat Boy and Super Meat Boy Forever including the forest, the hospital, and the salt factory. Here is where the honest fault line appears. Traditional Puyo Puyo rewards patience and foresight. You build slow, layered chains that cascade in satisfying explosions of colour. Mean Meat Machine often refuses to let you do that. A sawblade will clear your carefully positioned stack before the combo can land, and the pleasure of planning ahead gets replaced by a more frantic, reactive scramble to just make anything connect before the board eats itself. Critics and players who love deep combo construction tend to find this maddening. Those who already operate in the twitchy, memorise-and-react headspace of Super Meat Boy itself tend to find it exhilarating. The invincibility option in the accessibility menu exists as a pressure valve, but several players noted that using it strips away most of what makes the game distinctive, leaving you with a fairly standard falling-block game underneath. That is a real tension the design never fully resolves. What the game does unambiguously well is its presentation. The RIDICULON soundtrack, built from original scores and remixes of Super Meat Boy Forever tracks, is consistently excellent and carries a lot of the moment-to-moment atmosphere. The pixel art is sharp and cartoony, the clone designs evolve visually as you progress through the story, and the narrative wrapping the whole thing together is exactly the kind of crass, self-aware shaggy-dog storytelling the series has always delivered. There is a genuine wit to watching mutant clone designs gradually converge on the recognisable Meat Boy face as you clear levels. The lack of any multiplayer mode does sting given that the obvious spiritual ancestor, Dr. Robotnik's Mean Bean Machine, built much of its identity around competitive two-player chaos. On a pure content basis, four to six hours to clear the main run feels about right, with par-time chasing providing the replay hook for anyone who wants to go deeper. This is a game for people who already understand the Meat Boy franchise's relationship with difficulty, who want their puzzle games to feel adversarial rather than meditative, and who are willing to accept that the combo depth of a true Puyo Puyo title has been traded for something spikier and less zen. If that exchange sounds like a fair one, there is a genuinely original game here. If it sounds like the wrong trade, it probably is. Kai, Scout Team

Dr. Fetus' Mean Meat Machine
ActionCasualIndie

Dr. Fetus' Mean Meat Machine

Jun 22, 2023Headup
GamerScout Says

Puyo Puyo meets a blood-soaked obstacle course, and that friction is exactly where this game's charm and frustration live in equal measure. Worth your time if the idea of sawblades shredding your carefully planned combos sounds exciting rather than infuriating.

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About Dr. Fetus' Mean Meat Machine

I went into this one expecting a breezy licensed reskin, the kind of thing that coasts on IP goodwill for a few hours and then vanishes from your library. What I found instead was something more uncomfortable and more interesting than that: a genuinely novel design idea that divides players almost perfectly down the middle, and for honest reasons on both sides. The core loop is Puyo Puyo at its bones. Pairs of malformed Meat Boy clones drop from the top of the screen, you rotate and place them, and matching four of the same colour clears them from the board. So far, familiar. The twist is that each level is also a trap-filled test chamber built by the series' villain, Dr. Fetus, and those traps are active and hostile. Sawblades slide across the grid, pendulums sweep through your stacking area, rockets detonate mid-drop. Touch a hazard while your clones are falling and the game resets you to the last checkpoint, which is earned by landing successful matches. As you push deeper into a level, Dr. Fetus adds more obstacles, so the board gets meaner the better you do. The game spans 120 hand-crafted levels split across six worlds, each world capped with a boss fight, and revisits locations from Super Meat Boy and Super Meat Boy Forever including the forest, the hospital, and the salt factory. Here is where the honest fault line appears. Traditional Puyo Puyo rewards patience and foresight. You build slow, layered chains that cascade in satisfying explosions of colour. Mean Meat Machine often refuses to let you do that. A sawblade will clear your carefully positioned stack before the combo can land, and the pleasure of planning ahead gets replaced by a more frantic, reactive scramble to just make anything connect before the board eats itself. Critics and players who love deep combo construction tend to find this maddening. Those who already operate in the twitchy, memorise-and-react headspace of Super Meat Boy itself tend to find it exhilarating. The invincibility option in the accessibility menu exists as a pressure valve, but several players noted that using it strips away most of what makes the game distinctive, leaving you with a fairly standard falling-block game underneath. That is a real tension the design never fully resolves. What the game does unambiguously well is its presentation. The RIDICULON soundtrack, built from original scores and remixes of Super Meat Boy Forever tracks, is consistently excellent and carries a lot of the moment-to-moment atmosphere. The pixel art is sharp and cartoony, the clone designs evolve visually as you progress through the story, and the narrative wrapping the whole thing together is exactly the kind of crass, self-aware shaggy-dog storytelling the series has always delivered. There is a genuine wit to watching mutant clone designs gradually converge on the recognisable Meat Boy face as you clear levels. The lack of any multiplayer mode does sting given that the obvious spiritual ancestor, Dr. Robotnik's Mean Bean Machine, built much of its identity around competitive two-player chaos. On a pure content basis, four to six hours to clear the main run feels about right, with par-time chasing providing the replay hook for anyone who wants to go deeper. This is a game for people who already understand the Meat Boy franchise's relationship with difficulty, who want their puzzle games to feel adversarial rather than meditative, and who are willing to accept that the combo depth of a true Puyo Puyo title has been traded for something spikier and less zen. If that exchange sounds like a fair one, there is a genuinely original game here. If it sounds like the wrong trade, it probably is. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaPuyo Puyo-likeTrap HazardsCheckpoint SystemBoss FightsInvincibility ModeScore AttackCombo PuzzlerPixel Art

System Requirements

Minimum

OS
Windows 10 or higher
Memory
4 GB RAM
DirectX
Version 11
Storage
512 MB available space
Graphics
Radeon HD 7750 (1 GB) or equivalent / GeForce GTS 750 (1 GB) or equivalent. Min. 1280x720 resolution.
Processor
Intel Core i3-6100 /AMD FX-4350 or better
Additional Notes
Requires a 64-bit processor and operating system

Recommended

OS
Windows 10 or higher
Memory
8 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
Radeon HD 7770 (1 GB) or equivalent / GeForce GTS 750Ti (2 GB) or equivalent. Full HD or 4K resolution.
Processor
Intel Core i5-2300 /AMD FX-8350 or better
Additional Notes
Requires a 64-bit processor and operating system

Reviews & Ratings

Metacritic
76

Game Info

Developer
Headup
Publisher
Headup
Release Date
Jun 22, 2023

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