
Doug and Lily
Nostalgia bait that plays it almost too safe - a breezy prehistoric platformer you can finish in under an hour, built for kids or anyone who just wants a zero-friction run through bright pixel art worlds.
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About Doug and Lily
I went in expecting nothing and came out with something honestly harder to dismiss than it deserves. Doug and Lily is a side-scrolling 2D platformer clearly modeled after the old Adventure Island lineage - caveman hero, throwable projectiles, rideable dinosaurs, and a kidnapped child waiting at the end of the wizard's lair. The pixel art carries bright, cheerful pastel palettes that feel intentional rather than lazy, and the world moves at the kind of gentle pace that young players or anyone decompressing after a long week might genuinely welcome. The game has over 40 levels and a handful of boss encounters, ranging from a belligerent tree spirit through to an animated dinosaur fossil. You pick either Doug or Lily at the start - both are functionally the same cave-warrior archetype, which is a missed opportunity for mechanical variety, but at least the female protagonist option is front and center without fanfare. The dinosaur mounts are the most interesting element: find one, ride it, absorb an extra hit before losing it. In the fire-cave stages they let you walk across lava entirely, which strips out what could have been the game's one pressure point. That is the tension at the heart of Doug and Lily - every design choice that could add texture instead smooths it away. The enemy roster is inconsistent. Swooping birds and web-dropping spiders fit the prehistoric aesthetic well enough. Then you get coloured geometric blobs that look pulled from a different game entirely, placed without much spatial logic. The one-heart health system sounds brutal on paper but in practice the difficulty curve barely exists. Veteran platformer players will find little resistance. What the game does keep is a level-to-level auto-save, which is a small quality-of-life grace that the 1986 originals it borrows from never had. Average playtime hovers around the 45-minute to one-hour mark for a full run, which is exactly what it is: a short, light thing. Where Doug and Lily earns its modest goodwill - and it has earned some, sitting at a solid positive ratio among the players who found it - is in its approachability. Hand it to a child. Play it with a child. Use it as a gentle on-ramp for someone who has never touched a platformer. The pixel graphics are clean and warm, the hazards are readable, and nothing here will frustrate or humiliate. For anyone chasing mechanical depth, enemy variety, or any kind of speed-running tension, this is the wrong address entirely. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Unsupported.
System Requirements
Minimum
- OS
- Windows 7 or newer
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Storage
- 150 MB available space
- Graphics
- A nVidia or AMD graphics card with latest drivers, at least 512 MB of dedicated video memory and support for OpenGL 2.0+
- Processor
- 2 GHz dual-core processor
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Game Info
- Developer
- the_dobrokot
- Publisher
- Volens Nolens Games
- Release Date
- Mar 1, 2017