Compare Doug and Lily prices across trusted key stores and find the best deal. Developed by the_dobrokot. Published by Volens Nolens Games. Released on 3/1/2017. Available on PC. Genres: Action, Adventure, Indie.

Nostalgia bait that plays it almost too safe - a breezy prehistoric platformer you can finish in under an hour, built for kids or anyone who just wants a zero-friction run through bright pixel art worlds.

I went in expecting nothing and came out with something honestly harder to dismiss than it deserves. Doug and Lily is a side-scrolling 2D platformer clearly modeled after the old Adventure Island lineage - caveman hero, throwable projectiles, rideable dinosaurs, and a kidnapped child waiting at the end of the wizard's lair. The pixel art carries bright, cheerful pastel palettes that feel intentional rather than lazy, and the world moves at the kind of gentle pace that young players or anyone decompressing after a long week might genuinely welcome. The game has over 40 levels and a handful of boss encounters, ranging from a belligerent tree spirit through to an animated dinosaur fossil. You pick either Doug or Lily at the start - both are functionally the same cave-warrior archetype, which is a missed opportunity for mechanical variety, but at least the female protagonist option is front and center without fanfare. The dinosaur mounts are the most interesting element: find one, ride it, absorb an extra hit before losing it. In the fire-cave stages they let you walk across lava entirely, which strips out what could have been the game's one pressure point. That is the tension at the heart of Doug and Lily - every design choice that could add texture instead smooths it away. The enemy roster is inconsistent. Swooping birds and web-dropping spiders fit the prehistoric aesthetic well enough. Then you get coloured geometric blobs that look pulled from a different game entirely, placed without much spatial logic. The one-heart health system sounds brutal on paper but in practice the difficulty curve barely exists. Veteran platformer players will find little resistance. What the game does keep is a level-to-level auto-save, which is a small quality-of-life grace that the 1986 originals it borrows from never had. Average playtime hovers around the 45-minute to one-hour mark for a full run, which is exactly what it is: a short, light thing. Where Doug and Lily earns its modest goodwill - and it has earned some, sitting at a solid positive ratio among the players who found it - is in its approachability. Hand it to a child. Play it with a child. Use it as a gentle on-ramp for someone who has never touched a platformer. The pixel graphics are clean and warm, the hazards are readable, and nothing here will frustrate or humiliate. For anyone chasing mechanical depth, enemy variety, or any kind of speed-running tension, this is the wrong address entirely. Kai, Scout Team

Doug and Lily

Doug and Lily

Mar 1, 2017the_dobrokotVolens Nolens Games
GamerScout Says

Nostalgia bait that plays it almost too safe - a breezy prehistoric platformer you can finish in under an hour, built for kids or anyone who just wants a zero-friction run through bright pixel art worlds.

PC
Steam Deck Unsupported
Best Price Available
€0.39
at Eneba
Lowest tracked: €0.37
Track this price

GamerScout Verdict

Best for young players or parents looking for a gentle, low-stakes pixel platformer with zero learning curve.

Compare Prices(2 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€0.39
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.42
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.74-85%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.377 Aug 2026
Current best
€0.39
Keyshops
€0.36€0.38€0.41€0.436 Jun29 Jun23 Jul15 Aug7 Sept
6 Jun — 7 Sept
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Screenshots & Media

About Doug and Lily

I went in expecting nothing and came out with something honestly harder to dismiss than it deserves. Doug and Lily is a side-scrolling 2D platformer clearly modeled after the old Adventure Island lineage - caveman hero, throwable projectiles, rideable dinosaurs, and a kidnapped child waiting at the end of the wizard's lair. The pixel art carries bright, cheerful pastel palettes that feel intentional rather than lazy, and the world moves at the kind of gentle pace that young players or anyone decompressing after a long week might genuinely welcome. The game has over 40 levels and a handful of boss encounters, ranging from a belligerent tree spirit through to an animated dinosaur fossil. You pick either Doug or Lily at the start - both are functionally the same cave-warrior archetype, which is a missed opportunity for mechanical variety, but at least the female protagonist option is front and center without fanfare. The dinosaur mounts are the most interesting element: find one, ride it, absorb an extra hit before losing it. In the fire-cave stages they let you walk across lava entirely, which strips out what could have been the game's one pressure point. That is the tension at the heart of Doug and Lily - every design choice that could add texture instead smooths it away. The enemy roster is inconsistent. Swooping birds and web-dropping spiders fit the prehistoric aesthetic well enough. Then you get coloured geometric blobs that look pulled from a different game entirely, placed without much spatial logic. The one-heart health system sounds brutal on paper but in practice the difficulty curve barely exists. Veteran platformer players will find little resistance. What the game does keep is a level-to-level auto-save, which is a small quality-of-life grace that the 1986 originals it borrows from never had. Average playtime hovers around the 45-minute to one-hour mark for a full run, which is exactly what it is: a short, light thing. Where Doug and Lily earns its modest goodwill - and it has earned some, sitting at a solid positive ratio among the players who found it - is in its approachability. Hand it to a child. Play it with a child. Use it as a gentle on-ramp for someone who has never touched a platformer. The pixel graphics are clean and warm, the hazards are readable, and nothing here will frustrate or humiliate. For anyone chasing mechanical depth, enemy variety, or any kind of speed-running tension, this is the wrong address entirely.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayertrading-cardstier:sub-5Adventure Island-likePrehistoric SettingDinosaur MountsCasual PlatformerShort RunController SupportedFamily Co-playSub-1-Hour Completion

System Requirements

Minimum

OS
Windows 7 or newer
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
150 MB available space
Graphics
A nVidia or AMD graphics card with latest drivers, at least 512 MB of dedicated video memory and support for OpenGL 2.0+
Processor
2 GHz dual-core processor

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Game Info

Developer
the_dobrokot
Publisher
Volens Nolens Games
Release Date
Mar 1, 2017

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Frequently asked questions about Doug and Lily

How much does Doug and Lily cost?

As of 7 September 2026, the cheapest in-stock offer for Doug and Lily is €0.39 at Eneba, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Doug and Lily cheapest?

The lowest in-stock price we track for Doug and Lily is €0.39 at Eneba (7 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Doug and Lily available on?

Doug and Lily is available on PC.

When was Doug and Lily released?

Doug and Lily was released on 1 March 2017.

Who developed Doug and Lily?

Doug and Lily was developed by the_dobrokot and published by Volens Nolens Games.