Compare DOTORI prices across 50+ stores and find the best deal. Developed by indev-studio. Published by CFK Co., Ltd.. Released on 3/28/2020. Available on PC. Genres: Action, Indie.

Cute squirrel, brutal timing, controls that fight you every step, DOTORI is a micro-budget precision platformer that asks for patience it hasn't quite earned.

My honest first reaction to DOTORI was uncomplicated affection: a small solo squirrel with a scar over one eye, chasing down an owl that kidnapped his sister, rendered in a 2.5D side-scrolling world that has a certain homemade warmth to it. The premise is classic and unpretentious, the colorful stages have a handmade quality, and there is something genuinely charming about indev-studio building this thing at all. But affection and recommendation are two different things, and after sitting with this game a while, I have to be honest about where the craftsmanship falls short. The core loop is straightforward: reach the end of each stage, collect hidden acorns if you want, survive boss encounters, unlock bonus stages for people who want their precision platforming even purer. Wall-jumping and spring-bouncing off platform edges are the primary movement tools, and in theory that sounds like the kind of tactile, rhythmic challenge that precision platformer fans live for. In practice, the controls carry a sluggishness that works against the whole premise. Movement feels heavier than it should, wall jumps are inconsistent about registering, and the gap between knowing what you need to do and the game actually executing it is wide enough to cause genuine frustration. Checkpoints soften the blow, but they cannot fix the root feel of a character who is reluctant to cooperate. The throwing mechanic adds a layer of interaction but does not do enough to distinguish the combat from the platforming in any memorable way. What DOTORI does have going for it is a certain unpretentious scope. It is not trying to be a 20-hour experience. The 46 Steam achievements suggest the developer put real thought into building out replayability for completionists, and the bonus stages for those who want a stiffer challenge are a nice touch. The visual style is bright without being garish, and there is a sincerity to the whole production that makes it hard to dismiss. This is clearly a game made by someone who loves the genre. The question is whether the execution meets the intention, and the honest answer is: not quite. Level design tends toward the generic, the environments lack the kind of memorable setpiece moments that make precision platformers worth replaying, and the polish level sits noticeably below what the sub-genre's better entries deliver even at low price points. For whom does DOTORI actually work? The most accurate answer is: patient genre completionists who have worked through the obvious recommendations and want something they probably have not tried, or players who specifically enjoy the challenge of fighting slightly uncooperative controls as part of the difficulty. Children and casual audiences who like the squirrel aesthetic might find the difficulty curve unwelcoming. Hardcore precision platformer veterans will likely bounce off the clunky movement before the level design has a chance to impress them. There is a small, specific audience in the middle for whom DOTORI lands just right, and if you have read this far and still feel drawn to it, that audience is probably you. Kai, Scout Team

DOTORI
ActionIndie

DOTORI

Mar 28, 2020indev-studioCFK Co., Ltd.
GamerScout Says

Cute squirrel, brutal timing, controls that fight you every step, DOTORI is a micro-budget precision platformer that asks for patience it hasn't quite earned.

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Screenshots & Media

Screenshot

About DOTORI

My honest first reaction to DOTORI was uncomplicated affection: a small solo squirrel with a scar over one eye, chasing down an owl that kidnapped his sister, rendered in a 2.5D side-scrolling world that has a certain homemade warmth to it. The premise is classic and unpretentious, the colorful stages have a handmade quality, and there is something genuinely charming about indev-studio building this thing at all. But affection and recommendation are two different things, and after sitting with this game a while, I have to be honest about where the craftsmanship falls short. The core loop is straightforward: reach the end of each stage, collect hidden acorns if you want, survive boss encounters, unlock bonus stages for people who want their precision platforming even purer. Wall-jumping and spring-bouncing off platform edges are the primary movement tools, and in theory that sounds like the kind of tactile, rhythmic challenge that precision platformer fans live for. In practice, the controls carry a sluggishness that works against the whole premise. Movement feels heavier than it should, wall jumps are inconsistent about registering, and the gap between knowing what you need to do and the game actually executing it is wide enough to cause genuine frustration. Checkpoints soften the blow, but they cannot fix the root feel of a character who is reluctant to cooperate. The throwing mechanic adds a layer of interaction but does not do enough to distinguish the combat from the platforming in any memorable way. What DOTORI does have going for it is a certain unpretentious scope. It is not trying to be a 20-hour experience. The 46 Steam achievements suggest the developer put real thought into building out replayability for completionists, and the bonus stages for those who want a stiffer challenge are a nice touch. The visual style is bright without being garish, and there is a sincerity to the whole production that makes it hard to dismiss. This is clearly a game made by someone who loves the genre. The question is whether the execution meets the intention, and the honest answer is: not quite. Level design tends toward the generic, the environments lack the kind of memorable setpiece moments that make precision platformers worth replaying, and the polish level sits noticeably below what the sub-genre's better entries deliver even at low price points. For whom does DOTORI actually work? The most accurate answer is: patient genre completionists who have worked through the obvious recommendations and want something they probably have not tried, or players who specifically enjoy the challenge of fighting slightly uncooperative controls as part of the difficulty. Children and casual audiences who like the squirrel aesthetic might find the difficulty curve unwelcoming. Hardcore precision platformer veterans will likely bounce off the clunky movement before the level design has a chance to impress them. There is a small, specific audience in the middle for whom DOTORI lands just right, and if you have read this far and still feel drawn to it, that audience is probably you. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Precision PlatformerWall-Jump MechanicsBoss FightsCollectible AcornsBonus Stages2.5DUnforgiving

System Requirements

Minimum

OS
Windows® 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
550 MB available space
Graphics
NVIDIA GeForce GTX 1050 Ti
Processor
Any processor with a clock rate of 2.0 GHz
Sound Card
DirectX 11 sound device

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Game Info

Developer
indev-studio
Publisher
CFK Co., Ltd.
Release Date
Mar 28, 2020

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2026-06-060.96(lowest)

Frequently asked questions about DOTORI

Where can I buy DOTORI cheapest?

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What platforms is DOTORI available on?

DOTORI is available on PC.

When was DOTORI released?

DOTORI was released on 28 March 2020.

Who developed DOTORI?

DOTORI was developed by indev-studio and published by CFK Co., Ltd..