
Doomies (Damikira)
When a four-person team from Mexico out-juices most triple-A shooters on the gore-and-gunfeel front, you pay attention. Doomies (Damikira) is chaotic, cheap, and oddly hard to put down.
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About Doomies (Damikira)
I spend a lot of time on the quiet end of the indie spectrum, so when something arrives dripping in cartoon blood and screaming metal at full volume, it genuinely startles me a little. Doomies (Damikira) made by Brain-dead Rabbit Games out of Mexico, is a side-scrolling arcade shooter built entirely around the pleasure of pulling a trigger and watching something explode in a satisfying spray of what the developers affectionately call spicy ketchup. There is no deep lore here. There is no contemplative soundtrack moment. What there is: a grappling hook, a widening arsenal of unlockable guns, a cast of fully voiced deranged characters each with their own animations and attitudes, and levels that shift just enough between runs to keep you honest. It is openly, cheerfully dumb, and that is exactly the point. The core loop is lean. You drop in, you shoot things, the metal soundtrack hammers away at your eardrums, and the screen fills with red. The enemy design leans into this cutesy-grotesque contrast that works better than it has any right to: the dummies look almost friendly right up until they are using human corpses as decor. Death animations read clearly even when the whole screen has turned crimson, which matters in a game this fast. The visual language is doing genuine work. Player characters are fully voiced, and while the Announcer's audio can run a bit muffled by some accounts, the one-liners land often enough to earn a smirk. Both the one-liners and the metal soundtrack can be toggled off in settings, which is a considerate touch for a game that doesn't seem like it would bother. The roguelite layer is light but present. Levels randomize slightly across runs, unlocks trickle out at a pace that keeps short sessions feeling rewarded, and there are hidden mechanics buried under the surface that only reveal themselves once you stop playing casually. Online leaderboards give the whole thing a competitive spine if you want one, and local co-op means you can drag a friend into the carnage without needing to coordinate online. For a game sitting well under the price of a coffee shop sandwich, the feature list is genuinely surprising. The honest caveats: the review base on Steam is still tiny, which means the 83% positive score tells you something but not everything. Solo sessions can feel repetitive faster than co-op ones do, and players who need narrative scaffolding or meaningful progression gates will bounce off quickly. The announcer voice mixing is a real rough edge. This is not a game that reinvents anything. It takes a very specific flavour of anarchic arcade shooter energy and executes it with craft and a clear point of view, which coming from a small independent team is worth more than the price suggests. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 500 MB available space
- Graphics
- Nvidia GTX 750
- Processor
- Intel or Amd
Recommended
- OS
- Windows 11
- Memory
- 6 GB RAM
- DirectX
- Version 11
- Storage
- 500 MB available space
- Graphics
- Nvidia GTX 950
- Processor
- Intel or Amd
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Game Info
- Developer
- Brain-dead Rabbit Games
- Publisher
- indie.io
- Release Date
- Apr 24, 2024