Compare DOOMBLADE prices across 50+ stores and find the best deal. Developed by Muro Studios. Published by Iceberg Interactive. Released on 5/31/2023. Available on PC. Genres: Action, Adventure, Indie. Metacritic score: 83/100.

DOOMBLADE is a hand-crafted 2D action platformer where your only weapon is a sentient blade that teleports you into enemies. Fast, fluid, and surprisingly deep.

DOOMBLADE is a 2D action platformer from Muro Studios built around one beautifully strange premise: your character cannot attack. The Doomblade does it for you. You aim at enemies, dash into them, and the blade tears through them while flinging you across the screen. What sounds like a gimmick turns out to be the entire game's skeleton, and it holds up for the full runtime. The movement system is the heart of everything here. Each enemy becomes a node in a chain of aerial traversal. You are not just killing things, you are vaulting off them, ricocheting through caves and temples, building momentum the way a pinball builds speed. The controls feel precise without being sterile. Muro Studios has clearly spent time on the weight and snap of each dash, and it shows. Combat and platforming are genuinely fused together rather than awkwardly stapled, which is rarer than it should be in this genre. The world is a hand-drawn underground sprawl with distinct biomes that each bring new enemy types and environmental hazards. There is a collectible and upgrade loop that gives you reasons to backtrack without ever feeling like padding. Boss encounters punctuate the experience with enough mechanical invention to stay interesting. Nothing here will shock a veteran of the genre, but the execution is careful and confident. The art style sits in a pleasantly grim illustrated style, dark without being dour, and the soundtrack earns its atmosphere quietly, layering dread and momentum in equal measure. Where DOOMBLADE stumbles slightly is in its early hours. The opening section is slower to reveal the full mobility toolkit, and players who need an immediate hook might feel underserved before the movement options start compounding. Some of the platforming sections between combat arenas can feel sparse compared to the dazzling rhythm of a good enemy cluster. And at roughly six to eight hours for a focused run, some players will want more density in the back half. These are real criticisms, not dealbreakers, but worth knowing going in. For players who love movement-first platformers, the kind where mastering the physics feels like learning an instrument, DOOMBLADE delivers something honest and well-made. It knows what it is, stays within its scope, and does not overstay its welcome. The Very Positive Steam reception and a Metacritic score in the low eighties feel accurate to the experience rather than inflated. This is a small studio making exactly the game they set out to make, and that clarity of intent shows in every level. Kai, Scout Team

DOOMBLADE
ActionAdventureIndie

DOOMBLADE

May 31, 2023Muro StudiosIceberg Interactive
GamerScout Says

DOOMBLADE is a hand-crafted 2D action platformer where your only weapon is a sentient blade that teleports you into enemies. Fast, fluid, and surprisingly deep.

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About DOOMBLADE

DOOMBLADE is a 2D action platformer from Muro Studios built around one beautifully strange premise: your character cannot attack. The Doomblade does it for you. You aim at enemies, dash into them, and the blade tears through them while flinging you across the screen. What sounds like a gimmick turns out to be the entire game's skeleton, and it holds up for the full runtime. The movement system is the heart of everything here. Each enemy becomes a node in a chain of aerial traversal. You are not just killing things, you are vaulting off them, ricocheting through caves and temples, building momentum the way a pinball builds speed. The controls feel precise without being sterile. Muro Studios has clearly spent time on the weight and snap of each dash, and it shows. Combat and platforming are genuinely fused together rather than awkwardly stapled, which is rarer than it should be in this genre. The world is a hand-drawn underground sprawl with distinct biomes that each bring new enemy types and environmental hazards. There is a collectible and upgrade loop that gives you reasons to backtrack without ever feeling like padding. Boss encounters punctuate the experience with enough mechanical invention to stay interesting. Nothing here will shock a veteran of the genre, but the execution is careful and confident. The art style sits in a pleasantly grim illustrated style, dark without being dour, and the soundtrack earns its atmosphere quietly, layering dread and momentum in equal measure. Where DOOMBLADE stumbles slightly is in its early hours. The opening section is slower to reveal the full mobility toolkit, and players who need an immediate hook might feel underserved before the movement options start compounding. Some of the platforming sections between combat arenas can feel sparse compared to the dazzling rhythm of a good enemy cluster. And at roughly six to eight hours for a focused run, some players will want more density in the back half. These are real criticisms, not dealbreakers, but worth knowing going in. For players who love movement-first platformers, the kind where mastering the physics feels like learning an instrument, DOOMBLADE delivers something honest and well-made. It knows what it is, stays within its scope, and does not overstay its welcome. The Very Positive Steam reception and a Metacritic score in the low eighties feel accurate to the experience rather than inflated. This is a small studio making exactly the game they set out to make, and that clarity of intent shows in every level. Kai, Scout Team

Tags

steamMovement-Based CombatDash MechanicsUnderground BiomesUpgrade LoopBoss FightsHand-Drawn ArtAtmospheric SoundtrackShort but Complete

System Requirements

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Reviews & Ratings

Metacritic
83
Steam
80%(367)

Game Info

Developer
Muro Studios
Publisher
Iceberg Interactive
Release Date
May 31, 2023

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