
DOOM II
Thirty years old and still the template every shooter gets measured against. Pull the trigger on DOOM II if you want pure, unapologetic FPS action and a community that will never stop making new content for it.
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About DOOM II
I've put more Saturday nights into DOOM II than I care to admit, and I'll tell you the exact moment it locked in for me: the first time a double-barrelled Super Shotgun blast vaporised a crowd of demons in one thunderous boom. That single weapon addition over the original DOOM is deceptively significant. It shifts the whole rhythm of combat, rewarding aggressive play and close-quarters risk-taking in a way that the standard shotgun never quite delivered. What DOOM II is, at its core, is an extremely confident expansion of the 1993 formula: 30 maps, a continuous campaign structure instead of episodes, a roster of genuinely nasty new enemies, and level design that swings between brilliantly tense ambushes and some frankly baffling open city maps that feel undercooked compared to the tighter corridor work. The Arch-Vile, which resurrects fallen demons and hurls fire at you, remains one of the most panic-inducing enemy designs in FPS history. The Icon of Sin finale is a famous let-down by most accounts, but the 28 maps that lead up to it absolutely hold up. Difficulty settings range from casual-friendly to Nightmare mode, which is genuinely punishing and should probably come with a health warning. On the multiplayer front, the current DOOM + DOOM II package on Steam is the version worth owning. It supports online co-op and deathmatch for up to 16 players with cross-platform play, and split-screen for up to 8 players on PC. That last point is worth repeating: eight-player split-screen on one machine. For a Friday night with a pile of controllers and zero patience for lobby menus, that number is ridiculous in the best possible way. The built-in mod browser also ships with BOOM source compatibility, which means hundreds of community-made WADs spanning 30 years of level design work can be loaded directly in-game without messing around with third-party source ports. The community keeps this game alive in a way that few titles from any era can match. There are honest caveats. The level quality across DOOM II's original 30 maps is noticeably uneven. Players coming fresh from modern shooters will hit a wall with the key-hunting and backtracking, and the city-themed maps in the mid-section are widely considered the weakest stretch of the game. The storytelling is basically a paragraph in the manual, so if narrative context matters to you, look elsewhere. The Steam Controller is also unsupported in the current version, which is an oddly specific annoyance. Controller support is otherwise solid for gamepad users. For co-op fans, DOOM II still justifies itself completely. Grab three friends, load a community WAD, and let the chaos sort itself out. The fact that thirty years of free custom content is now accessible from within the official client makes this an absurdly good-value package for anyone remotely curious about where shooters came from. Riley, Scout Team
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Game Info
- Developer
- id Software
- Publisher
- id Software
- Release Date
- Aug 3, 2007
