Compare Donuts'n'Justice prices across 50+ stores and find the best deal. Developed by FobTi interactive. Published by FobTi interactive. Released on 11/22/2016. Available on PC. Genres: Action, Indie.

A scrappy 1980s-skinned 2D shoot-em-up where two Super Cops blast through gangs and corruption in classic horizontal-scrolling style. Loud, retro, unpretentious.

Donuts'n'Justice is a horizontal shoot-em-up built around one very clear idea: you are a cop in the 1980s, gangs are everywhere, and your job is to shoot all of them. FobTi interactive keeps the premise lean and the action immediate. You pick one of two Super Cops and run left-to-right through waves of enemies, the kind of game that would have eaten your quarters at an arcade cabinet three decades ago. That framing is not accidental. The whole thing is soaked in that era's visual and audio language, chunky pixel sprites, saturated color palettes, and a soundtrack that leans into synth with obvious affection. For what it is, the core shooting holds together. Enemy patterns are readable, the pace stays brisk, and the two-player option means you can drag a friend into the chaos for some couch co-op nostalgia. The game never pretends to be more than it is, which is actually a point in its favor. A lot of small indie projects collapse under ambition they cannot back up. Donuts'n'Justice does not have that problem. The problem it does have is the kind of thinness that comes from a very small team working a very familiar genre. Variety is limited. The loops do not evolve much as you push through stages, and players who need mechanical depth or progression systems to stay engaged will feel the ceiling arrive quickly. The Steam review situation is worth acknowledging honestly. A 79% positive rating across 151 reviews lands in mixed territory, and the criticism that surfaces most often points at exactly that shallowness. Repetition sets in. The difficulty can spike in ways that feel unbalanced rather than challenging. If you are someone who measures a shoot-em-up against genre benchmarks like the Contra series or later indie shmups with elaborate scoring systems, this will feel rough around the edges. The craft here is earnest rather than polished. Where Donuts'n'Justice earns genuine affection is in its sincerity. This is a solo or near-solo production wearing its inspirations openly, and there is something likeable about that. The pixel work has personality. The 80s aesthetic is committed rather than ironic. For a short session, maybe an hour or two with a friend who enjoys old-school brawler energy, it delivers exactly what the title promises: loud, dumb, cheerful violence with a donut-shaped hole where the narrative would be. Do not expect a six-hour arc with a satisfying payoff. Expect an arcade snack. It suits a specific kind of evening: low stakes, controller in hand, nothing to prove. Genre veterans will burn through it fast. Newcomers to the shoot-em-up format might find it a gentle on-ramp before tackling something meatier. The two-player mode is genuinely its best feature, and that is probably the context in which most players will get the most out of it. Kai, Scout Team

Donuts'n'Justice
ActionIndie

Donuts'n'Justice

Nov 22, 2016FobTi interactive
GamerScout Says

A scrappy 1980s-skinned 2D shoot-em-up where two Super Cops blast through gangs and corruption in classic horizontal-scrolling style. Loud, retro, unpretentious.

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About Donuts'n'Justice

Donuts'n'Justice is a horizontal shoot-em-up built around one very clear idea: you are a cop in the 1980s, gangs are everywhere, and your job is to shoot all of them. FobTi interactive keeps the premise lean and the action immediate. You pick one of two Super Cops and run left-to-right through waves of enemies, the kind of game that would have eaten your quarters at an arcade cabinet three decades ago. That framing is not accidental. The whole thing is soaked in that era's visual and audio language, chunky pixel sprites, saturated color palettes, and a soundtrack that leans into synth with obvious affection. For what it is, the core shooting holds together. Enemy patterns are readable, the pace stays brisk, and the two-player option means you can drag a friend into the chaos for some couch co-op nostalgia. The game never pretends to be more than it is, which is actually a point in its favor. A lot of small indie projects collapse under ambition they cannot back up. Donuts'n'Justice does not have that problem. The problem it does have is the kind of thinness that comes from a very small team working a very familiar genre. Variety is limited. The loops do not evolve much as you push through stages, and players who need mechanical depth or progression systems to stay engaged will feel the ceiling arrive quickly. The Steam review situation is worth acknowledging honestly. A 79% positive rating across 151 reviews lands in mixed territory, and the criticism that surfaces most often points at exactly that shallowness. Repetition sets in. The difficulty can spike in ways that feel unbalanced rather than challenging. If you are someone who measures a shoot-em-up against genre benchmarks like the Contra series or later indie shmups with elaborate scoring systems, this will feel rough around the edges. The craft here is earnest rather than polished. Where Donuts'n'Justice earns genuine affection is in its sincerity. This is a solo or near-solo production wearing its inspirations openly, and there is something likeable about that. The pixel work has personality. The 80s aesthetic is committed rather than ironic. For a short session, maybe an hour or two with a friend who enjoys old-school brawler energy, it delivers exactly what the title promises: loud, dumb, cheerful violence with a donut-shaped hole where the narrative would be. Do not expect a six-hour arc with a satisfying payoff. Expect an arcade snack. It suits a specific kind of evening: low stakes, controller in hand, nothing to prove. Genre veterans will burn through it fast. Newcomers to the shoot-em-up format might find it a gentle on-ramp before tackling something meatier. The two-player mode is genuinely its best feature, and that is probably the context in which most players will get the most out of it. Kai, Scout Team

Tags

steamShoot-em-upRetro AestheticCouch Co-op80s SettingArcade-styleShort ExperienceSide-scrolling

System Requirements

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Reviews & Ratings

Steam
79%(151)

Game Info

Developer
FobTi interactive
Publisher
FobTi interactive
Release Date
Nov 22, 2016

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