Compare Dominions 3: The Awakening prices across trusted key stores and find the best deal. Developed by Illwinter Game Design. Published by Illwinter Game Design. Released on 9/10/2013. Available on PC, Mac, Linux. Genres: Indie, Strategy. Metacritic score: 82/100.

Forget build orders and comfort mechanics. Dominions 3 is the kind of turn-based strategy that hands you a 300-page manual and expects you to mean it.

I have a spreadsheet that tracks how many hours I've burned on obscure turn-based strategy games, and Dominions 3 sits near the top of that list with a question mark next to it because at some point I stopped counting. Built by a two-person studio at Illwinter, this is a simultaneous-turn god-wargame where you design a Pretender deity, pick one of over 60 nations spread across three historical ages (Early, Middle, and Late), and then grind your divine will against up to 22 other players or AI opponents in a fight for total religious domination. The framing sounds whimsical. The decision depth is not. The pretender design screen alone should tell you what kind of game this is. You spend a point budget choosing a physical form (a fire dragon, a Cthulhu-adjacent horror, an animate monolith that just sits there generating faith) and then distribute magic affinity across eight paths: fire, water, air, earth, astral, death, nature, and blood. Every choice propagates outward into your whole campaign. A blood-path pretender unlocks blood sacrifice rituals to fuel late-game global spells; a death-dominion pretender slowly spreads decay and lowers population growth in conquered provinces, which shapes your resource economy for the entire match. Whether to awaken your god at turn one or start dormant for a point bonus is the kind of decision the community has debated for two decades without consensus. That is not a knock. That is the value proposition. Combat is resolved automatically each turn, calculated simultaneously for all players before you see results. You set pre-battle orders for each unit stack and commander, assigning divisions to charge flanks, target archer lines, or hold formation while your mages blast from the rear. Once you confirm, it is done. No take-backs. There is effectively no save-scumming here since the game overwrites its save at turn end, which some players find brutal and others find correctly brutal. Watching a 200-unit battle play out according to orders you issued blind two minutes ago, with permanent wound afflictions stacking on survivors, is tense in a way that real-time games rarely achieve. The tactical AI running your units is serviceable but not brilliant, which is why scripting your commanders carefully matters far more than it looks like it should on turn three. Single-player against AI is a legitimate way to learn the game, but the honest read from long-time players is that it functions as an extended tutorial for multiplayer. The real experience is Play-by-Email or network games with humans, which can run for months. That is not an exaggeration. A full game on a large map with 20 players is a months-long commitment measured in 2-to-3-day gaps between turns. If that sounds like a lifestyle choice, it is, and the dedicated community built around it is substantial. Modding support is deep enough that nearly every unit and spell can be replaced or overhauled, which has kept the game alive well past its 2006 original release and its 2013 Steam arrival. Mac users should note a compatibility warning: the Steam version does not run on macOS 10.15 Catalina or above. The graphics are genuinely old. The interface carries the scars of a two-person indie team that prioritized systems over UX. Newcomers will bounce off it without the 300-page PDF manual, which ships with the game and is not optional reading. The flip side is that once the systems click, the combination space is enormous. Over 1,500 unit types, 600 spells, 300 magic items, unique forged artifacts that vanish from the pool the moment one player crafts them, a global mercenary market, province-infiltrating assassins and seducers, world-altering ritual magic that reshapes temperature and luck scales across the entire map. There is no universally dominant strategy. Spending an afternoon testing a late-game Astral theurge build is not wasted time; it is the game. Diego, Scout Team

Dominions 3: The Awakening

Dominions 3: The Awakening

Sep 10, 2013Illwinter Game Design
GamerScout Says

Forget build orders and comfort mechanics. Dominions 3 is the kind of turn-based strategy that hands you a 300-page manual and expects you to mean it.

PCMacLinux
Best Price Available
€12.33-38%
at YuPlay
Lowest tracked: €12.18
Track this price

GamerScout Verdict

Recommended for hardcore TBS fans willing to read a 300-page manual; newcomers should budget for a steep, multi-week learning curve.

Compare Prices(4 stores)

YuPlayBest price
StandardGlobalSteam KeyKey
€12.33-38%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€13.70-30%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€19.50
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyGift copy
€22.31-12%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyGift copy
€22.53
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€12.183 Jul 2026
Current best
€12.33
Keyshops
€11.95€12.75€13.56€14.368 Jun1 Jul24 Jul15 Aug7 Sept
8 Jun — 7 Sept
Create alert

Screenshots & Media

About Dominions 3: The Awakening

I have a spreadsheet that tracks how many hours I've burned on obscure turn-based strategy games, and Dominions 3 sits near the top of that list with a question mark next to it because at some point I stopped counting. Built by a two-person studio at Illwinter, this is a simultaneous-turn god-wargame where you design a Pretender deity, pick one of over 60 nations spread across three historical ages (Early, Middle, and Late), and then grind your divine will against up to 22 other players or AI opponents in a fight for total religious domination. The framing sounds whimsical. The decision depth is not. The pretender design screen alone should tell you what kind of game this is. You spend a point budget choosing a physical form (a fire dragon, a Cthulhu-adjacent horror, an animate monolith that just sits there generating faith) and then distribute magic affinity across eight paths: fire, water, air, earth, astral, death, nature, and blood. Every choice propagates outward into your whole campaign. A blood-path pretender unlocks blood sacrifice rituals to fuel late-game global spells; a death-dominion pretender slowly spreads decay and lowers population growth in conquered provinces, which shapes your resource economy for the entire match. Whether to awaken your god at turn one or start dormant for a point bonus is the kind of decision the community has debated for two decades without consensus. That is not a knock. That is the value proposition. Combat is resolved automatically each turn, calculated simultaneously for all players before you see results. You set pre-battle orders for each unit stack and commander, assigning divisions to charge flanks, target archer lines, or hold formation while your mages blast from the rear. Once you confirm, it is done. No take-backs. There is effectively no save-scumming here since the game overwrites its save at turn end, which some players find brutal and others find correctly brutal. Watching a 200-unit battle play out according to orders you issued blind two minutes ago, with permanent wound afflictions stacking on survivors, is tense in a way that real-time games rarely achieve. The tactical AI running your units is serviceable but not brilliant, which is why scripting your commanders carefully matters far more than it looks like it should on turn three. Single-player against AI is a legitimate way to learn the game, but the honest read from long-time players is that it functions as an extended tutorial for multiplayer. The real experience is Play-by-Email or network games with humans, which can run for months. That is not an exaggeration. A full game on a large map with 20 players is a months-long commitment measured in 2-to-3-day gaps between turns. If that sounds like a lifestyle choice, it is, and the dedicated community built around it is substantial. Modding support is deep enough that nearly every unit and spell can be replaced or overhauled, which has kept the game alive well past its 2006 original release and its 2013 Steam arrival. Mac users should note a compatibility warning: the Steam version does not run on macOS 10.15 Catalina or above. The graphics are genuinely old. The interface carries the scars of a two-person indie team that prioritized systems over UX. Newcomers will bounce off it without the 300-page PDF manual, which ships with the game and is not optional reading. The flip side is that once the systems click, the combination space is enormous. Over 1,500 unit types, 600 spells, 300 magic items, unique forged artifacts that vanish from the pool the moment one player crafts them, a global mercenary market, province-infiltrating assassins and seducers, world-altering ritual magic that reshapes temperature and luck scales across the entire map. There is no universally dominant strategy. Spending an afternoon testing a late-game Astral theurge build is not wasted time; it is the game.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayermultiplayercross-platformtier:aaaPBEM MultiplayerSimultaneous TurnsPretender CustomizationEight Magic PathsProvince ManagementPermanent AfflictionsGod Game StrategyNo Save-Scumming

System Requirements

Minimum

OS
Windows XP/Vista/7
Memory
512 MB RAM
Storage
350 MB available space
Graphics
OpenGL capable graphics card
Processor
1 GHz

Keep exploring

Community Discussion

Be the first to comment on Dominions 3: The Awakening.

Reviews & Ratings

Metacritic
82

Game Info

Developer
Illwinter Game Design
Publisher
Illwinter Game Design
Release Date
Sep 10, 2013

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€12.33
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Illwinter Game Design

Buy smarter: helpful guides

Looking for more? See games like Dominions 3: The Awakening →

Frequently asked questions about Dominions 3: The Awakening

How much does Dominions 3: The Awakening cost?

As of 7 September 2026, the cheapest in-stock offer for Dominions 3: The Awakening is €12.33 at YuPlay, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Dominions 3: The Awakening cheapest?

The lowest in-stock price we track for Dominions 3: The Awakening is €12.33 at YuPlay (7 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Dominions 3: The Awakening available on?

Dominions 3: The Awakening is available on PC, Mac, Linux.

When was Dominions 3: The Awakening released?

Dominions 3: The Awakening was released on 10 September 2013.

Who developed Dominions 3: The Awakening?

Dominions 3: The Awakening was developed by Illwinter Game Design.

Is Dominions 3: The Awakening worth buying?

Dominions 3: The Awakening holds a Metacritic score of 82/100, making it one of the standout Indie titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.