Compare Dolphins-cyborgs and open space prices across trusted key stores and find the best deal. Developed by Lev Gogol. Published by Lev Gogol. Released on 12/29/2017. Available on PC. Genres: Casual, Indie.

Ninety mouse-driven untangling puzzles wrapped in a surreal cyborg-dolphin premise - oddly hypnotic for five minutes, oddly frustrating for the fifty that follow once the broken achievements pile up.

I want to like this one. Truly. A solo developer, a fever-dream title, a premise that asks absolutely nothing of realism - cyborg dolphins launching a spacecraft is exactly the kind of unhinged hook that gets me to click install on a slow afternoon. And for a short window, the core loop does something quietly satisfying: you are given a target figure made of blue lines on an upper panel, and your job is to reproduce that figure in a workspace below by dragging cubes around until rubber-like threads snap into the correct shape without crossing each other. It is a graph-untangling puzzle, essentially, and that genre has a calm, almost meditative pull when it works. The problem is that ninety levels of the same untangling mechanic, with no meaningful evolution of tools or interactions between elements, runs dry well before the halfway point. The user reception sitting around 2.5 out of 5 across two dozen reviews tells its own story - not a disaster, but a game that outstays its welcome. The difficulty curve is uneven rather than graduated. Some levels feel trivially easy; others introduce configurations that require patience the experience has not earned. There is no timer, no move counter, no secondary objective to layer strategy onto the spatial thinking. You drag, you check, you move on. That loop needs something else to sustain it across a full session, and that something else never arrives. There is also a practical issue worth flagging: the achievements are documented as broken by the community, with a Steam guide dedicated to fixing all nine of them. For a casual puzzle game where achievements are one of the few trackable goals, that is a real quality-of-life gap. The developer has not addressed it publicly, and the game has been dormant since its 2017 release. No updates, no community activity beyond that single bug thread. Who is this actually for? Honestly, it might scratch an itch if you are the kind of person who finds graph-untangling genuinely soothing and you are not asking for narrative, atmosphere, or mechanical depth. The premise suggests whimsy but does not deliver on it visually or sonically in any way I can confirm - the dolphin-in-space flavour is purely in the title and the setup text, not woven into the experience. If you find the genre idea interesting, something like Untangle or any of the browser-era graph puzzle games will give you the same loop with less friction. Solo developers deserve patience, and I will always give credit for shipping something complete. Ninety levels is a real quantity of content. But completion is not the same as craft, and this one needed either a stronger visual identity, a richer mechanical vocabulary, or at minimum working achievements to justify attention in a Steam catalogue full of sharper puzzle offerings. Kai, Scout Team

Dolphins-cyborgs and open space

Dolphins-cyborgs and open space

Dec 29, 2017Lev Gogol
GamerScout Says

Ninety mouse-driven untangling puzzles wrapped in a surreal cyborg-dolphin premise - oddly hypnotic for five minutes, oddly frustrating for the fifty that follow once the broken achievements pile up.

PC
Best Price Available
€0.28
at Electronic First
Lowest tracked: €0.28
Track this price

GamerScout Verdict

Worth a glance only if graph-untangling puzzles are a specific craving - everyone else will bounce off the repetition fast.

Compare Prices(4 stores)

StandardGlobalSteam KeyKey
€0.28
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.49
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.73
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.73
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.79
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€0.2826 Jun 2026
Current best
€0.28
Lowest since we started tracking
Keyshops
€0.25€0.34€0.43€0.525 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
Create alert

Screenshots & Media

Screenshot

About Dolphins-cyborgs and open space

I want to like this one. Truly. A solo developer, a fever-dream title, a premise that asks absolutely nothing of realism - cyborg dolphins launching a spacecraft is exactly the kind of unhinged hook that gets me to click install on a slow afternoon. And for a short window, the core loop does something quietly satisfying: you are given a target figure made of blue lines on an upper panel, and your job is to reproduce that figure in a workspace below by dragging cubes around until rubber-like threads snap into the correct shape without crossing each other. It is a graph-untangling puzzle, essentially, and that genre has a calm, almost meditative pull when it works. The problem is that ninety levels of the same untangling mechanic, with no meaningful evolution of tools or interactions between elements, runs dry well before the halfway point. The user reception sitting around 2.5 out of 5 across two dozen reviews tells its own story - not a disaster, but a game that outstays its welcome. The difficulty curve is uneven rather than graduated. Some levels feel trivially easy; others introduce configurations that require patience the experience has not earned. There is no timer, no move counter, no secondary objective to layer strategy onto the spatial thinking. You drag, you check, you move on. That loop needs something else to sustain it across a full session, and that something else never arrives. There is also a practical issue worth flagging: the achievements are documented as broken by the community, with a Steam guide dedicated to fixing all nine of them. For a casual puzzle game where achievements are one of the few trackable goals, that is a real quality-of-life gap. The developer has not addressed it publicly, and the game has been dormant since its 2017 release. No updates, no community activity beyond that single bug thread. Who is this actually for? Honestly, it might scratch an itch if you are the kind of person who finds graph-untangling genuinely soothing and you are not asking for narrative, atmosphere, or mechanical depth. The premise suggests whimsy but does not deliver on it visually or sonically in any way I can confirm - the dolphin-in-space flavour is purely in the title and the setup text, not woven into the experience. If you find the genre idea interesting, something like Untangle or any of the browser-era graph puzzle games will give you the same loop with less friction. Solo developers deserve patience, and I will always give credit for shipping something complete. Ninety levels is a real quantity of content. But completion is not the same as craft, and this one needed either a stronger visual identity, a richer mechanical vocabulary, or at minimum working achievements to justify attention in a Steam catalogue full of sharper puzzle offerings.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstier:sub-5Graph UntanglingMouse-Only ControlsBroken AchievementsShort SessionMinimalist PuzzleFlat Difficulty CurveNo Narrative

System Requirements

Minimum

OS
Windows 7/8/8.1/10
Memory
512 MB RAM
Storage
100 MB available space
Graphics
256 MB
Processor
1.2 Ghz or faster processor

Recommended

OS
Windows 7/8/8.1/10
Memory
1024 MB RAM
Storage
200 MB available space
Graphics
1024 MB
Processor
2 Ghz or faster processor

Keep exploring

Community Discussion

Be the first to comment on Dolphins-cyborgs and open space.

Reviews & Ratings

No ratings available

Game Info

Developer
Lev Gogol
Publisher
Lev Gogol
Release Date
Dec 29, 2017

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€0.28
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Frequently asked questions about Dolphins-cyborgs and open space

How much does Dolphins-cyborgs and open space cost?

As of 6 September 2026, the cheapest in-stock offer for Dolphins-cyborgs and open space is €0.28 at Electronic First, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Dolphins-cyborgs and open space cheapest?

The lowest in-stock price we track for Dolphins-cyborgs and open space is €0.28 at Electronic First (6 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Dolphins-cyborgs and open space available on?

Dolphins-cyborgs and open space is available on PC.

When was Dolphins-cyborgs and open space released?

Dolphins-cyborgs and open space was released on 29 December 2017.

Who developed Dolphins-cyborgs and open space?

Dolphins-cyborgs and open space was developed by Lev Gogol.