Compare Dogpile prices across trusted key stores and find the best deal. Developed by Studio Folly. Published by WINGS. Released on 12/10/2025. Available on PC, Mac. Genres: Casual, Indie.

Suika Game physics plus Balatro-style deck refinement, all wrapped in hand-drawn dogs with their own barks. Deceptively gentle, secretly demanding.

My first session with Dogpile lasted about forty minutes longer than I intended, which is the highest compliment I can pay to anything in this genre. The premise sounds almost too cute to take seriously: drop dogs into a yard, merge matching breeds into bigger dogs, work your way from a nervous little ace-ranked Chihuahua up to a hulking King-ranked Saint Bernard. But the moment a chain reaction fires and three or four merges cascade in a row, filling the yard with that overlapping chorus of chirpy barks, something genuinely satisfying clicks into place. Studio Folly and Toot Games have fused the bouncy physics of a Suika-style merge game with roguelike deck-building in a way that feels considered rather than stitched together. The structure works like this. Each hand you draw cards from your deck and choose where to drop each dog into the pit. Placement matters because the physics engine lets dogs tumble, stack, and collide, meaning a well-aimed drop can trigger merges you did not directly orchestrate. Bones earned through merges count toward a per-round quota; hit it and you visit the Dog Wash, where you can rank up cards, cut dead weight from your deck, or apply new Traits. Miss the quota and the Dog House hands you a discipline, adding negative complications like rocks in the yard or frozen merges. Tags purchased from the shop layer on top of all of this: things like Pack (plays an extra dog from your deck immediately), Friendly (dogs magnetically attract each other), and the gleefully chaotic Bouncy Castle. A v1.1 update added 13 new dog breeds, the Stinky bad trait that blocks bones on merge, and the Zoomy trait that retriggers other effects when a dog is buried, which meaningfully expanded the build space for anyone who had already found their comfort zone with the launch version. The art does real work here. Each breed is hand-drawn with specific personality baked into the shape: bean-formed Dalmatians, hunched Greyhounds, a round Corgi, a frizz-ball Chow Chow. Every dog has its own distinct bark sound, and the audio design by A Shell in the Pit keeps the soundscape lively without tipping into grating. Reviewers across several outlets singled out the presentation as genuinely elevating an already solid mechanic. There is also a Pedigree mode for purely chill, scoreless merging sessions, and an Endless mode that invites you to keep pushing past the King. Where Dogpile earns honest criticism is in the mid-to-long run. Once a reliable build strategy crystallises, there is not yet enough pressure to abandon it. The unlock system gradually dilutes the shop pool with niche tags, which paradoxically pushes experienced players toward familiar, proven approaches rather than experimental ones. Early reviews also flagged some launch-window bugs around tags misfiring and the save-continue system losing progress, though the developers have been patching steadily. Players prone to decision paralysis may also find the breadth of traits and tags slightly overwhelming before the systems click. These are real edges, not deal-breakers, but worth knowing going in. For anyone who found Balatro's loop hypnotic but wishes it involved more tactile spatial thinking, or who loved Suika Game but wanted actual build decisions between drops, Dogpile occupies that crossover spot with a warmth and handcraft you rarely get at this price point. Sessions run short naturally, which makes it a genuinely good fit for casual play without it ever feeling shallow. The dogs are good, the sounds are good, and the v1.1 content suggests a team that is listening. Kai, Scout Team

Dogpile

Dogpile

Dec 10, 2025Studio FollyWINGS
GamerScout Says

Suika Game physics plus Balatro-style deck refinement, all wrapped in hand-drawn dogs with their own barks. Deceptively gentle, secretly demanding.

PCMac
Steam Deck PlayableProtonDB Platinum
Best Price Available
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at N/A

GamerScout Verdict

Best for Balatro fans who want tactile spatial puzzles layered over their deck-building, and can forgive some rough post-launch edges.

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About Dogpile

My first session with Dogpile lasted about forty minutes longer than I intended, which is the highest compliment I can pay to anything in this genre. The premise sounds almost too cute to take seriously: drop dogs into a yard, merge matching breeds into bigger dogs, work your way from a nervous little ace-ranked Chihuahua up to a hulking King-ranked Saint Bernard. But the moment a chain reaction fires and three or four merges cascade in a row, filling the yard with that overlapping chorus of chirpy barks, something genuinely satisfying clicks into place. Studio Folly and Toot Games have fused the bouncy physics of a Suika-style merge game with roguelike deck-building in a way that feels considered rather than stitched together. The structure works like this. Each hand you draw cards from your deck and choose where to drop each dog into the pit. Placement matters because the physics engine lets dogs tumble, stack, and collide, meaning a well-aimed drop can trigger merges you did not directly orchestrate. Bones earned through merges count toward a per-round quota; hit it and you visit the Dog Wash, where you can rank up cards, cut dead weight from your deck, or apply new Traits. Miss the quota and the Dog House hands you a discipline, adding negative complications like rocks in the yard or frozen merges. Tags purchased from the shop layer on top of all of this: things like Pack (plays an extra dog from your deck immediately), Friendly (dogs magnetically attract each other), and the gleefully chaotic Bouncy Castle. A v1.1 update added 13 new dog breeds, the Stinky bad trait that blocks bones on merge, and the Zoomy trait that retriggers other effects when a dog is buried, which meaningfully expanded the build space for anyone who had already found their comfort zone with the launch version. The art does real work here. Each breed is hand-drawn with specific personality baked into the shape: bean-formed Dalmatians, hunched Greyhounds, a round Corgi, a frizz-ball Chow Chow. Every dog has its own distinct bark sound, and the audio design by A Shell in the Pit keeps the soundscape lively without tipping into grating. Reviewers across several outlets singled out the presentation as genuinely elevating an already solid mechanic. There is also a Pedigree mode for purely chill, scoreless merging sessions, and an Endless mode that invites you to keep pushing past the King. Where Dogpile earns honest criticism is in the mid-to-long run. Once a reliable build strategy crystallises, there is not yet enough pressure to abandon it. The unlock system gradually dilutes the shop pool with niche tags, which paradoxically pushes experienced players toward familiar, proven approaches rather than experimental ones. Early reviews also flagged some launch-window bugs around tags misfiring and the save-continue system losing progress, though the developers have been patching steadily. Players prone to decision paralysis may also find the breadth of traits and tags slightly overwhelming before the systems click. These are real edges, not deal-breakers, but worth knowing going in. For anyone who found Balatro's loop hypnotic but wishes it involved more tactile spatial thinking, or who loved Suika Game but wanted actual build decisions between drops, Dogpile occupies that crossover spot with a warmth and handcraft you rarely get at this price point. Sessions run short naturally, which makes it a genuinely good fit for casual play without it ever feeling shallow. The dogs are good, the sounds are good, and the v1.1 content suggests a team that is listening.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Physics-BasedMerge MechanicsSuika-LikeBuild SynergyShort SessionsDog Wash ProgressionPedigree ModeEndless Mode

System Requirements

Minimum

OS
7,8,10,11
Memory
1 GB RAM
Storage
200 MB available space
Graphics
OpenGL 2.1 compatible graphics card (or integrated graphics)
Processor
intel Core i3 processor

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Game Info

Developer
Studio Folly
Publisher
WINGS
Release Date
Dec 10, 2025

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How much does Dogpile cost?

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What platforms is Dogpile available on?

Dogpile is available on PC, Mac.

When was Dogpile released?

Dogpile was released on 10 December 2025.

Who developed Dogpile?

Dogpile was developed by Studio Folly and published by WINGS.