Compare Doggo Dig Down prices across 50+ stores and find the best deal. Developed by Roppy Chop Studios. Published by Roppy Chop Studios. Released on 11/12/2018. Available on PC, Mac, Linux. Genres: Adventure, Casual, Indie.

A micro-budget one-dev sandbox about a dog burying a bone - sincere, slightly too sparse, but quietly charming if your bar is 'something chill for an evening'.

I have a soft spot for solo-dev games that could only exist because one person cared enough to finish them, and Doggo Dig Down is exactly that kind of project. It started life as a spiritual successor to a 2012 Xbox indie called Craftimals: Build to the Sun, and the developer eventually blended that game's upward-building design with traditional grid-based mining. The result is a vertical sandbox where your block-nosed pup vacuums up dirt with a dirtpack, stacks it skyward to uncover power-up presents, then uses those upgrades to dig further down. The loop is clean and legible in about ninety seconds. That clarity is genuinely pleasant, and the muted, minimalist pixel art gives it a quiet visual warmth that bigger titles with larger art budgets occasionally forget to chase. Where things get complicated is in the pacing. The core tasks, digging down and building up, alternate in a rhythm that works beautifully for the first stretch. But the game's vertical world is mostly empty space, and the power-ups that would quicken the pace, things like the jetpack and the grappling hook added in a post-launch update, arrive late enough that traversal starts to feel like a chore before the sandbox opens up. Secrets and collectible hats are sparse, and the featureless underground stretch between them can feel less like mystery and more like filler. There is an Ice Mode for players who want tighter constraints, and a pixel art freebuilding option for those who prefer to treat the sky as a canvas, but neither mode fundamentally changes the content density problem. I want to be honest about what this is: a 2-to-3-hour experience built by one developer who clearly loves the concept and has continued patching it with real care. The soundtrack leans into that chill-afternoon-with-headphones energy that I find genuinely restorative, and the three playable dog breeds with their blocky cube designs carry enough personality to make you root for the little pup. The breed selection screen alone has more charm than the entire overworld of some bigger-budget releases. For players looking for a meditative, low-stakes sandbox with controller support and cloud saves, the bones are here, even if the soil between them is thin. If you are the kind of person who lights up when a tiny Steam page has a dev note explaining why the game exists and what they wished it could be, this one has that in spades. The developer is candid that the reception has not been what they hoped, and yet the grappling hook update happened anyway. That is the handcraft I watch for. Just go in expecting an evening project, not a weekend obsession. Kai, Scout Team

Doggo Dig Down
AdventureCasualIndie

Doggo Dig Down

Nov 12, 2018Roppy Chop Studios
GamerScout Says

A micro-budget one-dev sandbox about a dog burying a bone - sincere, slightly too sparse, but quietly charming if your bar is 'something chill for an evening'.

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About Doggo Dig Down

I have a soft spot for solo-dev games that could only exist because one person cared enough to finish them, and Doggo Dig Down is exactly that kind of project. It started life as a spiritual successor to a 2012 Xbox indie called Craftimals: Build to the Sun, and the developer eventually blended that game's upward-building design with traditional grid-based mining. The result is a vertical sandbox where your block-nosed pup vacuums up dirt with a dirtpack, stacks it skyward to uncover power-up presents, then uses those upgrades to dig further down. The loop is clean and legible in about ninety seconds. That clarity is genuinely pleasant, and the muted, minimalist pixel art gives it a quiet visual warmth that bigger titles with larger art budgets occasionally forget to chase. Where things get complicated is in the pacing. The core tasks, digging down and building up, alternate in a rhythm that works beautifully for the first stretch. But the game's vertical world is mostly empty space, and the power-ups that would quicken the pace, things like the jetpack and the grappling hook added in a post-launch update, arrive late enough that traversal starts to feel like a chore before the sandbox opens up. Secrets and collectible hats are sparse, and the featureless underground stretch between them can feel less like mystery and more like filler. There is an Ice Mode for players who want tighter constraints, and a pixel art freebuilding option for those who prefer to treat the sky as a canvas, but neither mode fundamentally changes the content density problem. I want to be honest about what this is: a 2-to-3-hour experience built by one developer who clearly loves the concept and has continued patching it with real care. The soundtrack leans into that chill-afternoon-with-headphones energy that I find genuinely restorative, and the three playable dog breeds with their blocky cube designs carry enough personality to make you root for the little pup. The breed selection screen alone has more charm than the entire overworld of some bigger-budget releases. For players looking for a meditative, low-stakes sandbox with controller support and cloud saves, the bones are here, even if the soil between them is thin. If you are the kind of person who lights up when a tiny Steam page has a dev note explaining why the game exists and what they wished it could be, this one has that in spades. The developer is candid that the reception has not been what they hoped, and yet the grappling hook update happened anyway. That is the handcraft I watch for. Just go in expecting an evening project, not a weekend obsession. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Vertical SandboxDirtpack MechanicPost-Launch UpdatedIce Mode ChallengeFreebuildingSolo DeveloperGrappling HookFamily Friendly

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
Storage
136 MB available space
Graphics
OpenGL 3.0
Processor
Intel Core Duo

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Game Info

Developer
Roppy Chop Studios
Publisher
Roppy Chop Studios
Release Date
Nov 12, 2018

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What platforms is Doggo Dig Down available on?

Doggo Dig Down is available on PC, Mac, Linux.

When was Doggo Dig Down released?

Doggo Dig Down was released on 12 November 2018.

Who developed Doggo Dig Down?

Doggo Dig Down was developed by Roppy Chop Studios.