
Do Not Feed the Monkeys 2099
Papers, Please meets Big Brother in a retro-futuristic dystopia where your spreadsheet skills decide whether strangers live, die, or get ratted out to a shadowy club.
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About Do Not Feed the Monkeys 2099
I spend a lot of time with games that reward careful resource allocation and decision trees, so Do Not Feed the Monkeys 2099 landed squarely in my wheelhouse the moment I understood what it was actually asking me to juggle. The core loop is deceptively simple: you monitor a bank of surveillance feeds called cages, click yellow keywords that appear in dialogue, cross-reference those terms in a BeeScout search engine, and slowly piece together the lives of whoever is on the other side of the camera. Then you decide what to do with what you know. Hand the intel to the Primate Observation Club for cash, use it to help your subjects, weaponize it against them, or sit on it. Every choice is a resource-allocation problem, which is exactly the kind of thing I find difficult to put down. The resource management layer is where the game gets real teeth. You are not just watching; you are surviving. There is a 24-hour in-game day cycle, and your sleep, hunger, and health meters all decay with enough urgency to matter. Food costs money. Money requires either completing Observational Studies or picking up gig-economy odd jobs posted by your apartment door each morning. On top of that, the Primate Observation Club demands you continuously purchase new cages to advance your rank, or you get expelled and the run ends. The OMNI-PAL digital assistant adds another lever: you can invest credits in stocks, though that market is volatile enough to punish over-reliance on it. The game never announces all of this up front. It just starts applying pressure, and figuring out which plates to spin is genuinely the tutorial. There is an easy mode that softens the resource decay, which I would recommend to anyone who bounces off the opening sessions; the investigation half is strong enough to carry the experience, and starving to death in the first week is a frustrating way to miss it. The cages themselves are the real reason to be here. The setting, a retro-futuristic 2099 where Earth is a stripped wasteland and corporations sponsor entire planets, gives Fictiorama Studios creative latitude they use well. Subjects include workaholic lizard-creatures, alien psychologists having identity crises, and conspiracy-adjacent characters tangled in multi-step deduction chains. Each cage has multiple resolution paths, and crucially those cages are randomized at the start of each run, which gives the whole experience genuine replay value. The keyword chains can be satisfying in the same way a well-constructed puzzle game is satisfying: you earn the answer rather than stumble into it. Critics pointed out that some cage storylines feel thin compared to the sharp social satire of the original, and that is a fair read. A minority of feeds are passive background noise with no real payoff, and a vocal slice of the Steam community - the game sits at mixed overall - felt the writing lacked the bite of its predecessor. Where the game draws a clear dividing line is pacing patience. This is not a game that rewards impatient play. Feeds only show dialogue at specific in-game hours, so you will sometimes wait for events to trigger while managing your own needs. If the idea of scheduling your surveillance like shift-work sounds tedious rather than tense, this title will lose you. But if you have ever color-coded a Crusader Kings succession plan or min-maxed a Papers, Please shift to keep every family fed, the same optimization instinct applies here and pays off. The Omni-Pal tool, new to this entry, opens additional dialogue threads and surfaces leads within cages that you can then follow or deliberately ignore for quicker cash, which is exactly the kind of branching resource-opportunity tension I want from a game calling itself a strategy sim. Do Not Feed the Monkeys 2099 is a niche title that knows what it is. It will not convert people who have no patience for slow-burn investigation games, and veterans of the original may find the mechanical leap smaller than hoped. For everyone else who enjoys sitting with an information problem, slowly constructing who a person is from fragments, and then making a morally uncomfortable call about what to do with that knowledge, this one earns its hours. Diego, Scout Team
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Steam Deck & Linux
Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 8 (32/64) or later
- Memory
- 4 GB RAM
- DirectX
- Version 9.0c
- Storage
- 2 GB available space
- Graphics
- Nvidia GeForce GT 610 (1GB) or equivalent
- Processor
- 2 GHz Dual Core CPU
- Sound Card
- DirectX 9.0c Compatible Sound Card with Latest Drivers
- Additional Notes
- Using the Minimum Configuration, we strongly recommend to use minimal settings in order to not experience low frame rates.
Recommended
- OS
- Windows 8 (32/64), Windows 10
- Memory
- 8 GB RAM
- DirectX
- Version 9.0c
- Storage
- 2 GB available space
- Graphics
- Nvidia GeForce GT 710 (2GB) or equivalent
- Processor
- 2.6 Ghz Dual Core CPU
- Sound Card
- DirectX 9.0c Compatible Sound Card with Latest Drivers
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Reviews & Ratings
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Game Info
- Developer
- Fictiorama Studios
- Publisher
- Joystick Ventures
- Release Date
- May 25, 2023