Compare Divide By Sheep prices across 50+ stores and find the best deal. Developed by Victor Solodilov. Published by tinyBuild. Released on 7/2/2015. Available on PC, Mac. Genres: Adventure, Casual, Indie. Metacritic score: 83/100.

Cute enough to disarm you, dark enough to make you pause mid-puzzle wondering why you just strategically drowned six sheep. Over 120 levels of surprisingly deep number-wrangling wrapped in the warmest possible apocalypse.

My first instinct when I loaded this up was to dismiss it as a mobile port dressed in Steam clothes, and technically that instinct is not wrong. The touch-device DNA shows up in the UI, there is no resolution toggle, and the tutorial illustrations do a middling job of explaining new mechanics. But then the puzzle logic clicked, and I lost an evening. The setup is simple in the best way: a lonely Grim Reaper has flooded the world to make friends, animals are stranded on tiny islands, and each level hands you three rafts with specific passenger quotas to fill. Moving a whole group of sheep from one island to the next sounds trivial until you realize islands have fixed capacity. Overflow the tiles and the surplus drowns. That straightforward overflow rule is where the arithmetic lives, and the game is smart enough to keep building on it without ever feeling like a classroom drill. Wolves enter the mix next: they eat any sheep that land on their island, then become too stuffed to move. Half a sheep from a laser trap can feed two wolves, which means a single laser crossing doubles as both a division operation and a wolf-management tool. Later worlds layer in trampolines, exploding islands, platforms that swap positions, and the fourth world introduces portals, frying pans, and death totems. Each mechanic arrives with a short introductory level that eases you in, though some of those ease-in stages are so gentle they briefly kill the pacing. That is the one real friction point: difficulty is not always linear within a world, and the occasional random spike can leave you staring at a puzzle while easier ones sit just ahead. The aesthetic earns genuine affection. The isometric art starts looking like a children's cartoon and then gradually darkens in a way that feels intentional rather than gratuitous. There is an optional blood toggle, which is a thoughtful inclusion whether you are sensitive to the splatter or just want to lend the game to a younger sibling. The soundtrack is the quiet standout: unobtrusive enough that you do not consciously clock it, but reviewers across the board note that it never wore out its welcome across a full run, which for a puzzle game looping the same few tracks is no small achievement. Three-star completion per level unlocks the next world, but you can advance on a single star if you are stuck, so no one gets permanently bricked behind an unsolvable-feeling stage. That small design kindness matters more than it sounds. The audience question is genuinely interesting. This sits in the gap between a casual mobile time-killer and a proper puzzle game for people who want to feel clever. Both groups will find something here. The early worlds are breezy; the later worlds require actual planning, working backwards from the raft quotas through every available tool on the board. If you have ever enjoyed the old fox-rabbit-cabbage river problem, that style of constraint-solving is the core loop, dressed up in wool and cartoon gore. The port-from-mobile origins mean the PC version lacks some polish you might expect at even a budget price, but the puzzle design itself was built with enough intention that it rises above the platform. Kai, Scout Team

Divide By Sheep
AdventureCasualIndie

Divide By Sheep

Jul 2, 2015Victor SolodilovtinyBuild
GamerScout Says

Cute enough to disarm you, dark enough to make you pause mid-puzzle wondering why you just strategically drowned six sheep. Over 120 levels of surprisingly deep number-wrangling wrapped in the warmest possible apocalypse.

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About Divide By Sheep

My first instinct when I loaded this up was to dismiss it as a mobile port dressed in Steam clothes, and technically that instinct is not wrong. The touch-device DNA shows up in the UI, there is no resolution toggle, and the tutorial illustrations do a middling job of explaining new mechanics. But then the puzzle logic clicked, and I lost an evening. The setup is simple in the best way: a lonely Grim Reaper has flooded the world to make friends, animals are stranded on tiny islands, and each level hands you three rafts with specific passenger quotas to fill. Moving a whole group of sheep from one island to the next sounds trivial until you realize islands have fixed capacity. Overflow the tiles and the surplus drowns. That straightforward overflow rule is where the arithmetic lives, and the game is smart enough to keep building on it without ever feeling like a classroom drill. Wolves enter the mix next: they eat any sheep that land on their island, then become too stuffed to move. Half a sheep from a laser trap can feed two wolves, which means a single laser crossing doubles as both a division operation and a wolf-management tool. Later worlds layer in trampolines, exploding islands, platforms that swap positions, and the fourth world introduces portals, frying pans, and death totems. Each mechanic arrives with a short introductory level that eases you in, though some of those ease-in stages are so gentle they briefly kill the pacing. That is the one real friction point: difficulty is not always linear within a world, and the occasional random spike can leave you staring at a puzzle while easier ones sit just ahead. The aesthetic earns genuine affection. The isometric art starts looking like a children's cartoon and then gradually darkens in a way that feels intentional rather than gratuitous. There is an optional blood toggle, which is a thoughtful inclusion whether you are sensitive to the splatter or just want to lend the game to a younger sibling. The soundtrack is the quiet standout: unobtrusive enough that you do not consciously clock it, but reviewers across the board note that it never wore out its welcome across a full run, which for a puzzle game looping the same few tracks is no small achievement. Three-star completion per level unlocks the next world, but you can advance on a single star if you are stuck, so no one gets permanently bricked behind an unsolvable-feeling stage. That small design kindness matters more than it sounds. The audience question is genuinely interesting. This sits in the gap between a casual mobile time-killer and a proper puzzle game for people who want to feel clever. Both groups will find something here. The early worlds are breezy; the later worlds require actual planning, working backwards from the raft quotas through every available tool on the board. If you have ever enjoyed the old fox-rabbit-cabbage river problem, that style of constraint-solving is the core loop, dressed up in wool and cartoon gore. The port-from-mobile origins mean the PC version lacks some polish you might expect at even a budget price, but the puzzle design itself was built with enough intention that it rises above the platform. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:aaaDark Humor PuzzlerMath LogicIsometric PuzzleMobile PortStar Rating SystemKid-Friendly ModeOverflow Mechanics

Steam Deck & Linux

Steam Deck UnsupportedProtonDB Silver

Valve rates this game Steam Deck Unsupported. Playable on Linux with some workarounds. Based on 45 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7/8/9
Memory
2 GB RAM
Storage
256 MB available space
Graphics
Dedicated Card
Processor
2.5

Community Discussion

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Reviews & Ratings

Metacritic
83

Game Info

Developer
Victor Solodilov
Publisher
tinyBuild
Release Date
Jul 2, 2015

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Frequently asked questions about Divide By Sheep

Where can I buy Divide By Sheep cheapest?

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What platforms is Divide By Sheep available on?

Divide By Sheep is available on PC, Mac.

When was Divide By Sheep released?

Divide By Sheep was released on 2 July 2015.

Who developed Divide By Sheep?

Divide By Sheep was developed by Victor Solodilov and published by tinyBuild.

Is Divide By Sheep worth buying?

Divide By Sheep holds a Metacritic score of 83/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.