Compare Distant Bloom prices across trusted key stores and find the best deal. Developed by Ember Trail. Published by Kinda Brave. Released on 3/27/2024. Available on PC. Genres: Adventure, Casual, Indie.

Crash-land on a polluted alien world and coax it back to life, one hexagonal seed patch at a time. Zero combat, zero timers, and about ten hours of quiet planetary therapy.

I want to be upfront: the cozy-game shelf on Steam is overflowing, and most new arrivals earn a sigh before they earn a click. Distant Bloom earned more than that from me, mostly because Ember Trail seems to understand something a lot of its competitors miss. The transformation has to feel earned, not just handed to you. When you first arrive on Altra 3 as the low-ranking Assistant, the planet is genuinely grim. Garbage piles, oil spills, shattered glass, dying plant life. The visual shift as you clean and plant is slow and deliberate, and that's exactly the point. The core loop sits at the overlap of light exploration, hex-grid gardening, and resource recycling. You use a scanner to identify flora and environmental hazards, a shovel to plant seeds on hexagonal cell patches, and the ExoMulti - a multi-tool that upgrades over time - to break down tougher pollutants like oil slicks and goop masses. Waste you clear doesn't just disappear; it becomes scrap metal and plastic that you repurpose to build crew quarters back at the Hearth Ship base. The loop is genuinely elegant in that every action feeds the next. Planting the right combination of species (each patch needs at least three, with ground type and atmospheric temperature factoring in) eventually causes root bridges to grow and stone pillars to reactivate, physically opening new sections of the map. There are nine biomes in total - Valley, Hills, Wetlands, Quarry, Hot Springs, Glacier, Forest, and a Volcano dome - each asking you to adapt your seed selection to the local climate. That variety keeps the gardening from going entirely on autopilot. Where the game wobbles is in the connective tissue between those satisfying planting sessions. Tracking down scattered crew members and locating data probes involves a lot of back-and-forth across a map that grows quite large, and fast travel is limited enough that the commute starts to drag. The minimap points toward objectives but doesn't show terrain or pathways, which can make navigation feel like guesswork. The dialogue, while charming in small doses, has a tendency to over-explain the eco-fiction premise - the planet has a deity-like presence woven into the ten-hour story, and it's a good idea, but the writing trusts the player less than the gameplay does. Crafting and cooking are similarly surface-level: you place structures where prompted and cook mostly to manage creature health or nudge friendship meters. If you arrive expecting Stardew Valley-style depth in those systems, you will be underwhelmed. On the sensory side, the game earns real goodwill. The soundtrack is patient and layered, leaning into nature sounds more and more as restored regions come alive - the audio design does a quiet job of marking your progress in a way the visuals reinforce. The characters speak in an invented alien murmur rather than English, which sits well in the soundscape without ever becoming grating. There is also a Little Buddy co-op mode where a second player can control the robotic companion KEi.Ki, which opens things up for younger audiences or couch-play scenarios. Post-credits, a set of after-story missions extends the runtime modestly without dramatically adding new mechanics. Distant Bloom knows what it is: a stress-free, intentionally paced restoration fantasy for people who want a game to feel like exhaling. The bugs that reviewers noted at launch - UI disappearing, occasional character-stuck states - appear to have been largely addressed in post-launch patches. It is not trying to be Okami or Pikmin. It borrows some of their energy but runs on a much quieter engine. If you can accept that the dialogue is occasionally heavy-handed and the fast-travel is more wish than reality, the core experience of watching a dead world turn green because of your careful, unhurried work is quietly wonderful. Kai, Scout Team

Distant Bloom

Distant Bloom

Mar 27, 2024Ember TrailKinda Brave
GamerScout Says

Crash-land on a polluted alien world and coax it back to life, one hexagonal seed patch at a time. Zero combat, zero timers, and about ten hours of quiet planetary therapy.

PC
Steam Deck Verified
Best Price Available
€4.99
at Steam
Lowest tracked: €4.99
Track this price

GamerScout Verdict

Best for players who want a slow, purposeful restoration fantasy with zero pressure and a genuinely lovely audio-visual payoff.

Compare Prices(6 stores)

SteamBest price
StandardEurope (EU)Steam KeyKey
€4.99
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyGift copy
€6.39-19%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyGift copy
€6.39-19%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€13.80
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€14.37
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€14.60-25%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€18.05
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€4.9929 Aug 2026
Current best
€4.99
Lowest since we started tracking
Official storesKeyshops
€3.91€7.62€11.34€15.055 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
Create alert

Screenshots & Media

About Distant Bloom

I want to be upfront: the cozy-game shelf on Steam is overflowing, and most new arrivals earn a sigh before they earn a click. Distant Bloom earned more than that from me, mostly because Ember Trail seems to understand something a lot of its competitors miss. The transformation has to feel earned, not just handed to you. When you first arrive on Altra 3 as the low-ranking Assistant, the planet is genuinely grim. Garbage piles, oil spills, shattered glass, dying plant life. The visual shift as you clean and plant is slow and deliberate, and that's exactly the point. The core loop sits at the overlap of light exploration, hex-grid gardening, and resource recycling. You use a scanner to identify flora and environmental hazards, a shovel to plant seeds on hexagonal cell patches, and the ExoMulti - a multi-tool that upgrades over time - to break down tougher pollutants like oil slicks and goop masses. Waste you clear doesn't just disappear; it becomes scrap metal and plastic that you repurpose to build crew quarters back at the Hearth Ship base. The loop is genuinely elegant in that every action feeds the next. Planting the right combination of species (each patch needs at least three, with ground type and atmospheric temperature factoring in) eventually causes root bridges to grow and stone pillars to reactivate, physically opening new sections of the map. There are nine biomes in total - Valley, Hills, Wetlands, Quarry, Hot Springs, Glacier, Forest, and a Volcano dome - each asking you to adapt your seed selection to the local climate. That variety keeps the gardening from going entirely on autopilot. Where the game wobbles is in the connective tissue between those satisfying planting sessions. Tracking down scattered crew members and locating data probes involves a lot of back-and-forth across a map that grows quite large, and fast travel is limited enough that the commute starts to drag. The minimap points toward objectives but doesn't show terrain or pathways, which can make navigation feel like guesswork. The dialogue, while charming in small doses, has a tendency to over-explain the eco-fiction premise - the planet has a deity-like presence woven into the ten-hour story, and it's a good idea, but the writing trusts the player less than the gameplay does. Crafting and cooking are similarly surface-level: you place structures where prompted and cook mostly to manage creature health or nudge friendship meters. If you arrive expecting Stardew Valley-style depth in those systems, you will be underwhelmed. On the sensory side, the game earns real goodwill. The soundtrack is patient and layered, leaning into nature sounds more and more as restored regions come alive - the audio design does a quiet job of marking your progress in a way the visuals reinforce. The characters speak in an invented alien murmur rather than English, which sits well in the soundscape without ever becoming grating. There is also a Little Buddy co-op mode where a second player can control the robotic companion KEi.Ki, which opens things up for younger audiences or couch-play scenarios. Post-credits, a set of after-story missions extends the runtime modestly without dramatically adding new mechanics. Distant Bloom knows what it is: a stress-free, intentionally paced restoration fantasy for people who want a game to feel like exhaling. The bugs that reviewers noted at launch - UI disappearing, occasional character-stuck states - appear to have been largely addressed in post-launch patches. It is not trying to be Okami or Pikmin. It borrows some of their energy but runs on a much quieter engine. If you can accept that the dialogue is occasionally heavy-handed and the fast-travel is more wish than reality, the core experience of watching a dead world turn green because of your careful, unhurried work is quietly wonderful.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttier:aaaHex-Grid PlantingEnvironmental RestorationNo CombatLittle Buddy Co-opCreature CareOpen-World ExplorationEcosystem Building

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
NVIDIA GeForce GTX 770 4GB / AMD Radeon RX 570 (or equivalent with 4 GB VRAM)
Processor
Intel i3 (4th gen or better) / AMD Ryzen 3 (2200G or better)
Sound Card
DirectX compatible

Recommended

Requires a 64-bit processor and operating system

Keep exploring

Community Discussion

Be the first to comment on Distant Bloom.

Reviews & Ratings

No ratings available

Game Info

Developer
Ember Trail
Publisher
Kinda Brave
Release Date
Mar 27, 2024

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€4.99
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Looking for more? See games like Distant Bloom →

Frequently asked questions about Distant Bloom

How much does Distant Bloom cost?

As of 7 September 2026, the cheapest in-stock offer for Distant Bloom is €4.99 at Steam, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Distant Bloom cheapest?

The lowest in-stock price we track for Distant Bloom is €4.99 at Steam (7 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Distant Bloom available on?

Distant Bloom is available on PC.

When was Distant Bloom released?

Distant Bloom was released on 27 March 2024.

Who developed Distant Bloom?

Distant Bloom was developed by Ember Trail and published by Kinda Brave.