Compare Disposable Heroes prices across 50+ stores and find the best deal. Developed by Stake deep interactive. Published by Evilized productions. Released on 3/22/2016. Available on PC. Genres: Action, Adventure, Casual, Indie.

A scrappy one-person indie brawler with 140 levels, wacky medieval humor, and couch co-op - but a Steam community split nearly down the middle tells you this one needs lowered expectations.

I have a soft spot for the kind of game that announces itself with all-caps fairy-tale narration and magical flying goats, and Disposable Heroes wears that absurdist heart loudly on its sleeve. It is a 2D action-adventure built around a quartet of unlikely fantasy heroes trudging through level after level of swords, magic wands, flying orbs, poison arrow traps, and bosses the developer proudly notes are too big to fit on screen. The humor is deliberate and self-aware, the voice acting and narration lean into the goofiness, and somewhere in its DNA you can feel a solo developer genuinely enjoying themselves. The content volume is real. Over 140 levels is not a small promise, and the enemy roster stretches past 90 types. Secret passages and hidden bonus levels give explorers a reason to slow down rather than barrel through. Magical potions, bags of gold, and randomized item spawns add a light unpredictability to each run. Local co-op lets a second player drop in on the same keyboard or an Xbox 360 controller, which is where the spirit of the game comes most alive - charging through cursed corridors with a friend who is willing to laugh at the absurdity rather than demand precision. Here is where the goodwill gets complicated, though. The Steam community has flagged persistent control issues - specifically, two-gamepad sessions suffering from input mixing that, by some accounts, makes co-op unplayable in that configuration. Keyboard co-op, with Player 1 on WASD and Player 2 on arrow keys, works but is cramped. These are the kinds of rough edges that a small indie release in 2015-2016 could get away with in the greenlight era, yet they have never been fully ironed out. The overall Steam review balance sits at roughly 47 percent positive across a small pool of reviews, which is not a damning verdict so much as an honest one: the game finds its audience among players with low entry-price expectations and high tolerance for charm-over-polish. As someone who genuinely roots for handcrafted oddities like this, I think Disposable Heroes has a real personality that a slicker game might envy. The narrated storybook opening, the Robin Hood cameo, the heroic musical score - these are not accidents. They are choices. The problem is that the mechanical layer underneath does not fully support the imaginative one. If you come to it as a budget curiosity to share with one friend on a single keyboard, laughing at a king who cannot look at his own hideous son, the game will give you something. If you come expecting a tight action-platformer with polished co-op, the seams will show quickly. Kai, Scout Team

Disposable Heroes
ActionAdventureCasualIndie

Disposable Heroes

Mar 22, 2016Stake deep interactiveEvilized productions
GamerScout Says

A scrappy one-person indie brawler with 140 levels, wacky medieval humor, and couch co-op - but a Steam community split nearly down the middle tells you this one needs lowered expectations.

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About Disposable Heroes

I have a soft spot for the kind of game that announces itself with all-caps fairy-tale narration and magical flying goats, and Disposable Heroes wears that absurdist heart loudly on its sleeve. It is a 2D action-adventure built around a quartet of unlikely fantasy heroes trudging through level after level of swords, magic wands, flying orbs, poison arrow traps, and bosses the developer proudly notes are too big to fit on screen. The humor is deliberate and self-aware, the voice acting and narration lean into the goofiness, and somewhere in its DNA you can feel a solo developer genuinely enjoying themselves. The content volume is real. Over 140 levels is not a small promise, and the enemy roster stretches past 90 types. Secret passages and hidden bonus levels give explorers a reason to slow down rather than barrel through. Magical potions, bags of gold, and randomized item spawns add a light unpredictability to each run. Local co-op lets a second player drop in on the same keyboard or an Xbox 360 controller, which is where the spirit of the game comes most alive - charging through cursed corridors with a friend who is willing to laugh at the absurdity rather than demand precision. Here is where the goodwill gets complicated, though. The Steam community has flagged persistent control issues - specifically, two-gamepad sessions suffering from input mixing that, by some accounts, makes co-op unplayable in that configuration. Keyboard co-op, with Player 1 on WASD and Player 2 on arrow keys, works but is cramped. These are the kinds of rough edges that a small indie release in 2015-2016 could get away with in the greenlight era, yet they have never been fully ironed out. The overall Steam review balance sits at roughly 47 percent positive across a small pool of reviews, which is not a damning verdict so much as an honest one: the game finds its audience among players with low entry-price expectations and high tolerance for charm-over-polish. As someone who genuinely roots for handcrafted oddities like this, I think Disposable Heroes has a real personality that a slicker game might envy. The narrated storybook opening, the Robin Hood cameo, the heroic musical score - these are not accidents. They are choices. The problem is that the mechanical layer underneath does not fully support the imaginative one. If you come to it as a budget curiosity to share with one friend on a single keyboard, laughing at a king who cannot look at his own hideous son, the game will give you something. If you come expecting a tight action-platformer with polished co-op, the seams will show quickly. Kai, Scout Team

Tags

singleplayermultiplayerlocal-coopachievementscontroller-supporttrading-cardstier:aaaLocal Co-op CouchWacky HumorMedieval FantasyBudget IndieKeyboard Co-opBoss FightsSecret PassagesVoice Narrated

System Requirements

Minimum

OS
Windows (xp/vista/7)
Memory
512 MB RAM
Storage
420 MB available space
Graphics
Direct X9.0c Compatible Card
Processor
2ghz core 2 duo
Sound Card
Standard audio

Recommended

OS
Windows (xp/vista/7)
Memory
512 MB RAM
Storage
420 MB available space
Graphics
Direct X9.0c Compatible Card
Processor
2ghz core 2 duo
Sound Card
Standard audio

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Reviews & Ratings

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Game Info

Developer
Stake deep interactive
Publisher
Evilized productions
Release Date
Mar 22, 2016

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