Compare Disney High School Musical 3: Senior Year Dance prices across 50+ stores and find the best deal. Developed by Page 44 Studios. Published by Disney Interactive Studios. Released on 10/28/2008. Available on PC. Genres: Single Player, Side View, Adventure.

A rhythm-based dance game pulling songs from all three HSM films, built squarely for younger fans of the franchise who want to groove as Troy, Gabriella, or their own custom Wildcat.

Disney High School Musical 3: Senior Year Dance is a kid-oriented rhythm game developed by Page 44 Studios and released in 2008 alongside the theatrical run of the third film. Despite what the title implies, it is not a straight adaptation of HSM3. It draws its song list from the full trilogy, giving you a 29-track set spanning all three movies to dance through. The PC version is the only one in the whole franchise to land on the platform, which makes it a bit of a curiosity for collectors. Gameplay is built around hitting directional cues in time with the music, a straightforward arrow-matching rhythm loop that works well enough with a keyboard or controller. There is no story to speak of, no narrative thread connecting one song to the next. You pick two characters, one boy and one girl, for each performance, and the game lets you mix and match any pairing regardless of who actually sang the number in the films. That freedom is genuinely charming and is probably the thing younger fans will spend the most time with. The character roster includes Troy, Gabriella, Sharpay, Ryan, Chad, Taylor, Kelsi, and Zeke, plus a "Create a Wildcat" mode where you build a custom avatar with unlockable outfits and hairstyles. Unlocking that extra content is the core progression loop: earn points by clearing songs, spend them on new clothes and characters, repeat. Multiplayer adds a cooperative mode where two players need to match cues in sync to push up the score, and a competitive mode where you can use power-ups to disrupt your opponent. On paper that sounds like a decent local party setup for the target age group, and in practice it lands about as well as the concept suggests. The rhythm mechanics themselves are simple enough that almost anyone can keep up, which is fine given the audience. The problems are hard to ignore for anyone who is not already a committed HSM fan. The PC version carried the lowest critical scores of any platform release, and a well-documented bug in the Steam version means the game does not save progress correctly. It goes through the motions of saving but wipes your unlocks on the next launch, which effectively guts the entire unlockable content loop. That is a significant issue for a game whose main hook is collecting outfits and characters over time. There is no patch, and the game has since been delisted from Steam, so retail keys are the only route in. If you are shopping for a seven-year-old with a HSM obsession and you are aware of the save bug going in, this covers its brief reasonably well. For everyone else, the thin mechanics and broken progression make it a hard sell on its own terms. Alex, Scout Team

Disney High School Musical 3: Senior Year Dance
Single PlayerSide ViewAdventure

Disney High School Musical 3: Senior Year Dance

Oct 28, 2008Page 44 StudiosDisney Interactive Studios
GamerScout Says

A rhythm-based dance game pulling songs from all three HSM films, built squarely for younger fans of the franchise who want to groove as Troy, Gabriella, or their own custom Wildcat.

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About Disney High School Musical 3: Senior Year Dance

Disney High School Musical 3: Senior Year Dance is a kid-oriented rhythm game developed by Page 44 Studios and released in 2008 alongside the theatrical run of the third film. Despite what the title implies, it is not a straight adaptation of HSM3. It draws its song list from the full trilogy, giving you a 29-track set spanning all three movies to dance through. The PC version is the only one in the whole franchise to land on the platform, which makes it a bit of a curiosity for collectors. Gameplay is built around hitting directional cues in time with the music, a straightforward arrow-matching rhythm loop that works well enough with a keyboard or controller. There is no story to speak of, no narrative thread connecting one song to the next. You pick two characters, one boy and one girl, for each performance, and the game lets you mix and match any pairing regardless of who actually sang the number in the films. That freedom is genuinely charming and is probably the thing younger fans will spend the most time with. The character roster includes Troy, Gabriella, Sharpay, Ryan, Chad, Taylor, Kelsi, and Zeke, plus a "Create a Wildcat" mode where you build a custom avatar with unlockable outfits and hairstyles. Unlocking that extra content is the core progression loop: earn points by clearing songs, spend them on new clothes and characters, repeat. Multiplayer adds a cooperative mode where two players need to match cues in sync to push up the score, and a competitive mode where you can use power-ups to disrupt your opponent. On paper that sounds like a decent local party setup for the target age group, and in practice it lands about as well as the concept suggests. The rhythm mechanics themselves are simple enough that almost anyone can keep up, which is fine given the audience. The problems are hard to ignore for anyone who is not already a committed HSM fan. The PC version carried the lowest critical scores of any platform release, and a well-documented bug in the Steam version means the game does not save progress correctly. It goes through the motions of saving but wipes your unlocks on the next launch, which effectively guts the entire unlockable content loop. That is a significant issue for a game whose main hook is collecting outfits and characters over time. There is no patch, and the game has since been delisted from Steam, so retail keys are the only route in. If you are shopping for a seven-year-old with a HSM obsession and you are aware of the save bug going in, this covers its brief reasonably well. For everyone else, the thin mechanics and broken progression make it a hard sell on its own terms. Alex, Scout Team

Tags

steamRhythm GameLicensed IPCharacter CustomizationLocal MultiplayerKid-FriendlyUnlockable ContentCompetitive Co-opMovie Tie-in

System Requirements

Minimum

Memory
512 MB RAM
Storage
3 GB
Graphics
64 MB DirectX 9.0c-, 3D (NVIDIA GeForce, ATI Radeon,) Hardware Transm Lighting capability.
Processor
Pentium 4 class or AMD Athlon, 1.5 GHz
System requirements
Microst Windows 7 / Vista SP2 / XP SP3

Reviews & Ratings

No ratings available

Game Info

Developer
Page 44 Studios
Publisher
Disney Interactive Studios
Release Date
Oct 28, 2008

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