Disney Epic Mickey 2: The Power of Two
A Disney-lore treasure chest wrapped around a fundamentally broken action-platformer, gorgeous to explore, painful to actually play, and critically crippled on PC by the removal of co-op.
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About Disney Epic Mickey 2: The Power of Two
My honest reaction after a few hours with this one: I kept waiting for the game to click, and it almost did, repeatedly, before yanking the rug back out. The core idea is genuinely interesting. Mickey wields a magical paintbrush that shoots paint to restore the crumbling Wasteland or thinner to dissolve it, and every objective carries a light moral weight between creation and destruction. Oswald the Lucky Rabbit joins as a second character armed with an electric remote that hacks terminals and stuns enemies, and the two hub-based worlds they move through are packed with obscure Disney history, forgotten theme park attractions, and characters most players haven't thought about since childhood. When you are simply wandering and absorbing all that craft, the game earns genuine warmth. The problems start the moment active play is required. Jumping is a recurring disaster: distorted camera perspectives make distance hard to judge, collision detection is inconsistent, and surfaces that look solid regularly spit you off. The camera itself, despite promises of a major overhaul from the first game, still swings into unhelpful angles during combat. Boss fights are repetitive and slow. Side quests pile up faster than the game can communicate what any of them are for, and the main story is thin enough that losing the thread entirely is easy. The musical angle the marketing leaned on hard amounts to a handful of Mad Doctor singing sequences that reviewers across the board found grating rather than charming. The biggest PC-specific problem is that co-op, the one mode that genuinely papers over most of the above, was stripped from the Steam version entirely. On consoles, a second player takes control of Oswald and his erratic AI becomes a non-issue. On PC, you are stuck with a companion who wanders aimlessly, fails to activate required switches, and occasionally works against you. The game was structurally designed around two players, and playing it solo here feels like reading half a script. Steam community feedback is blunt about this omission, and it is a legitimate reason to pause before buying. What keeps this above a flat skip is the world itself. The 2D sidescrolling levels styled after classic black-and-white Disney shorts are quietly lovely. The Wasteland hubs are visually inventive, and for players with a genuine affection for Disney history, stumbling across a reference to a long-retired Disneyland attraction or a character shelved for decades carries real weight. The art direction is consistently strong even when the mechanics underneath it are not. If you played the first Epic Mickey and want more time in that world knowing exactly what you are signing up for, there is something here. Anyone else should temper expectations sharply. Alex, Scout Team
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Game Info
- Developer
- Junction Point
- Publisher
- Disney Interactive Studios
- Release Date
- Oct 6, 2014