Compare Disintegration prices across 50+ stores and find the best deal. Developed by V1 Interactive. Published by Private Division. Released on 6/15/2020. Available on PC, Xbox. Genres: Action, Adventure.

A genuinely original FPS-RTS hybrid that never found its audience - worth a look for anyone curious about what happens when a hoverbike becomes your command post.

My first reaction to Disintegration was genuine surprise: this is not a game that plays like anything else in the shooter space. You pilot a Gravcycle - a weaponised hovercraft - in first-person, while simultaneously commanding a squad of up to four ground troops below you. Pinging targets, juggling crew ability cooldowns, boosting out of enemy fire, and putting accurate shots downrange all happen at the same time. That core loop is legitimately inventive, and for a studio of thirty people shipping their debut title, the ambition alone is worth acknowledging. The FPS-RTS blend works better than it has any right to. Hovering above a firefight, you use a scan mode to read the battlefield before committing, then issue follow mode, priority target, or cover orders while your Gravcycle's own weapons handle aerial threats. The stagger system adds a satisfying tactical layer: concussion grenades and melee from your ground units stagger enemies, leaving them vulnerable to burst damage from above. Each mission locks you into a specific Gravcycle loadout - rapid-fire guns one level, rockets and mines the next - which forces you to adapt rather than default to a favourite kit. It also means the campaign genuinely feels varied mission to mission, even if the lack of loadout choice will frustrate players who want to build a personal style. Upgrade chips scattered through levels let you improve individual crew members and Romer himself, and there is enough flexibility there that two playthroughs could feel meaningfully different. Where it stumbles is almost everywhere outside the moment-to-moment combat. The story sets up an interesting transhumanist premise - human minds in robot bodies, a militant faction called the Rayonne forcing integration on the remnants of humanity - but the narrative execution is shallow. Romer barely develops as a character, villains are one-note, and the between-mission hub areas feel airless and undercooked. Enemy variety in the campaign is thin; once you work out how to handle each type, the challenge flattens out. Checkpointing is poorly spaced, which stings during the harder later missions. Boss encounters lean on bullet-sponge designs that drag rather than excite. The bigger issue for buyers right now is the multiplayer situation. Three modes shipped at launch - Zone Control, Collector, and Retrieval, each a clever adaptation of standard PvP formats to the RTS-hybrid mechanics. The problem is that the servers were shut down in November 2020, less than six months after release, because the game failed to build a sustainable player base. V1 Interactive closed in March 2021. What you are buying today is a solo experience only: the 13-mission campaign, clocking in around 9 to 12 hours depending on difficulty. On harder settings (including Outlaw, the highest difficulty), the tactical demands become considerably more rewarding and the game shows its best side. Performance on PC is solid and the Unreal Engine visuals hold up reasonably well for what the team delivered. Disintegration is a curio: a genuinely novel genre experiment that got lost on launch, built by a studio that no longer exists, with its multiplayer already gone. If you approach it as a mid-length singleplayer tactical shooter with an unusual control scheme, there is a satisfying 10-hour game here for the right player. Go in expecting a full-featured live game and you will be disappointed before you finish the tutorial. Alex, Scout Team

Disintegration
ActionAdventure

Disintegration

Jun 15, 2020V1 InteractivePrivate Division
GamerScout Says

A genuinely original FPS-RTS hybrid that never found its audience - worth a look for anyone curious about what happens when a hoverbike becomes your command post.

PCXbox
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Disintegration

My first reaction to Disintegration was genuine surprise: this is not a game that plays like anything else in the shooter space. You pilot a Gravcycle - a weaponised hovercraft - in first-person, while simultaneously commanding a squad of up to four ground troops below you. Pinging targets, juggling crew ability cooldowns, boosting out of enemy fire, and putting accurate shots downrange all happen at the same time. That core loop is legitimately inventive, and for a studio of thirty people shipping their debut title, the ambition alone is worth acknowledging. The FPS-RTS blend works better than it has any right to. Hovering above a firefight, you use a scan mode to read the battlefield before committing, then issue follow mode, priority target, or cover orders while your Gravcycle's own weapons handle aerial threats. The stagger system adds a satisfying tactical layer: concussion grenades and melee from your ground units stagger enemies, leaving them vulnerable to burst damage from above. Each mission locks you into a specific Gravcycle loadout - rapid-fire guns one level, rockets and mines the next - which forces you to adapt rather than default to a favourite kit. It also means the campaign genuinely feels varied mission to mission, even if the lack of loadout choice will frustrate players who want to build a personal style. Upgrade chips scattered through levels let you improve individual crew members and Romer himself, and there is enough flexibility there that two playthroughs could feel meaningfully different. Where it stumbles is almost everywhere outside the moment-to-moment combat. The story sets up an interesting transhumanist premise - human minds in robot bodies, a militant faction called the Rayonne forcing integration on the remnants of humanity - but the narrative execution is shallow. Romer barely develops as a character, villains are one-note, and the between-mission hub areas feel airless and undercooked. Enemy variety in the campaign is thin; once you work out how to handle each type, the challenge flattens out. Checkpointing is poorly spaced, which stings during the harder later missions. Boss encounters lean on bullet-sponge designs that drag rather than excite. The bigger issue for buyers right now is the multiplayer situation. Three modes shipped at launch - Zone Control, Collector, and Retrieval, each a clever adaptation of standard PvP formats to the RTS-hybrid mechanics. The problem is that the servers were shut down in November 2020, less than six months after release, because the game failed to build a sustainable player base. V1 Interactive closed in March 2021. What you are buying today is a solo experience only: the 13-mission campaign, clocking in around 9 to 12 hours depending on difficulty. On harder settings (including Outlaw, the highest difficulty), the tactical demands become considerably more rewarding and the game shows its best side. Performance on PC is solid and the Unreal Engine visuals hold up reasonably well for what the team delivered. Disintegration is a curio: a genuinely novel genre experiment that got lost on launch, built by a studio that no longer exists, with its multiplayer already gone. If you approach it as a mid-length singleplayer tactical shooter with an unusual control scheme, there is a satisfying 10-hour game here for the right player. Go in expecting a full-featured live game and you will be disappointed before you finish the tutorial. Alex, Scout Team

Tags

steamFPS-RTS HybridGravcycle CombatSquad CommandsSingle-Player CampaignStagger MechanicsTranshumanismSci-Fi ShooterTactical Shooter

System Requirements

System requirements for Disintegration aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Steam
51%(710)

Game Info

Developer
V1 Interactive
Publisher
Private Division
Release Date
Jun 15, 2020

Price Alert

Get notified when the price drops below your target!

Create Alert