Compare Disciples Sacred Lands Gold Soundtrack prices across 50+ stores and find the best deal. Developed by Strategy First. Published by Strategy First. Released on 10/7/2014. Available on PC. Genres: Strategy.

Disciples Sacred Lands Gold Soundtrack
Strategy

Disciples Sacred Lands Gold Soundtrack

Add-on / DLC for Disciples Sacred Lands Gold — view full game
Oct 7, 2014Strategy First
PC
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Historical low: $1.99

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Screenshots & Media

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About Disciples Sacred Lands Gold Soundtrack

I've spent enough time in grand-strategy spreadsheets to recognize a game that has mechanical opinions, and Disciples: Sacred Lands Gold has plenty. This is a turn-based strategy title originally released in 1999 and re-packaged into its Gold form with 25 additional developer-made scenarios, landing on Steam in 2014. If you've ever bounced off Heroes of Might and Magic because the late-game army stacks felt like a numbers blob, this game's approach will feel like a correction worth experiencing. The three-layer structure, capital city management, overland adventure map, and turn-based battle screen, should feel familiar to anyone who's played TBS games from that era. What sets it apart is the economy of force. Your heroes lead parties capped at six units total, and those units only grow stronger through combat experience, not by throwing gold at higher-tier barracks. That changes everything about how you approach each skirmish: losing even a mid-level unit is a meaningful setback, because you can't just hire a replacement at the same power level. You have to farm it back up. Rod planting, the mechanic by which you claim gold mines and multi-colored mana nodes by sending specialized units to stake territory, ties your spell-casting capacity directly to map control. Advanced spells require multiple mana types, so expanding your land isn't just nice to have, it's the prerequisite for your level-five arsenal. The four factions, the Empire, the Mountain Clans, the Undead Hordes, and the Legions of the Damned, each come with distinct spell schools and troop compositions that make replay genuinely worthwhile. The Empire fields healers that can keep an army in the field far longer than any other faction, making it the recommended starting point. The Mountain Clans have terrain movement penalties offset by faction-specific spells like Forestwalking and Chant of Haste. The Legions and Undead lean into damage and debilitation but cannot heal, which forces aggressive, resource-hungry playstyles. Each faction also has its own four-chapter campaign, and the Warrior Lord, Mage Lord, and Guildmaster leader classes interact with those campaigns differently enough that choosing wrong for your faction's weaknesses actually costs you. That said, the game earns its rough edges honestly. There is no movement grid to tell you how far your heroes can travel, no turn counter during combat despite the attacker auto-retreating on turn eleven, and the interface clunkiness, particularly around destination pathing, will irritate anyone weaned on modern QoL conventions. The AI in the bonus Gold scenarios ranges from serviceable to exploitable, and some community members have noted bugs that make saving frequently a non-optional habit. The story across the campaigns is atmospheric but thin; the hand-painted faction art and dark fantasy aesthetic carry more narrative weight than the mission text does. If you are coming in expecting the depth of Disciples II, the sequel refined nearly everything this one set up and is widely considered the stronger game. For a newcomer, the honest entry path is this: start a skirmish as the Empire with a Warrior Lord, learn the rod-planting rhythm and the front-row versus back-row unit placement before touching a campaign. The game never quite tutorializes these things. Once it clicks, though, the "one more scenario" pull that good TBS titles generate is very much present here, and the Steam reception sitting above 85 percent positive from a self-selecting audience confirms it has held up for the people who seek it out. This is a niche purchase for genre completionists and retro-TBS hunters, not a starting point for the uninitiated, but within that lane it delivers. Diego, Scout Team

Tags

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System Requirements

Minimum

OS
Windows 95/98/2000/XP/Vista/Win 7
Memory
32 MB RAM
Storage
250 MB available space
Graphics
Direct X compatible SVGA video card
Processor
Pentium 120
Sound Card
Direct compatible sound card
Additional Notes
The game is not currently supported in Windows 8

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Game Info

Developer
Strategy First
Publisher
Strategy First
Release Date
Oct 7, 2014

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2026-06-101.99(lowest)

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How much does Disciples Sacred Lands Gold Soundtrack cost?

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What platforms is Disciples Sacred Lands Gold Soundtrack available on?

Disciples Sacred Lands Gold Soundtrack is available on PC.

When was Disciples Sacred Lands Gold Soundtrack released?

Disciples Sacred Lands Gold Soundtrack was released on 7 October 2014.

Who developed Disciples Sacred Lands Gold Soundtrack?

Disciples Sacred Lands Gold Soundtrack was developed by Strategy First.