Compare Diminutive prices across trusted key stores and find the best deal. Developed by Reece Geofroy. Published by Reece Geofroy. Released on 6/24/2019. Available on PC. Genres: Action, Adventure, Casual, Indie, RPG.

A couch-combat curio from a solo dev that puts customized ship loadouts and deathmatch arenas front and center, but a ghost-town player count makes this one strictly a bring-your-own-friends situation.

I went looking for a community and found silence. That is the single most important thing to know about Diminutive before you hand over a cent: the concurrent player count sits at zero, there are no Steam reviews on record after years on the platform, and the Steambase score reflects a handful of votes total. This is not a game you boot up and find a lobby. It never was, and nothing has changed that. What Diminutive actually offers, underneath the dead-on-arrival online situation, is a local multiplayer combat game built around spaceship combat with customizable loadouts. You pick your race, configure your ship, select your guns, and slot in special auras that shape your playstyle. That framework is genuinely interesting on paper. Deathmatch and Stock Mode sit in the Vs Mode bucket for two to four players, with rule options like time limits, score targets, and team configurations giving you some surface-level variety. Invasion Mode flips the script to cooperative play, tasking your group of up to four with holding off waves of enemy ships. The structure borrows from the same DNA as couch-arena games that thrived in the early-to-mid 2010s. The problem is that "interesting on paper" is doing a lot of heavy lifting here. There is no matchmaking, no ranked mode, no netcode to speak of because the multiplayer is local only. Shared and split-screen PvP and co-op are the only options. For a shooter specialist, that is a hard ceiling. I can not tell you whether the weapon balance holds up under pressure, whether the aura system creates genuine counterplay, or whether the arenas reward positioning, because there is no population to stress-test any of it. What I can tell you is that a solo developer released this in 2019 while the game was still flagged as Early Access, and the community hub has fewer than thirty followers years later. If you genuinely have three friends, controllers in hand, and you want something dirt-cheap to fill twenty minutes between rounds of something else, Diminutive might survive the evening as a curiosity. The loadout customization gives each player something to fiddle with before a match, and the invasion horde format is a decent enough framing for casual co-op. But do not expect tight movement tech, readable TTK, or any sense that the design was pressure-tested by a playerbase. This is a solo passion project, priced accordingly, with all the rough edges that implies. Approach it as a couch experiment, not a game you will return to. Fred, Scout Team

Diminutive

Diminutive

Jun 24, 2019Reece Geofroy
GamerScout Says

A couch-combat curio from a solo dev that puts customized ship loadouts and deathmatch arenas front and center, but a ghost-town player count makes this one strictly a bring-your-own-friends situation.

PC
Best Price Available
€0.00
at N/A
Historical low: €0.24

GamerScout Verdict

Only worth it if you have controllers and warm bodies in the room already, and even then temper expectations hard.

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Price History

Historical low
€0.2423 Jun 2026
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€0.00€2.05€4.10€6.155 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
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Screenshots & Media

About Diminutive

I went looking for a community and found silence. That is the single most important thing to know about Diminutive before you hand over a cent: the concurrent player count sits at zero, there are no Steam reviews on record after years on the platform, and the Steambase score reflects a handful of votes total. This is not a game you boot up and find a lobby. It never was, and nothing has changed that. What Diminutive actually offers, underneath the dead-on-arrival online situation, is a local multiplayer combat game built around spaceship combat with customizable loadouts. You pick your race, configure your ship, select your guns, and slot in special auras that shape your playstyle. That framework is genuinely interesting on paper. Deathmatch and Stock Mode sit in the Vs Mode bucket for two to four players, with rule options like time limits, score targets, and team configurations giving you some surface-level variety. Invasion Mode flips the script to cooperative play, tasking your group of up to four with holding off waves of enemy ships. The structure borrows from the same DNA as couch-arena games that thrived in the early-to-mid 2010s. The problem is that "interesting on paper" is doing a lot of heavy lifting here. There is no matchmaking, no ranked mode, no netcode to speak of because the multiplayer is local only. Shared and split-screen PvP and co-op are the only options. For a shooter specialist, that is a hard ceiling. I can not tell you whether the weapon balance holds up under pressure, whether the aura system creates genuine counterplay, or whether the arenas reward positioning, because there is no population to stress-test any of it. What I can tell you is that a solo developer released this in 2019 while the game was still flagged as Early Access, and the community hub has fewer than thirty followers years later. If you genuinely have three friends, controllers in hand, and you want something dirt-cheap to fill twenty minutes between rounds of something else, Diminutive might survive the evening as a curiosity. The loadout customization gives each player something to fiddle with before a match, and the invasion horde format is a decent enough framing for casual co-op. But do not expect tight movement tech, readable TTK, or any sense that the design was pressure-tested by a playerbase. This is a solo passion project, priced accordingly, with all the rough edges that implies. Approach it as a couch experiment, not a game you will return to.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopcontroller-supporttier:indieLocal Multiplayer ArenaSpace CombatLoadout CustomizationCouch Co-opHorde DefenseSolo DeveloperPixel IndieEarly Access Legacy

System Requirements

Minimum

OS
Microsoft® Windows® XP / Vista / 7
Memory
1 GB RAM
DirectX
Version 9.0
Storage
250 MB available space
Graphics
DirectX 8-compatible graphics card with at least 32MB of video memory
Processor
1.2GHz

Recommended

OS
Microsoft® Windows® XP / Vista / 7
Memory
2 GB RAM
DirectX
Version 9.0
Storage
250 MB available space
Graphics
DirectX 8-compatible graphics card with at least 32MB of video memory
Processor
1.4GHz processor or faster

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Game Info

Developer
Reece Geofroy
Publisher
Reece Geofroy
Release Date
Jun 24, 2019

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Frequently asked questions about Diminutive

How much does Diminutive cost?

Diminutive pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Diminutive available on?

Diminutive is available on PC.

When was Diminutive released?

Diminutive was released on 24 June 2019.

Who developed Diminutive?

Diminutive was developed by Reece Geofroy.