Compare Diluvian Winds prices across 50+ stores and find the best deal. Developed by Alambik Studio. Published by Goblinz Publishing. Released on 4/25/2024. Available on PC. Genres: RPG, Simulation, Strategy.

Sitting at a Mixed 68% on Steam, Diluvian Winds earns that rating honestly: gorgeous hand-drawn atmosphere and a smart day-phase loop, undercut by a story mode that ends before you feel the depth kick in.

My spreadsheet instincts told me to be skeptical the moment I saw 'relaxing management' in the pitch. Relaxing management games have a habit of stripping out the decision-making that makes the genre worth your time. Diluvian Winds is not entirely guilty of that, but it does pull its punches in ways you will notice by hour six. The core loop is turn-based and structured around a daily phase system. Morning brings a caravan of anthropomorphic travelers to your lighthouse hamlet, each with their own skill profile: beavers are better in the lumber yard, others lean toward fishing or farming. You slot them into roles, gather resources across land, underwater, and aerial zones, cook a communal dinner from three ingredient types (fish, vegetables, insects, with each recipe granting different stat bonuses to your guests), then stoke the lighthouse flame before the day resets. The flame mechanic is the genuine strategic spine here: fuel that keeps the fire burning is the same material pool you need for construction and reinforcement, so every resource decision carries double weight. When a tidal wave or tsunami rolls in during one of the game's disaster phases, that tension sharpens considerably. The Projects system adds a collective skill tree for the hamlet, letting you develop branches across adaptation, collaboration, and production, which gives you a medium-term planning axis that most cozy sims lack entirely. There are three modes, and they each appeal to a different kind of player. Story mode runs nine chapters that introduce mechanics one at a time, making it a legitimate entry point even for someone new to colony sims. Experienced players should skip straight to Scoring mode, which unlocks everything and gives you 50 days to post the best result possible on a seeded map, or Sandbox mode, which adds a fourth Diluvian difficulty tier and granular difficulty sliders. That difficulty range is genuinely wider than most games in this category, and the Sandbox + Diluvian combination is where the resource math gets tight enough to respect your attention. Here is the honest problem: the story mode tops out under 10 hours and ends abruptly. Players expecting a satisfying narrative conclusion have flagged the lack of closure, and community feedback describes it as feeling closer to Early Access than a finished product in that department. The late game also introduces micromanagement fatigue, where constant structure repair and reinforcement before a run of bad-luck disasters can feel more punishing than strategic. The mid-to-late game scaling has been a recurring criticism, and while post-launch patches addressed some quality-of-life gaps and introduced the Merchants update with guild-based trade relationships, the content ceiling is still lower than the production quality suggests it should be. For strategy players specifically: this is not a Paradox-complexity purchase. The decision depth sits closer to a light colony builder than a grand strategy sim. But as a low-commitment session game with a skill tree, multi-zone construction, meaningful resource tradeoffs, and a Scoring mode that rewards optimization and replayability, it carves out a real niche. A free prologue is available on Steam, which is the correct way to test whether the pacing suits you before committing. Diego, Scout Team

Diluvian Winds
RPGSimulationStrategy

Diluvian Winds

Apr 25, 2024Alambik StudioGoblinz Publishing
GamerScout Says

Sitting at a Mixed 68% on Steam, Diluvian Winds earns that rating honestly: gorgeous hand-drawn atmosphere and a smart day-phase loop, undercut by a story mode that ends before you feel the depth kick in.

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Screenshots & Media

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About Diluvian Winds

My spreadsheet instincts told me to be skeptical the moment I saw 'relaxing management' in the pitch. Relaxing management games have a habit of stripping out the decision-making that makes the genre worth your time. Diluvian Winds is not entirely guilty of that, but it does pull its punches in ways you will notice by hour six. The core loop is turn-based and structured around a daily phase system. Morning brings a caravan of anthropomorphic travelers to your lighthouse hamlet, each with their own skill profile: beavers are better in the lumber yard, others lean toward fishing or farming. You slot them into roles, gather resources across land, underwater, and aerial zones, cook a communal dinner from three ingredient types (fish, vegetables, insects, with each recipe granting different stat bonuses to your guests), then stoke the lighthouse flame before the day resets. The flame mechanic is the genuine strategic spine here: fuel that keeps the fire burning is the same material pool you need for construction and reinforcement, so every resource decision carries double weight. When a tidal wave or tsunami rolls in during one of the game's disaster phases, that tension sharpens considerably. The Projects system adds a collective skill tree for the hamlet, letting you develop branches across adaptation, collaboration, and production, which gives you a medium-term planning axis that most cozy sims lack entirely. There are three modes, and they each appeal to a different kind of player. Story mode runs nine chapters that introduce mechanics one at a time, making it a legitimate entry point even for someone new to colony sims. Experienced players should skip straight to Scoring mode, which unlocks everything and gives you 50 days to post the best result possible on a seeded map, or Sandbox mode, which adds a fourth Diluvian difficulty tier and granular difficulty sliders. That difficulty range is genuinely wider than most games in this category, and the Sandbox + Diluvian combination is where the resource math gets tight enough to respect your attention. Here is the honest problem: the story mode tops out under 10 hours and ends abruptly. Players expecting a satisfying narrative conclusion have flagged the lack of closure, and community feedback describes it as feeling closer to Early Access than a finished product in that department. The late game also introduces micromanagement fatigue, where constant structure repair and reinforcement before a run of bad-luck disasters can feel more punishing than strategic. The mid-to-late game scaling has been a recurring criticism, and while post-launch patches addressed some quality-of-life gaps and introduced the Merchants update with guild-based trade relationships, the content ceiling is still lower than the production quality suggests it should be. For strategy players specifically: this is not a Paradox-complexity purchase. The decision depth sits closer to a light colony builder than a grand strategy sim. But as a low-commitment session game with a skill tree, multi-zone construction, meaningful resource tradeoffs, and a Scoring mode that rewards optimization and replayability, it carves out a real niche. A free prologue is available on Steam, which is the correct way to test whether the pacing suits you before committing. Diego, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Turn-Based ManagementDisaster SurvivalDay-Phase LoopHamlet BuilderSkill TreeMulti-Zone ConstructionTraveler RosterScoring ModeCozy-Survival Hybrid

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
Storage
1 GB available space
Graphics
DirectX 11 and/or OpenGL 3.3 compatible video card
Processor
Core i3 or equivalent
Sound Card
Any

Recommended

OS
Windows 10
Memory
4 GB RAM
Storage
1 GB available space
Graphics
DirectX 11 and/or OpenGL 3.3 compatible video card
Processor
Core i5 or equivalent
Sound Card
Any

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Reviews & Ratings

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Game Info

Developer
Alambik Studio
Publisher
Goblinz Publishing
Release Date
Apr 25, 2024

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Price History

2026-06-103.95(lowest)
2026-06-093.95(lowest)

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What platforms is Diluvian Winds available on?

Diluvian Winds is available on PC.

When was Diluvian Winds released?

Diluvian Winds was released on 25 April 2024.

Who developed Diluvian Winds?

Diluvian Winds was developed by Alambik Studio and published by Goblinz Publishing.