
Dieselpunk Wars
Solid vehicle-builder bones wrapped in a dieselpunk shell, but a thin campaign, unreliable AI, and an abandoned post-launch roadmap make it a cautious pick outside of a deep discount.
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About Dieselpunk Wars
My spreadsheet instincts lit up the moment I saw that Dieselpunk Wars runs physics simulation on every individual block of your creation, tracking aerodynamics, buoyancy, flooding, fires, and armor-slope deflection simultaneously. That is a legitimately ambitious technical pitch for an indie vehicle-builder, and for the first few hours it mostly delivers. The vehicle editor is the clear highlight: a four-quickbar interface lets you place engines, crew compartments, ammunition stores, cannons, rocket launchers, torpedo tubes, flamethrowers, saws, drills, and more across ground, air, and naval hull types. Highlighting your center of mass before committing to a design is not optional, it is the entire skill loop. Getting that balance right, then watching your creation slice an enemy in half via the destruction simulation, is genuinely satisfying. The tutorial does a competent job explaining mandatory components, and that respect for newcomers is one of the game's better qualities. The campaign structure awards XP and Vehicle Budget points on mission completion, which funds progressively more capable builds across a variety of assignment types: destroy specific targets, reach a checkpoint within a time limit, defend a VIP, scout a position. That diversity is real and keeps the early-to-mid game from becoming a grind. Combat runs in third-person, and you can manually crew the guns yourself or delegate to AI crew depending on vehicle size. Armor orientation during a fight matters too, since shell ricochet and penetration are both modeled, which adds a piloting skill dimension that most vehicle-builders skip entirely. Beyond those genuine strengths, the cracks are hard to ignore. Vehicle handling across all three domains, land, sea, and air, feels sluggish and inconsistent. Builds that should be agile capsize or clip terrain for no legible reason. Enemy AI is a persistent problem: opponents regularly drive into lakes, flip themselves over, or stand idle rather than engaging. The boss encounter at the end of the campaign is a particular low point, moving in a fixed pattern that lets any long-range build snipe it from maximum distance with zero risk. Critically, the creative sandbox mode and the campaign do not share a parts pool freely. Budget restrictions in campaign mean your creative builds stay in creative, which kills the natural progression loop that games like this depend on. Player numbers tell their own story: peak concurrent players have hovered in the single digits for years, updates appear to have stopped, and the community is effectively inactive. For the strategy-and-sim crowd specifically, think of Dieselpunk Wars as sitting well below From the Depths in systemic depth and well below Besiege in moment-to-moment polish. It occupies an awkward middle ground: more structured than a pure sandbox, less content-rich than a proper campaign game. The Steam Workshop integration is there for blueprint sharing, which extends the value somewhat, but with a near-dormant community the library of shared designs is thin. If you find it heavily discounted and you enjoy optimizing build efficiency against a constraint budget, the editor alone can hold attention for a session or two. Anyone expecting a full-featured vehicular combat experience with a live community should look elsewhere. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7, 8, 10
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 5 GB available space
- Graphics
- GeForce GTX 750ti, AMD Radeon R7 260X
- Processor
- Intel Pentium G4560, AMD FX-6300
Recommended
- OS
- Windows 7, 8, 10
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 5 GB available space
- Graphics
- GeForce GTX 1060, AMD Radeon RX 580
- Processor
- Intel Pentium i5 7600, AMD RYZEN 1600
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Game Info
- Developer
- Image Power S.A.
- Publisher
- Image Power S.A.
- Release Date
- May 13, 2021