Compare Dice Legends prices across 50+ stores and find the best deal. Developed by Big Bite Games. Published by Ad Luna. Released on 10/10/2025. Available on PC. Genres: Indie, RPG.

Gorgeous pixel art, a soundtrack by the Balatro composer, and a dice-card combo system that genuinely sings when it clicks - just brace yourself for some ruthless RNG that can undo careful planning in a single enemy turn.

I keep coming back to that moment when a run finally snaps together: ARIE the Lion Paladin with a d6 pool tuned just right, shields stacking while a chain of attack cards fires off one after another. That feeling is real, earned, and repeatable enough to justify the time I've sunk in. Dice Legends, from Ukrainian indie team Big Bite Games, is a turn-based roguelike deckbuilder where the dice aren't just set dressing - they are the engine. Each turn you roll a pool, draw cards, and then match dice values to card requirements. Some cards need a specific face; others simply scale harder with higher rolls. Manipulation tools - re-rolls, flips, splits, duplicates - let you bend probability rather than surrender to it, and building toward those tools is where the real strategy lives. The three heroes each anchor a distinct playstyle through their dice type. ARIE the Lion Paladin works the d6 as a damage-and-shield generalist; Xin the Toad Assassin leans into faster, trickier d8 play; and Kuro the Crow Demon Summoner pulls from the d12 end of the spectrum with riskier, high-ceiling combos. Over 160 hand-drawn cards and 75-plus equippable items - weapons, armor, amulets - give each run its own shape, and four visually distinct worlds keep the scenery from going stale across a full clear. The world and its lore come from Rafal Jaki, the writer behind GWENT and Cyberpunk: Edgerunners, and while the narrative isn't the main draw, it adds quiet texture to each map node you uncover. The original soundtrack by LouisF - yes, the Balatro composer - does exactly what you'd want: it shifts the tension in combat and breathes atmosphere into exploration without ever overpowering the moment. Here's the honest caveat. The RNG layering is aggressive. You're fighting the luck of your dice roll, the luck of your card draw, and the randomness of enemy encounters simultaneously, and some enemy kits directly punish your dice - forcing face values to ones, burning you for using specific results, locking shields. A bad turn can spiral fast, and it doesn't always feel like a strategic failure so much as a cosmic shrug. Early runs especially carry that sting; the gap between a god-tier deck and a run-ending second-world boss is sometimes just a handful of ones at the wrong moment. Players who like tight, deterministic tactical games will find this friction unpleasant. Players who have made peace with Slay the Spire's variance, or who fondly remember Dicey Dungeons, will adapt and find satisfaction in learning how to tilt the odds rather than eliminate them. A few rough edges sit alongside the balance questions. Controller support is limited, so mouse-only play is the practical reality on PC. Some character portrait art has drawn criticism for feeling tonally mismatched against an otherwise cohesive fantasy aesthetic. These feel like launch-window growing pains rather than unfixable flaws, and the developers appear to be listening to community feedback actively. The pixel art itself is genuinely lovely - detailed without being cluttered, with strong world-to-world visual identity across all four areas. For a small indie team, the craft on display is striking. If you can tolerate a roguelike that occasionally feels like it's testing your patience as much as your skill, there is a focused, handcrafted experience here worth your attention. The combo-discovery loop is the kind that lights up a specific part of the brain, and the soundtrack alone elevates the whole thing above its weight class. Kai, Scout Team

Dice Legends
IndieRPG

Dice Legends

Oct 10, 2025Big Bite GamesAd Luna
GamerScout Says

Gorgeous pixel art, a soundtrack by the Balatro composer, and a dice-card combo system that genuinely sings when it clicks - just brace yourself for some ruthless RNG that can undo careful planning in a single enemy turn.

PC
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About Dice Legends

I keep coming back to that moment when a run finally snaps together: ARIE the Lion Paladin with a d6 pool tuned just right, shields stacking while a chain of attack cards fires off one after another. That feeling is real, earned, and repeatable enough to justify the time I've sunk in. Dice Legends, from Ukrainian indie team Big Bite Games, is a turn-based roguelike deckbuilder where the dice aren't just set dressing - they are the engine. Each turn you roll a pool, draw cards, and then match dice values to card requirements. Some cards need a specific face; others simply scale harder with higher rolls. Manipulation tools - re-rolls, flips, splits, duplicates - let you bend probability rather than surrender to it, and building toward those tools is where the real strategy lives. The three heroes each anchor a distinct playstyle through their dice type. ARIE the Lion Paladin works the d6 as a damage-and-shield generalist; Xin the Toad Assassin leans into faster, trickier d8 play; and Kuro the Crow Demon Summoner pulls from the d12 end of the spectrum with riskier, high-ceiling combos. Over 160 hand-drawn cards and 75-plus equippable items - weapons, armor, amulets - give each run its own shape, and four visually distinct worlds keep the scenery from going stale across a full clear. The world and its lore come from Rafal Jaki, the writer behind GWENT and Cyberpunk: Edgerunners, and while the narrative isn't the main draw, it adds quiet texture to each map node you uncover. The original soundtrack by LouisF - yes, the Balatro composer - does exactly what you'd want: it shifts the tension in combat and breathes atmosphere into exploration without ever overpowering the moment. Here's the honest caveat. The RNG layering is aggressive. You're fighting the luck of your dice roll, the luck of your card draw, and the randomness of enemy encounters simultaneously, and some enemy kits directly punish your dice - forcing face values to ones, burning you for using specific results, locking shields. A bad turn can spiral fast, and it doesn't always feel like a strategic failure so much as a cosmic shrug. Early runs especially carry that sting; the gap between a god-tier deck and a run-ending second-world boss is sometimes just a handful of ones at the wrong moment. Players who like tight, deterministic tactical games will find this friction unpleasant. Players who have made peace with Slay the Spire's variance, or who fondly remember Dicey Dungeons, will adapt and find satisfaction in learning how to tilt the odds rather than eliminate them. A few rough edges sit alongside the balance questions. Controller support is limited, so mouse-only play is the practical reality on PC. Some character portrait art has drawn criticism for feeling tonally mismatched against an otherwise cohesive fantasy aesthetic. These feel like launch-window growing pains rather than unfixable flaws, and the developers appear to be listening to community feedback actively. The pixel art itself is genuinely lovely - detailed without being cluttered, with strong world-to-world visual identity across all four areas. For a small indie team, the craft on display is striking. If you can tolerate a roguelike that occasionally feels like it's testing your patience as much as your skill, there is a focused, handcrafted experience here worth your attention. The combo-discovery loop is the kind that lights up a specific part of the brain, and the soundtrack alone elevates the whole thing above its weight class. Kai, Scout Team

Tags

singleplayercloud-savestier:indieDice ManipulationHero SelectionTurn-Based RoguelikeCombo-DrivenOriginal SoundtrackMap ExplorationLoot-Driven BuildsRNG-Heavy

System Requirements

Minimum

OS
Windows 10
Memory
1 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
NVIDIA GeForce 840M
Processor
Intel Pentium CPU G860

Reviews & Ratings

No ratings available

Game Info

Developer
Big Bite Games
Publisher
Ad Luna
Release Date
Oct 10, 2025

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