Compare Dice & Fold prices across trusted key stores and find the best deal. Developed by Tinymice Entertainment. Published by Rogue Duck Interactive. Released on 6/24/2024. Available on PC, Mac, Linux. Genres: Casual, Indie, RPG, Strategy.

Roll dice, fold monsters, repeat until 2 AM: this compact roguelike hides genuine target-priority decisions behind a deceptively simple drag-and-drop interface.

My spreadsheet instincts kicked in about three minutes into my first run of Dice & Fold, and I mean that as a compliment. The whole loop is built on a question that strategy players find irresistible: given a fixed, random set of resources, what is the optimal order of operations? Each turn you roll a pool of dice and drag them onto card-based enemies to fulfill their damage slots. Some enemies demand an exact value, others accept any dice toward a cumulative total. That single mechanical fork creates more tense triage decisions than you might expect from a game with this light a footprint. The class roster is where the replayability engine really lives. With 35 distinct heroes, each carrying a unique active ability tied to a specific die color, no two runs play the same way. Blue dice unlock hero skills, red dice heal, grey dice add armor, and orange dice weaken incoming attacks. The trick is that colored dice can also be spent on enemy slots if the number fits, so every roll becomes a resource-allocation puzzle rather than pure luck mitigation. You also pick up companions as you descend deeper, stacking an extra skill and additional dice onto your turns. Trinkets earned by defeating bosses carry between runs and give you small but meaningful head starts, which is exactly the kind of incremental unlock curve that keeps the "one more run" cycle turning without feeling like grinding. Four difficulty tiers, from Easy up to the post-launch Extreme mode, mean there is a version of this game for the person who wants a breezy 20-minute session and for the person who wants to suffer properly. Now, the honest column. Balance across the class roster is uneven. Some heroes feel overtuned and others, like the Craftsman, are severely constrained by a limited item slot count that the game controls, not the player. The gold-farming loop also has a structural flaw that sharper players will notice quickly: spending turns draining weak enemies for coins is reliably optimal, which can make otherwise tense rooms feel like busywork. The art is sparse, essentially rough sketches of fantasy creatures on a flat dungeon background, functional but forgettable. Controller support is an afterthought; this is a mouse-first game, full stop, and the Steam Deck overlay does not disguise that. For the strategy crowd, none of those friction points are dealbreakers when the core target-priority puzzle is this clean. The tutorial gets you rolling in minutes, which I appreciate, because Tinymice Entertainment did not try to paper over a thin tutorial with a thick manual. The developer has also shipped multiple post-launch content updates and communicated an active roadmap, which at this price tier is a genuine value signal. If you have logged serious hours in Slay the Spire or Balatro and want something you can finish a run of during a lunch break, this scratches a specific itch that longer roguelikes cannot always reach. Go in with calibrated expectations about the art and the balance wobbles, and you will find a game with more decision density per minute than its casual surface suggests. Diego, Scout Team

Dice & Fold

Dice & Fold

Jun 24, 2024Tinymice EntertainmentRogue Duck Interactive
GamerScout Says

Roll dice, fold monsters, repeat until 2 AM: this compact roguelike hides genuine target-priority decisions behind a deceptively simple drag-and-drop interface.

PCMacLinux
Steam Deck VerifiedProtonDB Silver
Best Price Available
€1.88
at Kinguin
Lowest tracked: €1.88
Track this price

GamerScout Verdict

Best for roguelike players who want tight per-turn decisions in short sessions, as long as uneven class balance does not frustrate you.

Compare Prices(5 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€1.88
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€3.38
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€3.39-73%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€4.01-19%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€9.35-25%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€12.49
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyGift copy
€13.13
Priced in EUR by the store
Buy
StandardNorth AmericaSteam KeyGift copy
€13.21
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€1.888 Jun 2026
Current best
€1.88
Lowest since we started tracking
Keyshops
€1.73€1.83€1.93€2.038 Jun30 Jun23 Jul14 Aug5 Sept
8 Jun — 5 Sept
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Screenshots & Media

About Dice & Fold

My spreadsheet instincts kicked in about three minutes into my first run of Dice & Fold, and I mean that as a compliment. The whole loop is built on a question that strategy players find irresistible: given a fixed, random set of resources, what is the optimal order of operations? Each turn you roll a pool of dice and drag them onto card-based enemies to fulfill their damage slots. Some enemies demand an exact value, others accept any dice toward a cumulative total. That single mechanical fork creates more tense triage decisions than you might expect from a game with this light a footprint. The class roster is where the replayability engine really lives. With 35 distinct heroes, each carrying a unique active ability tied to a specific die color, no two runs play the same way. Blue dice unlock hero skills, red dice heal, grey dice add armor, and orange dice weaken incoming attacks. The trick is that colored dice can also be spent on enemy slots if the number fits, so every roll becomes a resource-allocation puzzle rather than pure luck mitigation. You also pick up companions as you descend deeper, stacking an extra skill and additional dice onto your turns. Trinkets earned by defeating bosses carry between runs and give you small but meaningful head starts, which is exactly the kind of incremental unlock curve that keeps the "one more run" cycle turning without feeling like grinding. Four difficulty tiers, from Easy up to the post-launch Extreme mode, mean there is a version of this game for the person who wants a breezy 20-minute session and for the person who wants to suffer properly. Now, the honest column. Balance across the class roster is uneven. Some heroes feel overtuned and others, like the Craftsman, are severely constrained by a limited item slot count that the game controls, not the player. The gold-farming loop also has a structural flaw that sharper players will notice quickly: spending turns draining weak enemies for coins is reliably optimal, which can make otherwise tense rooms feel like busywork. The art is sparse, essentially rough sketches of fantasy creatures on a flat dungeon background, functional but forgettable. Controller support is an afterthought; this is a mouse-first game, full stop, and the Steam Deck overlay does not disguise that. For the strategy crowd, none of those friction points are dealbreakers when the core target-priority puzzle is this clean. The tutorial gets you rolling in minutes, which I appreciate, because Tinymice Entertainment did not try to paper over a thin tutorial with a thick manual. The developer has also shipped multiple post-launch content updates and communicated an active roadmap, which at this price tier is a genuine value signal. If you have logged serious hours in Slay the Spire or Balatro and want something you can finish a run of during a lunch break, this scratches a specific itch that longer roguelikes cannot always reach. Go in with calibrated expectations about the art and the balance wobbles, and you will find a game with more decision density per minute than its casual surface suggests.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Dice MechanicsClass Unlock ProgressionTarget PriorityRun-Based RoguelikeCompanion SynergyTrinket BuildsMouse-Only ControlsDifficulty ScalingShort-Session Friendly

System Requirements

Minimum

OS
Windows 7
Memory
300 MB RAM
DirectX
Version 8.0
Storage
300 MB available space
Graphics
NVIDIA GeForce 840M
Processor
Intel Pentium CPU G860

Recommended

Requires a 64-bit processor and operating system

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Game Info

Developer
Tinymice Entertainment
Publisher
Rogue Duck Interactive
Release Date
Jun 24, 2024

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Best price€1.88
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Frequently asked questions about Dice & Fold

How much does Dice & Fold cost?

As of 5 September 2026, the cheapest in-stock offer for Dice & Fold is €1.88 at Kinguin, out of 8 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Dice & Fold cheapest?

The lowest in-stock price we track for Dice & Fold is €1.88 at Kinguin (5 September 2026). We compare 8 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Dice & Fold available on?

Dice & Fold is available on PC, Mac, Linux.

When was Dice & Fold released?

Dice & Fold was released on 24 June 2024.

Who developed Dice & Fold?

Dice & Fold was developed by Tinymice Entertainment and published by Rogue Duck Interactive.