Compare Diastone: Memories prices across 50+ stores and find the best deal. Developed by Souluted Games. Published by My Way Games. Released on 12/12/2018. Available on PC. Genres: Adventure, Indie.

A P.T.-inspired walk through 1910 Transylvania that commits hard to atmosphere and photorealistic dread - lean on patience and you might find something genuinely unsettling here.

My first impression of Diastone: Memories was simple, almost disarming: a boy, an oil lamp, and a house that has quietly decided it no longer belongs to the same century it started in. Souluted Games built this from a very specific kind of horror fantasy - the loop-corridor, the shifting room, the persistent feeling that something is right behind you and has been for longer than you realized. If you have ever sat with P.T. in a dark room and felt the walls breathe, you know the register this game is reaching for. The structure is first-person exploration through a dynamically shifting house and a semi-open world that bleeds between time periods. There are no weapons, no health bars, no mechanical scaffolding to hide behind. Progress comes from reading the environment carefully, picking up items tied to the narrative, and finding solutions that the game politely refuses to explain outright. That design philosophy will split players cleanly down the middle. People who want direction, a quest marker, a nudge - this will frustrate them. People who like to sit in an uncomfortable space and let a game speak slowly, at its own rhythm, will find the pacing intentional rather than broken. Built on Unreal Engine 4 and targeting 4K output, the visuals are the clearest argument for giving this a chance. The house has a weight to it - wood grain, candlelight pooling on stone floors, hallways that feel slightly too long. That photorealistic ambition is a double-edged thing, though. The hardware requirements are genuinely steep for a sub-five-dollar indie, and the developer notes that texture streaming may need adjustment to avoid VRAM issues. Performance was never fully ironed out, and that roughness carries over into other areas: the player character Adam Taylor moves through some sequences with the slightly stiff energy of a game that outreached its production budget. The creature lurking at the edge of every moment is more felt than seen, which is honestly the right call, but when it does surface the presentation varies. What lingers is the atmosphere. The premise - that time itself has become unspecific inside this house, that you are living through other people's lives as much as your own - is genuinely strange and worth sitting with. The sound design carries that strangeness. Footsteps, ambient groans in the architecture, the silence that arrives just before something shifts: those moments are crafted with care. This is a short experience, comfortably inside a couple of hours, and it knows it. There is no padding here, which I respect. The game was briefly pulled from Steam before being relisted, a turbulent little history for a title this small, and the fact that it found its way back says something about a small community that kept asking for it. Kai, Scout Team

Diastone: Memories
AdventureIndie

Diastone: Memories

Dec 12, 2018Souluted GamesMy Way Games
GamerScout Says

A P.T.-inspired walk through 1910 Transylvania that commits hard to atmosphere and photorealistic dread - lean on patience and you might find something genuinely unsettling here.

PC
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Screenshots & Media

Screenshot

About Diastone: Memories

My first impression of Diastone: Memories was simple, almost disarming: a boy, an oil lamp, and a house that has quietly decided it no longer belongs to the same century it started in. Souluted Games built this from a very specific kind of horror fantasy - the loop-corridor, the shifting room, the persistent feeling that something is right behind you and has been for longer than you realized. If you have ever sat with P.T. in a dark room and felt the walls breathe, you know the register this game is reaching for. The structure is first-person exploration through a dynamically shifting house and a semi-open world that bleeds between time periods. There are no weapons, no health bars, no mechanical scaffolding to hide behind. Progress comes from reading the environment carefully, picking up items tied to the narrative, and finding solutions that the game politely refuses to explain outright. That design philosophy will split players cleanly down the middle. People who want direction, a quest marker, a nudge - this will frustrate them. People who like to sit in an uncomfortable space and let a game speak slowly, at its own rhythm, will find the pacing intentional rather than broken. Built on Unreal Engine 4 and targeting 4K output, the visuals are the clearest argument for giving this a chance. The house has a weight to it - wood grain, candlelight pooling on stone floors, hallways that feel slightly too long. That photorealistic ambition is a double-edged thing, though. The hardware requirements are genuinely steep for a sub-five-dollar indie, and the developer notes that texture streaming may need adjustment to avoid VRAM issues. Performance was never fully ironed out, and that roughness carries over into other areas: the player character Adam Taylor moves through some sequences with the slightly stiff energy of a game that outreached its production budget. The creature lurking at the edge of every moment is more felt than seen, which is honestly the right call, but when it does surface the presentation varies. What lingers is the atmosphere. The premise - that time itself has become unspecific inside this house, that you are living through other people's lives as much as your own - is genuinely strange and worth sitting with. The sound design carries that strangeness. Footsteps, ambient groans in the architecture, the silence that arrives just before something shifts: those moments are crafted with care. This is a short experience, comfortably inside a couple of hours, and it knows it. There is no padding here, which I respect. The game was briefly pulled from Steam before being relisted, a turbulent little history for a title this small, and the fact that it found its way back says something about a small community that kept asking for it. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5First-Person HorrorWalking SimulatorTime-Shifting NarrativeEnvironmental StorytellingUE4 VisualsCreature PursuitNo CombatShort-Form HorrorOil Lamp Exploration

System Requirements

Minimum

OS
WINDOWS® 7, 8, 8.1, 10 (64-BIT Required)
Memory
8 GB RAM
DirectX
Version 11
Storage
7900 MB available space
Graphics
NVIDIA® GeForce® GTX 760 or AMD Radeon™ R7 260x with 2GB Video RAM
Processor
Intel® Core™ i5-4460, 2.70GHz or AMD FX™-6300 or better
Additional Notes
Hardware specification target 4K/30FPS. May require reduction in Texture Quality settings or turning Texture streaming to OFF due to high VRAM requirements.

Recommended

OS
WINDOWS® 7, 8, 8.1, 10 (64-BIT Required)
Memory
8 GB RAM
DirectX
Version 11
Storage
8100 MB available space
Graphics
NVIDIA® GeForce® GTX 1060 with 3GB VRAM
Processor
Intel® Core™ i7 3770 3.4GHz or AMD equivalent or better
Additional Notes
Hardware specification target 4K/30FPS.

Reviews & Ratings

No ratings available

Game Info

Developer
Souluted Games
Publisher
My Way Games
Release Date
Dec 12, 2018

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Price History

2026-06-050.46(lowest)

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What platforms is Diastone: Memories available on?

Diastone: Memories is available on PC.

When was Diastone: Memories released?

Diastone: Memories was released on 12 December 2018.

Who developed Diastone: Memories?

Diastone: Memories was developed by Souluted Games and published by My Way Games.