Compare DEVOUR prices across 50+ stores and find the best deal. Developed by Straight Back Games. Published by Straight Back Games. Released on 1/28/2021. Available on PC, Mac. Genres: Indie.

Four friends, one possessed cult leader, and a farmhouse full of goat cages. DEVOUR is the budget co-op horror that punches well above its price tag, as long as you show up with a crew.

I went in expecting another cheap jumpscare mill cynically riding the Phasmophobia wave. What I found instead was a small, focused horror experience from a two-person studio that clearly understood one thing: dread works best when your friends are screaming beside you. DEVOUR was built by Joe Fender and Luke Fanning of Straight Back Games, and the handcraft shows in ways that a bigger team would probably have smoothed away into corporate blandness. The core loop is deceptively simple. You and up to three friends play as former cult members trying to undo a catastrophic ritual. Each map tasks you with locating and completing a specific sacrifice sequence while the primary demon hunts you relentlessly. On the original Farmhouse, that means rounding up goats and burning them at an altar, keys in hand, while Anna stalks every corridor. Each sacrifice makes her faster and angrier, so the back half of every run spirals into raw panic. Your only real tools are a UV flashlight that can stagger her temporarily and destroy lesser fiends, medkits to revive downed teammates, and batteries to keep your light charged on Nightmare mode. There is no fighting back in any meaningful sense. You survive, or you don't. That asymmetry is exactly where the tension lives. The map roster has grown steadily since launch through free updates, adding the Asylum with its rat-themed horrors and possessed inmates, a Japanese inn crawling with body-horror imagery and spider-legged minions, a sprawling Town, the Slaughterhouse, and The Manor for those who wanted a proper haunted house chapter. Each introduces a distinct demon and a different ritual mechanic, which genuinely refreshes the atmosphere even if the underlying gameplay loop stays familiar. Later maps also introduced a twist for downed players on The Town and The Slaughterhouse: instead of crawling helplessly, dead players get banished to a demon dimension and must fight their way back. That change alone added real stakes. A progression system with Cult Ranks, Ritual Tokens, and unlockable Perks adds a thin but welcome layer of meta-growth across sessions. Here is the honest warning: DEVOUR has a shallow ceiling. The positional voice chat is a nice touch, and the environmental audio design is genuinely good at conjuring unease with distant whispers and footsteps. But once the jump scares become familiar, the horror fades into routine, and the maps can feel repetitive to anyone grinding past their first ten or fifteen hours. Solo mode exists but it is a punishing outlier, and the game never pretends otherwise. This is built for a group. The maze-like level design that makes chases thrilling on your first run can become navigation headaches on your fifth. Community sentiment has stayed broadly positive across over twenty thousand Steam reviews, but the ceiling on long-term replayability is real and worth naming plainly. What lingers with me is how confidently this small team committed to a singular, uncompromising mood. The atmospheric audio does more heavy lifting than the visuals ever could, and the escalating difficulty curve gives every run a genuine climax. It is not a long game and it was never meant to be. It knows exactly what it is: a focused horror night with friends, priced like a round of drinks. Kai, Scout Team

DEVOUR
Indie

DEVOUR

Jan 28, 2021Straight Back Games
GamerScout Says

Four friends, one possessed cult leader, and a farmhouse full of goat cages. DEVOUR is the budget co-op horror that punches well above its price tag, as long as you show up with a crew.

PCMac
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About DEVOUR

I went in expecting another cheap jumpscare mill cynically riding the Phasmophobia wave. What I found instead was a small, focused horror experience from a two-person studio that clearly understood one thing: dread works best when your friends are screaming beside you. DEVOUR was built by Joe Fender and Luke Fanning of Straight Back Games, and the handcraft shows in ways that a bigger team would probably have smoothed away into corporate blandness. The core loop is deceptively simple. You and up to three friends play as former cult members trying to undo a catastrophic ritual. Each map tasks you with locating and completing a specific sacrifice sequence while the primary demon hunts you relentlessly. On the original Farmhouse, that means rounding up goats and burning them at an altar, keys in hand, while Anna stalks every corridor. Each sacrifice makes her faster and angrier, so the back half of every run spirals into raw panic. Your only real tools are a UV flashlight that can stagger her temporarily and destroy lesser fiends, medkits to revive downed teammates, and batteries to keep your light charged on Nightmare mode. There is no fighting back in any meaningful sense. You survive, or you don't. That asymmetry is exactly where the tension lives. The map roster has grown steadily since launch through free updates, adding the Asylum with its rat-themed horrors and possessed inmates, a Japanese inn crawling with body-horror imagery and spider-legged minions, a sprawling Town, the Slaughterhouse, and The Manor for those who wanted a proper haunted house chapter. Each introduces a distinct demon and a different ritual mechanic, which genuinely refreshes the atmosphere even if the underlying gameplay loop stays familiar. Later maps also introduced a twist for downed players on The Town and The Slaughterhouse: instead of crawling helplessly, dead players get banished to a demon dimension and must fight their way back. That change alone added real stakes. A progression system with Cult Ranks, Ritual Tokens, and unlockable Perks adds a thin but welcome layer of meta-growth across sessions. Here is the honest warning: DEVOUR has a shallow ceiling. The positional voice chat is a nice touch, and the environmental audio design is genuinely good at conjuring unease with distant whispers and footsteps. But once the jump scares become familiar, the horror fades into routine, and the maps can feel repetitive to anyone grinding past their first ten or fifteen hours. Solo mode exists but it is a punishing outlier, and the game never pretends otherwise. This is built for a group. The maze-like level design that makes chases thrilling on your first run can become navigation headaches on your fifth. Community sentiment has stayed broadly positive across over twenty thousand Steam reviews, but the ceiling on long-term replayability is real and worth naming plainly. What lingers with me is how confidently this small team committed to a singular, uncompromising mood. The atmospheric audio does more heavy lifting than the visuals ever could, and the escalating difficulty curve gives every run a genuine climax. It is not a long game and it was never meant to be. It knows exactly what it is: a focused horror night with friends, priced like a round of drinks. Kai, Scout Team

Tags

singleplayermultiplayercooponline-coopachievementscontroller-supporttrading-cardscloud-savestier:indieEscalating DifficultyPositional Voice ChatRitual MechanicsVR SupportPerk ProgressionFriend-Dependent ExperienceNightmare ModeAsymmetric Horror

System Requirements

Minimum

OS
Windows 10 - 64 bit
Memory
8 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
NVIDIA GTX 970 / AMD Radeon R9 290
Processor
Intel i5 or new-gen i3 / AMD equivalent
VR Support
OpenXR

Recommended

OS
Windows 10 - 64 bit
Memory
16 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
NVIDIA GTX 970 / AMD Radeon R9 290 or greater
Processor
Intel i7 or AMD equivalent (AMD FX 9500+ Series)

Reviews & Ratings

No ratings available

Game Info

Developer
Straight Back Games
Publisher
Straight Back Games
Release Date
Jan 28, 2021

Price Alert

Get notified when the price drops below your target!

Create Alert