
Devoid of Shadows
A scrappy vampire dungeon-crawler with old-school bones and real rough edges, worth a look for anyone who misses the grimy charm of early-2000s action RPGs.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Devoid of Shadows
I went into Devoid of Shadows expecting very little from a tiny indie that almost nobody covers, and I came out with more complicated feelings than I expected. The premise is genuinely atmospheric: you are the crown prince of Galidon, a vampire kingdom, and on the night of your coronation someone tries to have you killed. You escape through a magical painting into the Blood Labyrinth, 21 procedurally generated dungeon floors that spiral deeper into darkness while slowly unspooling the conspiracy above. It is a premise with real pulp energy, and the game does not entirely waste it. The three playable characters, warrior Adelard, rogue Celine, and mage Regard, each carry nineteen unique skills rooted in Blood Power, the central mechanic that ties your progression to what you drain from fallen enemies. Levelling up distributes attribute points you spend on your protagonist's specific traits, while the crafting system back at the castle-hub lets you forge weapons, armour, potions, and combat scrolls across a forge, alchemy lab, library, and carpentry workshop. That hub is reached via the same magical painting that saves your progress, which is a clever little piece of world-logic: your sanctuary is literally a portrait, thin and fragile. When all of those systems click together, there is a pleasing loop here that echoes early Diablo-adjacent dungeon runners from the 2000s, and the guitar-led soundtrack earns its keep by keeping the cold stone atmosphere genuinely tense. The honesty part: this is a bumpy ride. Movement collision has been widely noted as unreliable, with characters snagging on scenery and invisible walls mid-combat. The music system can layer combat tracks over each other when enemy encounters overlap, turning the atmospheric score into an unpleasant cacophony. The localization into English carries visible translation roughness throughout. The developer has a post-launch history that includes both community apologies for mishandling criticism and visible efforts to patch and rework the game, and user sentiment on Steam sits at a mixed 59% from around 192 reviews. That is not a damning number, but it is not reassuring either. Reviewers who warmed to it tend to cite the old-school atmosphere and the crafting depth; those who bounced describe the bugs as crossing from quirky into painful fairly quickly. Where I land: this is the kind of handcrafted oddity that I find interesting precisely because it is unpolished. The Weakness and Talents death-consequence system, where dying feeds back into character development rather than just punishing you, shows genuine design ambition for a project this small. The procedural generation across all 21 floors extends replayability beyond a single run. If you have patience for rough edges on games that clearly have a personality, and if the early-2000s vampire-ARPG aesthetic sounds like your thing rather than a red flag, there is something real here underneath the glitches. If you need clean UI and tight hitboxes, look elsewhere. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP SP3
- Memory
- 4 GB RAM
- DirectX
- Version 9.0c
- Storage
- 8 GB available space
- Graphics
- NVIDIA GeForce 9800 GT ATI or Radeon HD 3870
- Processor
- Intel Core2 Duo 2,5 GHz or analogue
Recommended
- OS
- 64-bit Windows 7, 8 (8.1), 10
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 8 GB available space
- Graphics
- NVIDIA GeForce GTX 770 or ATI Radeon R9 290
- Processor
- Intel Core i7 3,4 GHz or analogue
Community Discussion
Be the first to comment on Devoid of Shadows.
Reviews & Ratings
No ratings available
Game Info
- Developer
- N-Game Studios
- Publisher
- VM Games
- Release Date
- Jul 13, 2017