Compare Devious Dungeon 2 prices across 50+ stores and find the best deal. Developed by Woblyware. Published by Ratalaika Games S.L.. Released on 10/21/2020. Available on PC, Nintendo Switch. Genres: Action, Adventure, Casual, Indie, RPG.

A bite-sized roguelite platformer that scratches the dungeon-crawler itch without demanding your whole evening - just don't expect Dead Cells depth.

I went in expecting a throwaway Ratalaika port and came out having lost a couple of evenings to a game that, at its best, nails one very specific thing: the quiet satisfaction of a tightening feedback loop. You start weak, the castle punishes you for it, you spend your gold at the shop between runs, and you go back in marginally less fragile. It is not a complicated feeling, but Devious Dungeon 2 delivers it consistently enough that you keep telling yourself "one more level." The setup is blunt. Pick one of three classes - Barbarian, Mage, or Rogue - and hurl yourself into a procedurally shuffled castle ruled by a boss called The Summoner. The Barbarian soaks damage and swings slow, the Mage fires ranged bolts and can levitate briefly, and the Rogue doubles-jumps and mixes melee with range. Class choice does colour the run, but the differences are more cosmetic than strategic; each class has its own visible weapon and armour sets, which is a small handcraft touch I genuinely appreciated. Each run pushes you through six worlds - mines, barracks, dungeons, great halls and beyond - each split into five-level sections with a mini-boss gating progress. On death, a checkpoint system lets you restart from the last completed section rather than the very beginning, which keeps frustration at bay in a way that outright permadeath never would. The level-up system is simple but present: kill things, fill the XP bar, drop one point into health, damage, or crit chance. That rhythm of constant small gain is where most of the game's charm lives. Where the cracks show is in longevity and variety. Critics and players across the board flag the same problems: enemy types in later worlds are largely reskinned versions of earlier ones, the soundtrack loops with little variation and will grate after an hour or two, and the procedural generation feels less wild than the word "random" implies - layouts shift, but the rooms start feeling familiar faster than they should. The balance can also spike unexpectedly, particularly for the Mage class if you over-invest in defence early on. The checkpoint system cushions most of this, but there is a wall in the mid-game that turns "fun run" into "obligatory grind" if you have neglected the shop. A full completion sits somewhere around eight to ten hours, which is honest for the price tier, but the back half of that time will feel noticeably thinner than the first. The pixel art is functional, warm in a generic medieval-fantasy way, with enough enemy animation charm to keep things watchable. The sound effects land better than the music - the mage's bolts fizz satisfyingly, weapon swings feel weighted. The mission system (defeat X enemies, hunt a wanted mini-boss for bonus gold) adds light texture without fixing the underlying repetition. Side-quests and a wanted list give you reasons to explore each floor rather than beeline for the portal key, and the hidden treasures reward thoroughness. None of it is deep, but it is assembled with care, and the whole thing has an earnestness that bigger budget productions sometimes sand off in pursuit of polish. If you are a fan of short-session roguelites and you are fine with a game that peaks in its first few worlds then gradually coasts, Devious Dungeon 2 earns its place in a rotation of low-stakes dungeon runs. It is not trying to be Rogue Legacy or Dead Cells, and where it quietly succeeds is in knowing its own lane. Kai, Scout Team

Devious Dungeon 2
ActionAdventureCasualIndieRPG

Devious Dungeon 2

Oct 21, 2020WoblywareRatalaika Games S.L.
GamerScout Says

A bite-sized roguelite platformer that scratches the dungeon-crawler itch without demanding your whole evening - just don't expect Dead Cells depth.

PCNintendo Switch
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About Devious Dungeon 2

I went in expecting a throwaway Ratalaika port and came out having lost a couple of evenings to a game that, at its best, nails one very specific thing: the quiet satisfaction of a tightening feedback loop. You start weak, the castle punishes you for it, you spend your gold at the shop between runs, and you go back in marginally less fragile. It is not a complicated feeling, but Devious Dungeon 2 delivers it consistently enough that you keep telling yourself "one more level." The setup is blunt. Pick one of three classes - Barbarian, Mage, or Rogue - and hurl yourself into a procedurally shuffled castle ruled by a boss called The Summoner. The Barbarian soaks damage and swings slow, the Mage fires ranged bolts and can levitate briefly, and the Rogue doubles-jumps and mixes melee with range. Class choice does colour the run, but the differences are more cosmetic than strategic; each class has its own visible weapon and armour sets, which is a small handcraft touch I genuinely appreciated. Each run pushes you through six worlds - mines, barracks, dungeons, great halls and beyond - each split into five-level sections with a mini-boss gating progress. On death, a checkpoint system lets you restart from the last completed section rather than the very beginning, which keeps frustration at bay in a way that outright permadeath never would. The level-up system is simple but present: kill things, fill the XP bar, drop one point into health, damage, or crit chance. That rhythm of constant small gain is where most of the game's charm lives. Where the cracks show is in longevity and variety. Critics and players across the board flag the same problems: enemy types in later worlds are largely reskinned versions of earlier ones, the soundtrack loops with little variation and will grate after an hour or two, and the procedural generation feels less wild than the word "random" implies - layouts shift, but the rooms start feeling familiar faster than they should. The balance can also spike unexpectedly, particularly for the Mage class if you over-invest in defence early on. The checkpoint system cushions most of this, but there is a wall in the mid-game that turns "fun run" into "obligatory grind" if you have neglected the shop. A full completion sits somewhere around eight to ten hours, which is honest for the price tier, but the back half of that time will feel noticeably thinner than the first. The pixel art is functional, warm in a generic medieval-fantasy way, with enough enemy animation charm to keep things watchable. The sound effects land better than the music - the mage's bolts fizz satisfyingly, weapon swings feel weighted. The mission system (defeat X enemies, hunt a wanted mini-boss for bonus gold) adds light texture without fixing the underlying repetition. Side-quests and a wanted list give you reasons to explore each floor rather than beeline for the portal key, and the hidden treasures reward thoroughness. None of it is deep, but it is assembled with care, and the whole thing has an earnestness that bigger budget productions sometimes sand off in pursuit of polish. If you are a fan of short-session roguelites and you are fine with a game that peaks in its first few worlds then gradually coasts, Devious Dungeon 2 earns its place in a rotation of low-stakes dungeon runs. It is not trying to be Rogue Legacy or Dead Cells, and where it quietly succeeds is in knowing its own lane. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5RogueliteProcedural LevelsClass-BasedCheckpoint SystemHack-and-Slash PlatformerShort SessionsMedieval FantasyAchievement-FriendlyShop Progression

System Requirements

Minimum

OS
Windows 7
Graphics
Anything
Processor
core2duo
Sound Card
Anything
Additional Notes
Gamepad recommended

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Game Info

Developer
Woblyware
Publisher
Ratalaika Games S.L.
Release Date
Oct 21, 2020

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Price History

2026-06-072.17(lowest)

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What platforms is Devious Dungeon 2 available on?

Devious Dungeon 2 is available on PC, Nintendo Switch.

When was Devious Dungeon 2 released?

Devious Dungeon 2 was released on 21 October 2020.

Who developed Devious Dungeon 2?

Devious Dungeon 2 was developed by Woblyware and published by Ratalaika Games S.L..