Compare Devil's Island prices across 50+ stores and find the best deal. Developed by Never Say Never. Published by Never Say Never. Released on 8/24/2023. Available on PC. Genres: Action, Adventure, Indie.

A budget first-person survival game with bigger ideas than its execution can support - honest crafting loops and Anunnaki mythology in the same package, for players who can forgive rough edges.

I went in expecting throwaway shovelware and came out mildly conflicted, which is about the most interesting outcome a sub-dollar indie can produce. Devil's Island is a first-person survival horror set in a post-apocalyptic taiga forest, where you play a mercenary sent to uncover why the world ended. That framing alone is more ambitious than most games at this tier dare to attempt, pulling from ancient mythology - specifically Anunnaki and Serpent lore - to build a narrative spine around what could easily have been a generic zombie romp. It does not fully deliver on that ambition, but the attempt is genuine, and that counts for something. The survival loop is the core of your time here. Hunger, thirst, and health all tick down, and the forest provides raw materials - mushrooms to forage, animals to hunt, meat to cook over fire. Crafting feeds into melee weapons and basic gear. Firearms exist, including a rifle, but community players have noted that ammo scarcity makes melee the more reliable path, with the tactical knife's rapid double-strike arguably outdamaging the gun in sustained encounters. That kind of systemic texture - where the numbers reward experimentation - suggests a designer who thought about feel even if the balancing is imperfect. A hunter-vision mechanic triggered with F highlights nearby food sources, which helps cut through the early foraging confusion without hand-holding too hard. The problems are real and worth naming plainly. Enemy AI is the most cited complaint from the small player base: zombies and other creatures lock onto you and never disengage, and because their pathfinding is rudimentary, they tend to snag on terrain rather than route around it. The UI has been described as unpolished, key rebinding is absent, and the hunger and thirst meters are punishing enough that newcomers can expect early deaths before the systems click. The 3D environment carries a genuine taiga atmosphere - sparse trees, cold open air, a sense of desolation that suits the premise - but character models and weapon animations sit below what most players expect even from small indie releases. Who is this actually for? Honestly, it is for the kind of player who picked up The Forest years ago during its rough Early Access window and found themselves hooked by the idea of something unfinished but sincere. One Steam reviewer noted it felt comparable to that game in spirit. There is a complete, beatable experience here - at least one player reports finishing it in a single long session - which matters more than it sounds for a budget title where many competitors simply loop without resolution. The Anunnaki-and-religion narrative thread is strange and earnest in equal measure, and if you are drawn to games that reach for cosmic mythology on a shoestring, Devil's Island scratches that specific itch better than its review score suggests. Kai, Scout Team

Devil's Island
ActionAdventureIndie

Devil's Island

Aug 24, 2023Never Say Never
GamerScout Says

A budget first-person survival game with bigger ideas than its execution can support - honest crafting loops and Anunnaki mythology in the same package, for players who can forgive rough edges.

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Screenshots & Media

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About Devil's Island

I went in expecting throwaway shovelware and came out mildly conflicted, which is about the most interesting outcome a sub-dollar indie can produce. Devil's Island is a first-person survival horror set in a post-apocalyptic taiga forest, where you play a mercenary sent to uncover why the world ended. That framing alone is more ambitious than most games at this tier dare to attempt, pulling from ancient mythology - specifically Anunnaki and Serpent lore - to build a narrative spine around what could easily have been a generic zombie romp. It does not fully deliver on that ambition, but the attempt is genuine, and that counts for something. The survival loop is the core of your time here. Hunger, thirst, and health all tick down, and the forest provides raw materials - mushrooms to forage, animals to hunt, meat to cook over fire. Crafting feeds into melee weapons and basic gear. Firearms exist, including a rifle, but community players have noted that ammo scarcity makes melee the more reliable path, with the tactical knife's rapid double-strike arguably outdamaging the gun in sustained encounters. That kind of systemic texture - where the numbers reward experimentation - suggests a designer who thought about feel even if the balancing is imperfect. A hunter-vision mechanic triggered with F highlights nearby food sources, which helps cut through the early foraging confusion without hand-holding too hard. The problems are real and worth naming plainly. Enemy AI is the most cited complaint from the small player base: zombies and other creatures lock onto you and never disengage, and because their pathfinding is rudimentary, they tend to snag on terrain rather than route around it. The UI has been described as unpolished, key rebinding is absent, and the hunger and thirst meters are punishing enough that newcomers can expect early deaths before the systems click. The 3D environment carries a genuine taiga atmosphere - sparse trees, cold open air, a sense of desolation that suits the premise - but character models and weapon animations sit below what most players expect even from small indie releases. Who is this actually for? Honestly, it is for the kind of player who picked up The Forest years ago during its rough Early Access window and found themselves hooked by the idea of something unfinished but sincere. One Steam reviewer noted it felt comparable to that game in spirit. There is a complete, beatable experience here - at least one player reports finishing it in a single long session - which matters more than it sounds for a budget title where many competitors simply loop without resolution. The Anunnaki-and-religion narrative thread is strange and earnest in equal measure, and if you are drawn to games that reach for cosmic mythology on a shoestring, Devil's Island scratches that specific itch better than its review score suggests. Kai, Scout Team

Tags

singleplayertier:sub-5Anunnaki LorePunishing SurvivalMelee-First CombatHunter VisionSingle-Session CompletableBudget HorrorTaiga SettingMercenary Narrative

System Requirements

Minimum

OS
Windows 7 64Bit, Windows 8 64Bit, Windows 10 64Bit
Memory
10 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
GeForce GTX 970 4GB VRAM
Processor
Intel Core i5-6400
Sound Card
DirectX compatible

Recommended

OS
Windows 7 64Bit, Windows 8 64Bit, Windows 10 64Bit
Memory
16 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
GeForce RTX 3060 Ti 8GB
Processor
Intel Core i5-6600K
Sound Card
DirectX compatible

Reviews & Ratings

No ratings available

Game Info

Developer
Never Say Never
Publisher
Never Say Never
Release Date
Aug 24, 2023

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