Compare Devil's Dare 悪魔の挑戦 prices across 50+ stores and find the best deal. Developed by Secret Base. Published by Secret Base. Released on 10/21/2014. Available on PC, Mac, Linux. Genres: Action, Adventure, Casual, Indie.

Permadeath in a beat-em-up sounds punishing until you land your first massacre fatality and pocket the cash. Devil's Dare earns every retry it demands.

I have a soft spot for the games that nobody asked for but somehow needed to exist, and Devil's Dare from Singaporean indie studio Secret Base is exactly that kind of game. It is a side-scrolling brawler built around four stages you can tackle in any order, a chiptune soundtrack that sounds ripped from a mid-90s Capcom arcade cabinet, and a cast of characters that are thinly veiled love letters to Golden Axe, Final Fantasy, The Legend of Zelda, and Teenage Mutant Ninja Turtles. The pixel art is restrained on color, almost monochrome in stretches, but the animation holds up and the enemy designs, ranging from classic zombies to Jason Voorhees lurking around a level literally called Crystal Lake Camp, carry a deadpan humor that lands more often than it should. The mechanical hook is where Devil's Dare gets interesting and where it earns its mixed reception in equal measure. There is no XP bar, no level-up screen, no grinding. Instead, every kill earns cash. Cash buys upgrades between waves, pays for a revive when you go down, or stockpiles toward your final score. Executing a special-move fatality on a downed enemy earns a bonus payout, and if you manage to chain a fatality across three or more enemies at once the game calls it a massacre and throws a health pickup into the bargain. That interplay between your special meter and the economy is genuinely thoughtful. Use your special bar too freely and you lose the breakout attack that rescues you when a crowd pins you to a wall. Hoard it and you leave cash on the table. It is a quiet little tension that keeps runs from feeling mechanical. The stage selection adds a second layer. The four levels grow longer and their bosses grow stronger depending on which order you pick them. Clear the Sewer first and it is a short sprint with a manageable boss. Leave it for last and it balloons into a multi-part gauntlet with a boss that has been buffing in the background the entire run. It is a clever piece of design that rewards players who think about sequencing rather than just mashing forward. The dynamic difficulty also scales enemy count and toughness when you add players locally, which makes four-player chaos feel genuinely harder and not just louder. There are real cracks to acknowledge. The Steam community has flagged persistent bugs around money-based perks, and the developer has been quiet on patches for years. There is no online multiplayer and Secret Base stated early on that online play was never in their plans, which stings for anyone without a couch crew. Solo runs are absolutely viable but the game's personality comes alive with company. The runtime is short enough that some players will feel the sting of reaching the credits and finding the content well dry. A good ending requires paying a specific in-game toll after beating night ten to unlock two additional stages, which is a fun secret but an oddly gated one. For the right player, specifically someone who grew up watching the quarters disappear into Final Fight or Streets of Rage and who wants that sensation without an ELO-ladder attached, Devil's Dare scratches a specific itch with craft and affection. It does not overstay its welcome. The soundtrack, appropriately arcade-era chiptune, wraps the whole thing in a sound that feels genuinely handmade rather than assembled. Bugs and the absence of online play are real friction points that knock it down a tier from where it could have sat. But as a small-team tribute to a genre that rarely gets this kind of focused attention, it holds. Kai, Scout Team

Devil's Dare 悪魔の挑戦
ActionAdventureCasualIndie

Devil's Dare 悪魔の挑戦

Oct 21, 2014Secret Base
GamerScout Says

Permadeath in a beat-em-up sounds punishing until you land your first massacre fatality and pocket the cash. Devil's Dare earns every retry it demands.

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About Devil's Dare 悪魔の挑戦

I have a soft spot for the games that nobody asked for but somehow needed to exist, and Devil's Dare from Singaporean indie studio Secret Base is exactly that kind of game. It is a side-scrolling brawler built around four stages you can tackle in any order, a chiptune soundtrack that sounds ripped from a mid-90s Capcom arcade cabinet, and a cast of characters that are thinly veiled love letters to Golden Axe, Final Fantasy, The Legend of Zelda, and Teenage Mutant Ninja Turtles. The pixel art is restrained on color, almost monochrome in stretches, but the animation holds up and the enemy designs, ranging from classic zombies to Jason Voorhees lurking around a level literally called Crystal Lake Camp, carry a deadpan humor that lands more often than it should. The mechanical hook is where Devil's Dare gets interesting and where it earns its mixed reception in equal measure. There is no XP bar, no level-up screen, no grinding. Instead, every kill earns cash. Cash buys upgrades between waves, pays for a revive when you go down, or stockpiles toward your final score. Executing a special-move fatality on a downed enemy earns a bonus payout, and if you manage to chain a fatality across three or more enemies at once the game calls it a massacre and throws a health pickup into the bargain. That interplay between your special meter and the economy is genuinely thoughtful. Use your special bar too freely and you lose the breakout attack that rescues you when a crowd pins you to a wall. Hoard it and you leave cash on the table. It is a quiet little tension that keeps runs from feeling mechanical. The stage selection adds a second layer. The four levels grow longer and their bosses grow stronger depending on which order you pick them. Clear the Sewer first and it is a short sprint with a manageable boss. Leave it for last and it balloons into a multi-part gauntlet with a boss that has been buffing in the background the entire run. It is a clever piece of design that rewards players who think about sequencing rather than just mashing forward. The dynamic difficulty also scales enemy count and toughness when you add players locally, which makes four-player chaos feel genuinely harder and not just louder. There are real cracks to acknowledge. The Steam community has flagged persistent bugs around money-based perks, and the developer has been quiet on patches for years. There is no online multiplayer and Secret Base stated early on that online play was never in their plans, which stings for anyone without a couch crew. Solo runs are absolutely viable but the game's personality comes alive with company. The runtime is short enough that some players will feel the sting of reaching the credits and finding the content well dry. A good ending requires paying a specific in-game toll after beating night ten to unlock two additional stages, which is a fun secret but an oddly gated one. For the right player, specifically someone who grew up watching the quarters disappear into Final Fight or Streets of Rage and who wants that sensation without an ELO-ladder attached, Devil's Dare scratches a specific itch with craft and affection. It does not overstay its welcome. The soundtrack, appropriately arcade-era chiptune, wraps the whole thing in a sound that feels genuinely handmade rather than assembled. Bugs and the absence of online play are real friction points that knock it down a tier from where it could have sat. But as a small-team tribute to a genre that rarely gets this kind of focused attention, it holds. Kai, Scout Team

Tags

singleplayermultiplayerlocal-coopachievementstrading-cardstier:sub-5PermadeathFatality SystemStage Order MattersDynamic Difficulty ScalingChiptune SoundtrackHorror Parody4-Player Couch Co-opScore-Attack

System Requirements

Minimum

OS
Windows XP Service Pack 3
Memory
2 GB RAM
Storage
700 MB available space
Graphics
NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
Processor
1.7 GHz Dual Core
Sound Card
DirectX Compatible Sound Card
Additional Notes
Someuser may require Microsoft Visual C++ 2010 Redistributable Package in order to run.

Recommended

OS
Windows 7
Memory
3 GB RAM
Storage
800 MB available space
Graphics
NVIDIA GeForce GTX 460, AMD Radeon HD 6850
Processor
Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
Sound Card
DirectX Compatible Sound Card
Additional Notes
Some users may require Microsoft Visual C++ 2010 Redistributable Package in order to run.

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Game Info

Developer
Secret Base
Publisher
Secret Base
Release Date
Oct 21, 2014

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What platforms is Devil's Dare 悪魔の挑戦 available on?

Devil's Dare 悪魔の挑戦 is available on PC, Mac, Linux.

When was Devil's Dare 悪魔の挑戦 released?

Devil's Dare 悪魔の挑戦 was released on 21 October 2014.

Who developed Devil's Dare 悪魔の挑戦?

Devil's Dare 悪魔の挑戦 was developed by Secret Base.