Detention
A quiet, suffocating horror game set in martial-law Taiwan that uses folklore and guilt as its primary weapons. Short, precise, and hard to shake.
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About Detention
Detention is a side-scrolling psychological horror adventure from RedCandleGames, set in 1960s Taiwan during the White Terror period of martial law. You move through an abandoned mountain high school alongside two students, and the game wastes no time making you feel the weight of that era pressing down on every hallway and locked classroom door. It is not a jump-scare machine. It is closer to a slow bleed, the kind that you only notice when you look down. The visual language here is doing serious work. RedCandleGames built something that sits between ink-wash painting and degraded celluloid, all muted earth tones and phosphorescent red accents. The environment borrows from Taiwanese Buddhist and Taoist iconography, and the creature designs root themselves in local mythology rather than the usual Western horror shorthand. That specificity matters enormously. The monsters feel like they belong to this place, this history, this particular shape of dread. When the game asks you to close your eyes and hold your breath to avoid a spirit, that mechanic lands because the world has already convinced you that these rules are real. The puzzle design is modest, nothing that will leave you stuck for long, and some players will find the interaction systems a little bare. That is a fair note. Detention is roughly two to four hours long on a first playthrough, and it is built more like a short story than an open system. The pacing does front-load some slow exploration, but the back half of the game earns every quiet minute you spent in those early corridors. The story itself carries a genuinely painful emotional core that connects the supernatural framework to real historical trauma without ever feeling exploitative or heavy-handed. It respects the player enough to let realizations arrive on their own. The soundtrack by Wardrobe, distributed in spare piano lines and dissonant ambience, does the exact kind of work a horror score should do: it makes silence feel dangerous. There are moments where the audio design alone is responsible for your pulse going up. On headphones in a dark room, this game operates at a frequency that is hard to describe without sounding theatrical, but the 96% Steam approval rating suggests plenty of people found the same frequency. Who is this for? People who want horror that lingers emotionally rather than mechanically. Fans of games like Yomawari or Ib, players who care about cultural specificity in their horror settings, or anyone who has ever wanted a game to feel like a ghost story told by someone who actually knew the ghost. If you need heavy gameplay systems or length to feel satisfied, Detention will feel slight. But if a six-hour game that knows exactly when to end sounds appealing rather than limiting, this is a small and serious piece of work from a developer that clearly understood what they were making. Kai, Scout Team
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Game Info
- Developer
- RedCandleGames
- Publisher
- AGM PLAYISM
- Release Date
- Jan 12, 2017
