Compare DETECTIVE - Rainy night prices across 50+ stores and find the best deal. Developed by k148 Game Studio. Published by JanduSoft. Released on 12/4/2025. Available on PC. Genres: Adventure, Indie, Simulation.

Grab a real notepad before you launch this one, because the game itself won't hold your hand through seven suspects and five increasingly grim days at a rain-soaked motel. Short, atmospheric, and honest about what it is.

My instinct with any deduction game is to clock how much the system trusts me to actually think. DETECTIVE - Rainy Night lands somewhere in the middle: it tells you to keep a notepad nearby, and that advice is sincere, since the in-game notebook tracks room assignments and basic facts but does not flag contradictions or highlight key testimony for you. When a detail from day one connects to something ugly on day four, you either caught it or you didn't. That is genuinely the strongest design choice here, and it is enough to separate this from the wave of walking sims that slap the word 'detective' on their store page. The setup is a locked-room scenario with real bones to it. Officer Iker Carmona checks into the Holiday Motel mid-investigation, the power dies, every vehicle goes dead, a storm rolls in, and suddenly seven strangers with mismatched stories are trapped together. The game structures this across 12 chapters spread over five in-game days, each chapter running roughly ten minutes, so the whole runtime lands somewhere around two hours. Reviewers have flagged that accurately. That runtime is not a flaw if you treat this like a bottle-episode thriller rather than an open investigation sandbox. The five-day structure does create a decent escalation curve: early chapters are largely about interviewing guests and doing mundane tasks like distributing food rations, while later chapters introduce a hidden-button room puzzle and a final checklist that forces you to commit to what you actually believe happened. The checklist finale is the most satisfying mechanical moment in the game. The problems are real and worth stating plainly. First, the balance tilts heavily toward fetch objectives and linear task-following for most of the runtime. Critics across multiple outlets noted that the name promises active deduction but delivers something closer to a guided narrative with light puzzle dressing. The localization is uneven in places, and there is no voice acting, so the quality of written dialogue carries more weight than the budget fully supports. Character models read as notably rough even by indie standards, though the motel itself, perpetually damp and cramped, does build a credible sense of claustrophobia. The sound design leans on environmental rain and unsettling audio cues rather than jump scares, which is the right call. There are also a handful of world-building glitches, including visible suburban geometry around a motel supposedly in the middle of nowhere, which undercuts the atmosphere the writing is working hard to sell. The developers disclosed that a small number of in-game images use AI generation, worth knowing before you buy. For strategy and sim players wandering into narrative-adjacent territory, the question is whether the deduction loop is tight enough to justify the session. Honestly, it is modest. If you want the puzzle density of Return of the Obra Dinn or the systemic interrogation of Disco Elysium, walk on. But if you want a focused single-evening experience that respects your memory, asks you to cross-reference testimony, and delivers a premise that earns its psychological horror label by the final chapter, this punches close to its weight class for a solo indie release. Steam users sit at roughly 72 percent positive across a small sample, which tracks with the mixed-but-leaning-okay critical reception. The series has been improving entry by entry, and this one is reportedly a meaningful step forward from the previous installments. Diego, Scout Team

DETECTIVE - Rainy night
AdventureIndieSimulation

DETECTIVE - Rainy night

Dec 4, 2025k148 Game StudioJanduSoft
GamerScout Says

Grab a real notepad before you launch this one, because the game itself won't hold your hand through seven suspects and five increasingly grim days at a rain-soaked motel. Short, atmospheric, and honest about what it is.

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About DETECTIVE - Rainy night

My instinct with any deduction game is to clock how much the system trusts me to actually think. DETECTIVE - Rainy Night lands somewhere in the middle: it tells you to keep a notepad nearby, and that advice is sincere, since the in-game notebook tracks room assignments and basic facts but does not flag contradictions or highlight key testimony for you. When a detail from day one connects to something ugly on day four, you either caught it or you didn't. That is genuinely the strongest design choice here, and it is enough to separate this from the wave of walking sims that slap the word 'detective' on their store page. The setup is a locked-room scenario with real bones to it. Officer Iker Carmona checks into the Holiday Motel mid-investigation, the power dies, every vehicle goes dead, a storm rolls in, and suddenly seven strangers with mismatched stories are trapped together. The game structures this across 12 chapters spread over five in-game days, each chapter running roughly ten minutes, so the whole runtime lands somewhere around two hours. Reviewers have flagged that accurately. That runtime is not a flaw if you treat this like a bottle-episode thriller rather than an open investigation sandbox. The five-day structure does create a decent escalation curve: early chapters are largely about interviewing guests and doing mundane tasks like distributing food rations, while later chapters introduce a hidden-button room puzzle and a final checklist that forces you to commit to what you actually believe happened. The checklist finale is the most satisfying mechanical moment in the game. The problems are real and worth stating plainly. First, the balance tilts heavily toward fetch objectives and linear task-following for most of the runtime. Critics across multiple outlets noted that the name promises active deduction but delivers something closer to a guided narrative with light puzzle dressing. The localization is uneven in places, and there is no voice acting, so the quality of written dialogue carries more weight than the budget fully supports. Character models read as notably rough even by indie standards, though the motel itself, perpetually damp and cramped, does build a credible sense of claustrophobia. The sound design leans on environmental rain and unsettling audio cues rather than jump scares, which is the right call. There are also a handful of world-building glitches, including visible suburban geometry around a motel supposedly in the middle of nowhere, which undercuts the atmosphere the writing is working hard to sell. The developers disclosed that a small number of in-game images use AI generation, worth knowing before you buy. For strategy and sim players wandering into narrative-adjacent territory, the question is whether the deduction loop is tight enough to justify the session. Honestly, it is modest. If you want the puzzle density of Return of the Obra Dinn or the systemic interrogation of Disco Elysium, walk on. But if you want a focused single-evening experience that respects your memory, asks you to cross-reference testimony, and delivers a premise that earns its psychological horror label by the final chapter, this punches close to its weight class for a solo indie release. Steam users sit at roughly 72 percent positive across a small sample, which tracks with the mixed-but-leaning-okay critical reception. The series has been improving entry by entry, and this one is reportedly a meaningful step forward from the previous installments. Diego, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:indieLocked-Room MysteryNarrative HorrorDeduction-LightSingle-SessionBottle-Episode HorrorNo Voice ActingMemory-Based PuzzlesSolo Dev

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7 64-bit or Mac OS X 10.9.2 or later
Graphics
NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
Processor
Quad-core Intel or AMD processor, 2.5 GHz or faster

Recommended

OS
Windows 10 64-bit
Graphics
NVIDIA GTX 970 / AMD Radeon R9 290
Processor
Quad-core Intel or AMD, 2.5 GHz or faster

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Game Info

Developer
k148 Game Studio
Publisher
JanduSoft
Release Date
Dec 4, 2025

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DETECTIVE - Rainy night is available on PC.

When was DETECTIVE - Rainy night released?

DETECTIVE - Rainy night was released on 4 December 2025.

Who developed DETECTIVE - Rainy night?

DETECTIVE - Rainy night was developed by k148 Game Studio and published by JanduSoft.