Compare Detective Di: The Silk Rose Murders prices across 50+ stores and find the best deal. Developed by Nupixo Games. Published by Nupixo Games. Released on 5/1/2019. Available on PC, Mac. Genres: Adventure, Indie. Metacritic score: 80/100.

A four-chapter murder mystery set in Tang Dynasty China that earns its Metacritic 80 the old-fashioned way: a story that pulls harder with every chapter, pixel art that knows exactly how much to show, and a soundtrack that quietly owns the room.

I came to this one expecting a competent little point-and-click curiosity and finished it genuinely wishing there were more. Nupixo Games, a small Canadian studio, built something here that most genre veterans can only gesture toward: a mystery where the plot actually accelerates. The story opens with a diplomat's murder at a political compound, then expands into the capital city of Chang'an, where newly appointed magistrate Di Renjie is tasked by Empress Wu Zetian herself to find a serial killer leaving silk roses at crime scenes. The backdrop of Wu Zetian's politically volatile reign gives the whole thing a weight that generic murder-mystery setups never quite manage. Themes of gender, power, and loyalty run through the dialogue without ever feeling pasted on. The core loop is classic point-and-click: examine objects, gather clues using the inventory, talk to suspects and witnesses, pick up on color-coded dialogue options to track who said what. What makes the loop feel fresh is the deduction board and crime reenactment system. Once you've gathered enough evidence at a scene, the game triggers a flashback reconstruction where Di walks an NPC through what happened, and you choose the correct sequence of deductions. It is a direct descendant of the Sherlock Holmes: Crimes and Punishments reconstruction sequences, and it works well here because the evidence you assembled yourself feels like your own logic being confirmed rather than the game doing the thinking for you. Later chapter puzzles get genuinely inventive - expect riddle-based wordplay, environmental logic puzzles, and a weiqi-adjacent challenge that rewards anyone who actually read the room - though a handful of later puzzles lean on vague information that nudges you toward trial-and-error rather than deduction. A minor but real frustration. The pixel art sits in an interesting zone: minimalist by necessity but deliberate in effect. Characters lack fully detailed faces, which sounds like a limitation but actually builds a specific mood - something liminal, like reading a historical novel where you fill in the faces yourself. The over 45 locations spanning Chang'an are pixel-painted individually and hold up, though anyone hoping the setting's visual richness would translate into something more detailed may feel the gap between ambition and resolution. The soundtrack carries more weight than you might expect from a small indie release. It is era-appropriate without leaning on obvious instrumentation tropes, and during the tensest interrogation and reveal scenes it genuinely elevates what is happening on screen. A few tracks loop a little too insistently in quieter stretches, but the overall soundscape is one of the game's most underappreciated assets. The honest caveats: this is a linear game. Dialogue choices exist and let you shade Di's personality toward dutiful or insolent, but they do not fork the narrative. The illusion of agency is well-maintained throughout, but players who want meaningful branching should look elsewhere. The runtime, roughly four to five hours depending on how much you explore, will feel short to some and exactly right to others. I fall in the second camp. The game knows when it is done and ends cleanly, which is a discipline a lot of longer games could learn from. The English translation has occasional roughness that reviewers flagged at launch - nothing that breaks comprehension, but it surfaces a few times in secondary NPC dialogue. For anyone who gravitates toward historical settings that games rarely visit, or who wants a tightly crafted mystery that respects your ability to follow a plot, this is a small release that punches well above its footprint. It is also worth noting that the game was later fully localized into Chinese with hand-written calligraphy for in-game objects - a detail that says something about how much care went into the original artifact. Kai, Scout Team

Detective Di: The Silk Rose Murders
AdventureIndie

Detective Di: The Silk Rose Murders

May 1, 2019Nupixo Games
GamerScout Says

A four-chapter murder mystery set in Tang Dynasty China that earns its Metacritic 80 the old-fashioned way: a story that pulls harder with every chapter, pixel art that knows exactly how much to show, and a soundtrack that quietly owns the room.

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About Detective Di: The Silk Rose Murders

I came to this one expecting a competent little point-and-click curiosity and finished it genuinely wishing there were more. Nupixo Games, a small Canadian studio, built something here that most genre veterans can only gesture toward: a mystery where the plot actually accelerates. The story opens with a diplomat's murder at a political compound, then expands into the capital city of Chang'an, where newly appointed magistrate Di Renjie is tasked by Empress Wu Zetian herself to find a serial killer leaving silk roses at crime scenes. The backdrop of Wu Zetian's politically volatile reign gives the whole thing a weight that generic murder-mystery setups never quite manage. Themes of gender, power, and loyalty run through the dialogue without ever feeling pasted on. The core loop is classic point-and-click: examine objects, gather clues using the inventory, talk to suspects and witnesses, pick up on color-coded dialogue options to track who said what. What makes the loop feel fresh is the deduction board and crime reenactment system. Once you've gathered enough evidence at a scene, the game triggers a flashback reconstruction where Di walks an NPC through what happened, and you choose the correct sequence of deductions. It is a direct descendant of the Sherlock Holmes: Crimes and Punishments reconstruction sequences, and it works well here because the evidence you assembled yourself feels like your own logic being confirmed rather than the game doing the thinking for you. Later chapter puzzles get genuinely inventive - expect riddle-based wordplay, environmental logic puzzles, and a weiqi-adjacent challenge that rewards anyone who actually read the room - though a handful of later puzzles lean on vague information that nudges you toward trial-and-error rather than deduction. A minor but real frustration. The pixel art sits in an interesting zone: minimalist by necessity but deliberate in effect. Characters lack fully detailed faces, which sounds like a limitation but actually builds a specific mood - something liminal, like reading a historical novel where you fill in the faces yourself. The over 45 locations spanning Chang'an are pixel-painted individually and hold up, though anyone hoping the setting's visual richness would translate into something more detailed may feel the gap between ambition and resolution. The soundtrack carries more weight than you might expect from a small indie release. It is era-appropriate without leaning on obvious instrumentation tropes, and during the tensest interrogation and reveal scenes it genuinely elevates what is happening on screen. A few tracks loop a little too insistently in quieter stretches, but the overall soundscape is one of the game's most underappreciated assets. The honest caveats: this is a linear game. Dialogue choices exist and let you shade Di's personality toward dutiful or insolent, but they do not fork the narrative. The illusion of agency is well-maintained throughout, but players who want meaningful branching should look elsewhere. The runtime, roughly four to five hours depending on how much you explore, will feel short to some and exactly right to others. I fall in the second camp. The game knows when it is done and ends cleanly, which is a discipline a lot of longer games could learn from. The English translation has occasional roughness that reviewers flagged at launch - nothing that breaks comprehension, but it surfaces a few times in secondary NPC dialogue. For anyone who gravitates toward historical settings that games rarely visit, or who wants a tightly crafted mystery that respects your ability to follow a plot, this is a small release that punches well above its footprint. It is also worth noting that the game was later fully localized into Chinese with hand-written calligraphy for in-game objects - a detail that says something about how much care went into the original artifact. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:aaaCrime ReenactmentDeduction BoardHistorical SettingTang DynastyLucasArts-stylePolitical MysteryEvidence CollectionShort CompletableDialogue Investigation

Steam Deck & Linux

Steam Deck PlayableProtonDB Gold

Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 8 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 SP1 or later
Memory
2 GB RAM
Storage
500 MB available space
Processor
2.0 GHz
Sound Card
All DirectX-compatible sound cards

Community Discussion

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Reviews & Ratings

Metacritic
80

Game Info

Developer
Nupixo Games
Publisher
Nupixo Games
Release Date
May 1, 2019

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Detective Di: The Silk Rose Murders is available on PC, Mac.

When was Detective Di: The Silk Rose Murders released?

Detective Di: The Silk Rose Murders was released on 1 May 2019.

Who developed Detective Di: The Silk Rose Murders?

Detective Di: The Silk Rose Murders was developed by Nupixo Games.

Is Detective Di: The Silk Rose Murders worth buying?

Detective Di: The Silk Rose Murders holds a Metacritic score of 80/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.