Destiny 2 Legendary Edition
Three expansions bundled together sounds like a great deal until you realize Bungie's content vaulting habit means parts of what you're buying have a shorter shelf life than you'd expect.
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About Destiny 2 Legendary Edition
I've watched enough live-service games wither and die to know a warning sign when I see one, and Destiny 2's content vaulting policy is the kind of thing that should make any economy-aware player pause before handing over money for this bundle. The Legendary Edition packages three expansions together: Forsaken, Shadowkeep, and Beyond Light. On paper that looks substantial. In practice, the value equation is more complicated than the product listing suggests, and that tension is exactly what this review is about. Forsaken remains the standout piece of this collection by a clear margin. It reintroduced random weapon rolls after a year of static loot that made every duplicate feel pointless, introduced the Gambit mode that mixes PvE horde play with PvP invasion mechanics, added the Last Wish raid and the Shattered Throne dungeon, and delivered a revenge-driven campaign built around the loss of Cayde-6 that actually had narrative stakes. If you care about Destiny 2's lore and want a campaign that earns its runtime, Forsaken is why this bundle exists. Shadowkeep is the weaker link: its Moon-set campaign is widely considered one of the thinner expansion offerings Bungie has produced, leaning heavily on Nightmare Hunt busywork to pad the runtime, though the Pit of Heresy dungeon is legitimately good and Eris Morn's storyline rewards lore readers. Beyond Light lands somewhere in between: the Europa setting is visually strong, the Stasis subclass introduced a genuinely new damage type for Hunters, Titans, and Warlocks, and the Deep Stone Crypt raid is among the best the franchise has produced. But Beyond Light also arrived alongside one of the most damaging decisions Bungie has made, which was the gear sunsetting system that rendered a significant portion of previously earned loot obsolete. That was partially walked back later, but the damage to player trust lingered. Here is the practical problem that any new buyer needs to sit with. Bungie operates what they call the Destiny Content Vault, a rotating system that periodically removes paid content from active availability. Activities, destinations, and exotic quests tied to older expansions can disappear without refunds. Players who paid for Forsaken and Shadowkeep content at launch have watched pieces of it vanish. The loot that drops from surviving Forsaken and Shadowkeep activities has, at various points, been subject to power caps that made it irrelevant for current endgame play. For a game built entirely around the chase of better gear, that is a structural problem that no amount of campaign storytelling fully compensates for. If you are a returning player who already ran these raids on launch week, this bundle has very little new to offer you. Who actually gets value here? Solo PvE players who have never touched any of these three expansions and want a substantial chunk of campaign content to work through before committing to newer releases. The Forsaken campaign in particular holds up as a piece of authored Destiny storytelling. Gambit fans will find the mode still populated enough to get matches. Raid enthusiasts who missed Deep Stone Crypt the first time around have a genuine reason to care. But if you are a player who bounced off Destiny 2's free tier and is hoping this bundle will fix the new-player experience, manage expectations: the moment you finish these campaigns, the seasonal live-service treadmill that defines what Destiny 2 actually is will still be waiting, and keeping up with that costs additional money beyond what this bundle covers. I've seen Wildstar, I've seen Anthem, I've seen the original Destiny server: any live-service that treats past content as a liability rather than an asset eventually pays for that decision in player trust. Destiny 2 is still running, which counts for something, but this bundle is a snapshot of an older version of that game, not a ticket to its present. Yuki, Scout Team
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Game Info
- Developer
- Bungie
- Publisher
- Activision
- Release Date
- Oct 1, 2019
