Compare Demon's Rise - Lords of Chaos prices across 50+ stores and find the best deal. Developed by Wave Light Games Inc.. Published by Wave Light Games Inc.. Released on 4/24/2018. Available on PC. Genres: Violent, Gore, Action, Indie, RPG, Strategy.

Playing the villain in a 40-hour tactical RPG for under seven dollars sounds like a trick. The morale system and cover mechanics say otherwise.

I've spent enough time with grid-based tactical RPGs to spot the ones that fold under pressure around hour ten. Demon's Rise - Lords of Chaos surprised me by doing the opposite: the mid-campaign maps are where its systems finally click into something worth your attention. The pitch is simple but effective. You command a six-unit warband of dark-side characters, not the usual paladin-and-elf lineup. We're talking chaos warriors, vampire knights, ogres, trolls, blood shamans, necromancers, and stranger things besides, including what reviewers have affectionately called a mind-controlling octopus sorcerer. The evil-faction framing isn't just aesthetic. Many of the abilities here carry genuine risk, with powers that can backfire or require sacrificing an ally to trigger, which adds a layer of resource tension you rarely see at this price tier. The two mechanics that separate Lords of Chaos from generic tile-pushers are the cover system and the morale system. Cover is mandatory on harder content, not optional padding. The morale system is more interesting still: isolated units panic and become liabilities, while units that are winning their engagements get combat bonuses. That means you're simultaneously trying to keep your own warband tight and coherent while looking for ways to peel enemy units away from their group and watch them crumble. Positioning decisions ripple. A bad move on turn two can leave a flank exposed three turns later, and the game will punish you for it. The campaign stretches past forty hours with side missions expanding that further, and there are no level caps. You can replay any completed mission at higher difficulty for more loot, which handles replayability without requiring a new playthrough. The loot pool is deep, with thousands of items carrying individual stat profiles and background lore text. Min-maxers will find plenty to chase. The gods' favor mechanic, earned through battlefield conduct and purchasable at your camp hub, feeds into special combat powers that can genuinely swing tough encounters. Recruiting a temporary demon ally to field a seventh unit is a nice pressure valve on particularly brutal maps. Here's where I have to be honest with you. This is a Wave Light Games title that started life on mobile, and it shows. The UI is clunky. The camera is not your friend. The tutorials are thin enough that early confusion about how armor absorption interacts with damage reduction is almost a rite of passage, based on community discussions. Scenario design and class variety are the genuine strengths here; visual polish and interface ergonomics are not. Some reviewers who came from the predecessor, War for the Deep, found the class roster a bit narrower and character build paths slightly more constrained. That's a fair call. But the tradeoff is less roster redundancy and tighter scenario design overall. The Steam rating sits at Very Positive across 142 user reviews, which for a budget indie tactical RPG with this much content depth is a reasonable signal of what you're getting. If you treat this as a tactics puzzle game with RPG progression bolted on, rather than expecting the production values of a mid-tier studio release, the value proposition holds up. Strategy and tactics players who want to think about formation, unit synergy, and resource management across a long campaign will find more to work with here than the price implies. New players to the genre should know the onboarding is rough, but the systems themselves are learnable with patience. Diego, Scout Team

Demon's Rise - Lords of Chaos
ViolentGoreActionIndieRPGStrategy

Demon's Rise - Lords of Chaos

Apr 24, 2018Wave Light Games Inc.
GamerScout Says

Playing the villain in a 40-hour tactical RPG for under seven dollars sounds like a trick. The morale system and cover mechanics say otherwise.

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About Demon's Rise - Lords of Chaos

I've spent enough time with grid-based tactical RPGs to spot the ones that fold under pressure around hour ten. Demon's Rise - Lords of Chaos surprised me by doing the opposite: the mid-campaign maps are where its systems finally click into something worth your attention. The pitch is simple but effective. You command a six-unit warband of dark-side characters, not the usual paladin-and-elf lineup. We're talking chaos warriors, vampire knights, ogres, trolls, blood shamans, necromancers, and stranger things besides, including what reviewers have affectionately called a mind-controlling octopus sorcerer. The evil-faction framing isn't just aesthetic. Many of the abilities here carry genuine risk, with powers that can backfire or require sacrificing an ally to trigger, which adds a layer of resource tension you rarely see at this price tier. The two mechanics that separate Lords of Chaos from generic tile-pushers are the cover system and the morale system. Cover is mandatory on harder content, not optional padding. The morale system is more interesting still: isolated units panic and become liabilities, while units that are winning their engagements get combat bonuses. That means you're simultaneously trying to keep your own warband tight and coherent while looking for ways to peel enemy units away from their group and watch them crumble. Positioning decisions ripple. A bad move on turn two can leave a flank exposed three turns later, and the game will punish you for it. The campaign stretches past forty hours with side missions expanding that further, and there are no level caps. You can replay any completed mission at higher difficulty for more loot, which handles replayability without requiring a new playthrough. The loot pool is deep, with thousands of items carrying individual stat profiles and background lore text. Min-maxers will find plenty to chase. The gods' favor mechanic, earned through battlefield conduct and purchasable at your camp hub, feeds into special combat powers that can genuinely swing tough encounters. Recruiting a temporary demon ally to field a seventh unit is a nice pressure valve on particularly brutal maps. Here's where I have to be honest with you. This is a Wave Light Games title that started life on mobile, and it shows. The UI is clunky. The camera is not your friend. The tutorials are thin enough that early confusion about how armor absorption interacts with damage reduction is almost a rite of passage, based on community discussions. Scenario design and class variety are the genuine strengths here; visual polish and interface ergonomics are not. Some reviewers who came from the predecessor, War for the Deep, found the class roster a bit narrower and character build paths slightly more constrained. That's a fair call. But the tradeoff is less roster redundancy and tighter scenario design overall. The Steam rating sits at Very Positive across 142 user reviews, which for a budget indie tactical RPG with this much content depth is a reasonable signal of what you're getting. If you treat this as a tactics puzzle game with RPG progression bolted on, rather than expecting the production values of a mid-tier studio release, the value proposition holds up. Strategy and tactics players who want to think about formation, unit synergy, and resource management across a long campaign will find more to work with here than the price implies. New players to the genre should know the onboarding is rough, but the systems themselves are learnable with patience. Diego, Scout Team

Tags

singleplayertier:indieEvil FactionMorale SystemCover MechanicsWarband BuilderGods' FavorDark Fantasy TacticsNo Level CapBudget Tactical RPG

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows® 7 & Later, 64-bit
Memory
2 GB RAM
DirectX
Version 10
Storage
4 GB available space
Graphics
512MB Video Memory
Processor
Intel Core i3-3217U or AMD A4-5000 APU
Sound Card
DirectX compatible sound card

Recommended

OS
Windows® 7 & Later, 64-bit
Memory
4 GB RAM
DirectX
Version 10
Storage
4 GB available space
Graphics
2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
Processor
3GHz Quad Core
Sound Card
DirectX compatible sound card

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Game Info

Developer
Wave Light Games Inc.
Publisher
Wave Light Games Inc.
Release Date
Apr 24, 2018

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Demon's Rise - Lords of Chaos is available on PC.

When was Demon's Rise - Lords of Chaos released?

Demon's Rise - Lords of Chaos was released on 24 April 2018.

Who developed Demon's Rise - Lords of Chaos?

Demon's Rise - Lords of Chaos was developed by Wave Light Games Inc..