Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles
CyberConnect2's arena fighter does one thing brilliantly: it makes you feel like you stepped inside the anime. The catch is there's not much game surrounding those spectacular moments.
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About Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles
My honest first reaction to Hinokami Chronicles was that I'd seen this engine before, wearing a different costume. If you've put time into the Naruto Ultimate Ninja Storm series, the bones here are immediately recognizable: 3D arena brawling, flashy ultimate attacks, cinematic boss finishers triggered by on-screen button prompts, and a story mode that chains together cutscenes, light exploration, and set-piece fights. CyberConnect2 didn't reinvent their formula here, they reskinned it, and depending on your relationship with that formula, that's either a warm welcome or a reason to lower expectations. The combat sits at the center of everything. Each character brings their own Breathing Style or Blood Demon Art to the fight, and the move sets do feel distinct enough to be interesting. Tanjiro's Water Breathing forms play very differently from Zenitsu's single-form lightning strikes or Inosuke's wild dual-blade aggression. The combo meter rewards aggression, and the skill gauge fuels a Boost mode before filling fully for each fighter's Ultimate Attack. It clicks fast, maybe too fast. The move list per character is short enough that mastery comes quickly, and the parry mechanic is genuinely clunky, offering little relief once you're locked into an enemy combo. Boss fights, meanwhile, are the highlight reel the game was clearly built around: huge, visually electric, and faithful enough to their anime counterparts that fans will get the dopamine hit they came for. The story mode covers the first season of the anime through to the Mugen Train arc, broken into eight chapters with some optional exploration between fights. Collectible Memory Fragments fill in narrative gaps not covered by the main cutscenes, which is a smart idea with awkward execution. The exploration sections themselves are politely described as corridors with atmosphere. They look great, they play slowly, and they exist mainly as connective tissue between the fights you actually want to reach. The visual fidelity throughout is genuinely stunning. The art style is so faithful to the ufotable animation that still frames read like screenshots from the show. Voice casts from both the Japanese and English dubs return, and the anime's original score is here too, which does real work making the combat sequences land harder. The Versus mode is where longevity lives, and it's also where the game's content problem is hardest to ignore. At launch the roster sat at 18 characters, with several of those being alternate-costume variants sharing large parts of their move sets, and no playable villains. Online play is stripped down to ranked and custom matches with no lobbies or spectator features. For fans who wanted a competitive arena to take seriously, this was a friction point. The Steam audience voted 87% positive across nearly twenty thousand reviews, which suggests the Demon Slayer faithful found enough here to forgive the slim package, but players coming in as genre-first rather than anime-first will feel the shortfall more acutely. The honest pitch: if the anime means something to you, Hinokami Chronicles is a well-crafted highlight reel you can play, with some actual combat depth underneath the spectacle. If you need a mechanically rich arena fighter with long-term competitive legs and a deep roster, it asks for patience the package doesn't fully earn on its own. Alex, Scout Team
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Game Info
- Developer
- CyberConnect2
- Publisher
- SEGA
- Release Date
- Oct 15, 2021

