
Deliver At All Costs
Somewhere between Crazy Taxi and a 1950s noir paperback, this physics-driven courier romp has more going on under the hood than the chaos lets on, but its rough edges are hard to miss.
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About Deliver At All Costs
My first few minutes with Deliver At All Costs felt like someone handed me the keys to a demolition derby and told me the finish line was a stranger's front door. The premise is compact and confident: Winston Green, a former atomic-age engineer hiding a classified past, lands a job at a family-run delivery outfit called We Deliver on the fictional island of St. Monique in 1959. What sounds like modest setup very quickly turns into a three-act conspiracy thriller draped over one of the most gleefully destructible open worlds in recent memory. Roads, fences, storefronts, and full apartment buildings yield to your pickup truck like they were assembled from damp cardboard, and the game never flinches at the carnage. Pedestrians you send ragdolling thirty feet will dust themselves off and grouse at you before ambling on with their day. That nonchalance is part of the comedy, and it works. The real craft here lives in the cargo variety. Each of the thirteen chapters introduces a new delivery wrinkle: helium crates that drag your truck into weightless drifts, napalm tanks that leave fire-streaked roads behind you, a giant flailing marlin flopping around in the truck bed. Mission-specific tool upgrades show up too, things like a winch for towing oversized loads and a truck-bed catapult that the game deploys with obvious relish. Far Out Games is a small Swedish indie studio, and you can feel the handcrafted intentionality in these set pieces. Someone clearly sat down and thought about each delivery as a miniature physics puzzle, and the best ones land with the satisfying click of a good puzzle box. Where the game softens is around its edges. The story, to its credit, is more ambitious than the cartoon exterior suggests. Winston's secret identity as a former AEC scientist, Donovan's corporate scheming, the lurking presence of an alien energy sphere, yes, really, all of it escalates in genuinely interesting ways across three locations: St. Monique, the outback town of Shellington Falls, and the metropolis of New Reed. But cutscene animation is stiff, lip sync is often visibly wrong, and the writing reaches for dramatic weight it can't always carry. The loop of waking at your apartment, driving across loading zones to the delivery hub, completing a mission, and returning home can start to feel mechanical by the back half. A fast-travel option is conspicuously absent. The open world between missions is sparse, with a handful of question-mark side quests and collectible car parts that never build to much. Critics landed in a wide band from enthusiastic to underwhelmed, and the Steam user score hovering around 73 percent feels about right, most people had fun, some ran out of patience before the credits. For the right player, though, Deliver At All Costs has a specific and rare energy. It genuinely evokes mid-2000s AA games, the ones that had one great idea and committed to it fully without over-producing everything around it. The original soundtrack leans into 1950s surf rock and Cuban-tinged jazz, and even if a few players find the looping tracks repetitive over a ten-to-fifteen-hour playthrough, the atmosphere it builds in those first hours is warm and specific in a way that generic retro aesthetics rarely achieve. The isometric perspective gives the destruction a diorama quality, whole city blocks collapsing in miniature, that I find oddly beautiful. This is an indie studio punching into a publishing deal with Konami and making something that feels genuinely handmade despite that backing, and I find that worth supporting. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10
- Memory
- 16 GB RAM
- DirectX
- Version 11
- Storage
- 10 GB available space
- Graphics
- GTX 1660 SUPER, Intel Arc A770
- Processor
- Intel Core i5-11400F
- Additional Notes
- Targeting 1440p @ 60fps
Recommended
- OS
- Windows 11
- Memory
- 16 GB RAM
- DirectX
- Version 11
- Storage
- 10 GB available space
- Graphics
- NVIDIA GeForce 2070
- Processor
- i7 Intel processors
- Additional Notes
- Targeting 4K
Reviews & Ratings
No ratings available
Game Info
- Developer
- Studio Far Out Games
- Publisher
- KONAMI
- Release Date
- May 22, 2025