Compare Degrees of Separation Key prices across trusted key stores and find the best deal. Developed by Moondrop. Published by Modus Games. Released on 2/13/2019. Available on PC. Genres: Adventure, Casual, Indie. Metacritic score: 74/100.

A puzzle platformer about two souls kept apart by elemental contrast, cooperation here means working with separation, not against it. Quiet, hand-crafted, and genuinely clever.

Degrees of Separation is a puzzle platformer built around a central conceit that is simple to state and surprisingly rich to play: two characters, Ember and Rime, can never quite touch. Ember radiates warmth; Rime exudes cold. Where their worlds overlap, something strange and useful happens, snow melts into climbable slush, warm air lifts into updrafts, shadows shift. The mechanics are not loud about themselves. They unfold slowly, asking you to pay attention rather than react fast. Moondrop, a small developer, built this around cooperative play (local co-op is the intended mode, though solo is supported by switching between the two), and the design philosophy shows real craft. Each world introduces one or two new interactions between Ember and Rime's contrasting states, then sequences puzzles that build on each other without overstaying. The pacing is deliberate, almost meditative, and if you come in expecting twitchy platforming you will be wrong-footed. This is a game about positioning, patience, and reading the environment. The solutions rarely feel arbitrary; most click with a small, satisfying "oh, obviously." The presentation does a lot of quiet lifting. The art style sits somewhere between storybook illustration and painted watercolor, with backgrounds that shift tone as the elemental contrast changes. The narrator (voiced with real warmth) speaks in short, poetic lines that frame Ember and Rime's story without hammering it. The soundtrack is understated, soft piano, sparse strings, and it earns the word ambient without becoming wallpaper. When sound and image and puzzle lock together in the right moment, the game reaches something genuinely affecting for its scale. Where it stumbles is consistency. Some puzzle chapters feel more considered than others, and a handful of solutions lean on trial-and-error nudging rather than logical deduction. Solo play is functional but loses some of the rhythm the co-op mode was clearly designed around, certain puzzles feel slightly clunky when you are toggling control between two characters yourself. The story, told mostly through narration, is impressionistic enough that some players will find it thin. It gestures at themes of love across difference without fully committing to specifics. Whether that reads as poetic restraint or emotional vagueness will depend entirely on the player. At somewhere around four to six hours depending on pace and thoroughness (there are cloaks to collect in each world that add optional challenge), it does not overstay. That matters. Degrees of Separation knows its size and does not try to inflate it. This is exactly the kind of small game that gets dismissed because it does not have a hook you can shout about in a YouTube thumbnail. But play it on a quiet evening, especially in co-op with someone you like, and it earns its place. Kai, Scout Team

Degrees of Separation Key

Degrees of Separation Key

Feb 13, 2019MoondropModus Games
GamerScout Says

A puzzle platformer about two souls kept apart by elemental contrast, cooperation here means working with separation, not against it. Quiet, hand-crafted, and genuinely clever.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €1.06

GamerScout Verdict

Best for co-op pairs who want a calm, hand-crafted puzzle game that rewards patience over reflexes.

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Price History

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Screenshots & Media

About Degrees of Separation Key

Degrees of Separation is a puzzle platformer built around a central conceit that is simple to state and surprisingly rich to play: two characters, Ember and Rime, can never quite touch. Ember radiates warmth; Rime exudes cold. Where their worlds overlap, something strange and useful happens, snow melts into climbable slush, warm air lifts into updrafts, shadows shift. The mechanics are not loud about themselves. They unfold slowly, asking you to pay attention rather than react fast. Moondrop, a small developer, built this around cooperative play (local co-op is the intended mode, though solo is supported by switching between the two), and the design philosophy shows real craft. Each world introduces one or two new interactions between Ember and Rime's contrasting states, then sequences puzzles that build on each other without overstaying. The pacing is deliberate, almost meditative, and if you come in expecting twitchy platforming you will be wrong-footed. This is a game about positioning, patience, and reading the environment. The solutions rarely feel arbitrary; most click with a small, satisfying "oh, obviously." The presentation does a lot of quiet lifting. The art style sits somewhere between storybook illustration and painted watercolor, with backgrounds that shift tone as the elemental contrast changes. The narrator (voiced with real warmth) speaks in short, poetic lines that frame Ember and Rime's story without hammering it. The soundtrack is understated, soft piano, sparse strings, and it earns the word ambient without becoming wallpaper. When sound and image and puzzle lock together in the right moment, the game reaches something genuinely affecting for its scale. Where it stumbles is consistency. Some puzzle chapters feel more considered than others, and a handful of solutions lean on trial-and-error nudging rather than logical deduction. Solo play is functional but loses some of the rhythm the co-op mode was clearly designed around, certain puzzles feel slightly clunky when you are toggling control between two characters yourself. The story, told mostly through narration, is impressionistic enough that some players will find it thin. It gestures at themes of love across difference without fully committing to specifics. Whether that reads as poetic restraint or emotional vagueness will depend entirely on the player. At somewhere around four to six hours depending on pace and thoroughness (there are cloaks to collect in each world that add optional challenge), it does not overstay. That matters. Degrees of Separation knows its size and does not try to inflate it. This is exactly the kind of small game that gets dismissed because it does not have a hook you can shout about in a YouTube thumbnail. But play it on a quiet evening, especially in co-op with someone you like, and it earns its place.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamLocal Co-opPuzzle PlatformerElemental MechanicsNarrative AtmosphereHand-crafted ArtMeditative PacingShort PlaytimeCollectibles

System Requirements

Minimum

Processor
Intel Core 2 Duo or equivalent
Memory
2 GB RAM
Graphics
Graphics Card with support for DirectX 11
DirectX
Version 11
Storage
800 MB available space

Recommended

OS
Windows 10
Processor
Intel i7 - 3.4Ghz
Memory
6 GB RAM
Graphics
NVIDIA GeForce GTX 1060 (3GB) or AMD equivalent
DirectX
Version 12
Storage
1 GB available space

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Reviews & Ratings

Metacritic
74
Steam
80%(1,303)

Game Info

Developer
Moondrop
Publisher
Modus Games
Release Date
Feb 13, 2019

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Frequently asked questions about Degrees of Separation Key

How much does Degrees of Separation Key cost?

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What platforms is Degrees of Separation Key available on?

Degrees of Separation Key is available on PC.

When was Degrees of Separation Key released?

Degrees of Separation Key was released on 13 February 2019.

Who developed Degrees of Separation Key?

Degrees of Separation Key was developed by Moondrop and published by Modus Games.

Is Degrees of Separation Key worth buying?

Degrees of Separation Key holds a Metacritic score of 74/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.