Compare Degrees of Separation Key prices across 50+ stores and find the best deal. Developed by Moondrop. Published by Modus Games. Released on 2/13/2019. Available on PC. Genres: Adventure, Casual, Indie. Metacritic score: 74/100.

A puzzle platformer about two souls kept apart by elemental contrast, cooperation here means working with separation, not against it. Quiet, hand-crafted, and genuinely clever.

Degrees of Separation is a puzzle platformer built around a central conceit that is simple to state and surprisingly rich to play: two characters, Ember and Rime, can never quite touch. Ember radiates warmth; Rime exudes cold. Where their worlds overlap, something strange and useful happens, snow melts into climbable slush, warm air lifts into updrafts, shadows shift. The mechanics are not loud about themselves. They unfold slowly, asking you to pay attention rather than react fast. Moondrop, a small developer, built this around cooperative play (local co-op is the intended mode, though solo is supported by switching between the two), and the design philosophy shows real craft. Each world introduces one or two new interactions between Ember and Rime's contrasting states, then sequences puzzles that build on each other without overstaying. The pacing is deliberate, almost meditative, and if you come in expecting twitchy platforming you will be wrong-footed. This is a game about positioning, patience, and reading the environment. The solutions rarely feel arbitrary; most click with a small, satisfying "oh, obviously." The presentation does a lot of quiet lifting. The art style sits somewhere between storybook illustration and painted watercolor, with backgrounds that shift tone as the elemental contrast changes. The narrator (voiced with real warmth) speaks in short, poetic lines that frame Ember and Rime's story without hammering it. The soundtrack is understated, soft piano, sparse strings, and it earns the word ambient without becoming wallpaper. When sound and image and puzzle lock together in the right moment, the game reaches something genuinely affecting for its scale. Where it stumbles is consistency. Some puzzle chapters feel more considered than others, and a handful of solutions lean on trial-and-error nudging rather than logical deduction. Solo play is functional but loses some of the rhythm the co-op mode was clearly designed around, certain puzzles feel slightly clunky when you are toggling control between two characters yourself. The story, told mostly through narration, is impressionistic enough that some players will find it thin. It gestures at themes of love across difference without fully committing to specifics. Whether that reads as poetic restraint or emotional vagueness will depend entirely on the player. At somewhere around four to six hours depending on pace and thoroughness (there are cloaks to collect in each world that add optional challenge), it does not overstay. That matters. Degrees of Separation knows its size and does not try to inflate it. This is exactly the kind of small game that gets dismissed because it does not have a hook you can shout about in a YouTube thumbnail. But play it on a quiet evening, especially in co-op with someone you like, and it earns its place. Kai, Scout Team

Degrees of Separation Key
AdventureCasualIndie

Degrees of Separation Key

Feb 13, 2019MoondropModus Games
GamerScout Says

A puzzle platformer about two souls kept apart by elemental contrast, cooperation here means working with separation, not against it. Quiet, hand-crafted, and genuinely clever.

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Screenshots & Media

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About Degrees of Separation Key

Degrees of Separation is a puzzle platformer built around a central conceit that is simple to state and surprisingly rich to play: two characters, Ember and Rime, can never quite touch. Ember radiates warmth; Rime exudes cold. Where their worlds overlap, something strange and useful happens, snow melts into climbable slush, warm air lifts into updrafts, shadows shift. The mechanics are not loud about themselves. They unfold slowly, asking you to pay attention rather than react fast. Moondrop, a small developer, built this around cooperative play (local co-op is the intended mode, though solo is supported by switching between the two), and the design philosophy shows real craft. Each world introduces one or two new interactions between Ember and Rime's contrasting states, then sequences puzzles that build on each other without overstaying. The pacing is deliberate, almost meditative, and if you come in expecting twitchy platforming you will be wrong-footed. This is a game about positioning, patience, and reading the environment. The solutions rarely feel arbitrary; most click with a small, satisfying "oh, obviously." The presentation does a lot of quiet lifting. The art style sits somewhere between storybook illustration and painted watercolor, with backgrounds that shift tone as the elemental contrast changes. The narrator (voiced with real warmth) speaks in short, poetic lines that frame Ember and Rime's story without hammering it. The soundtrack is understated, soft piano, sparse strings, and it earns the word ambient without becoming wallpaper. When sound and image and puzzle lock together in the right moment, the game reaches something genuinely affecting for its scale. Where it stumbles is consistency. Some puzzle chapters feel more considered than others, and a handful of solutions lean on trial-and-error nudging rather than logical deduction. Solo play is functional but loses some of the rhythm the co-op mode was clearly designed around, certain puzzles feel slightly clunky when you are toggling control between two characters yourself. The story, told mostly through narration, is impressionistic enough that some players will find it thin. It gestures at themes of love across difference without fully committing to specifics. Whether that reads as poetic restraint or emotional vagueness will depend entirely on the player. At somewhere around four to six hours depending on pace and thoroughness (there are cloaks to collect in each world that add optional challenge), it does not overstay. That matters. Degrees of Separation knows its size and does not try to inflate it. This is exactly the kind of small game that gets dismissed because it does not have a hook you can shout about in a YouTube thumbnail. But play it on a quiet evening, especially in co-op with someone you like, and it earns its place. Kai, Scout Team

Tags

steamLocal Co-opPuzzle PlatformerElemental MechanicsNarrative AtmosphereHand-crafted ArtMeditative PacingShort PlaytimeCollectibles

System Requirements

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Reviews & Ratings

Metacritic
74
Steam
80%(1,303)

Game Info

Developer
Moondrop
Publisher
Modus Games
Release Date
Feb 13, 2019

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