
Deep Under
A pocket-sized horror visual novel that earns its dread quietly, through comic-book shadows and choices that actually splinter the group apart.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Deep Under
I have a soft spot for the tiny, handmade horror that nobody puts on a list, and Deep Under is precisely that kind of find. WildOmul built this entirely solo, and you feel the singular authorial voice in every panel: the pacing is unhurried, the cast is small enough to care about, and the darkness arrives the way real unease does, by degrees rather than by ambush. The premise plants you in the shoes of Alex, a protagonist who already feels like the odd one out before anything supernatural stirs. That social discomfort, the creeping sense that he does not quite belong with his childhood friends anymore, is what the first act is really about. WildOmul uses that emotional groundwork shrewdly, so that by the time the group veers off the familiar trail and the caves swallow the light, you are already unsettled for reasons that have nothing to do with monsters. The descent into the underground is where tone and visual design lock together: muted colors, stark shadow work, and a comic-book art style that makes every scene feel like a page torn from something you probably should not have picked up off that shelf. The ambient sound design layers in distant echoes and the kind of silence that feels occupied, working without jump scares to sustain a low, persistent dread. Mechanically, Deep Under asks nothing of you except attention. There are no puzzles, no inventory screens, no fail states to reload. Dialogue choices branch the relationships between characters and funnel the story toward multiple endings, and the community reception has been warm on that front, with Steam user reviews sitting at 97 percent positive across nearly fifty responses. That near-unanimous goodwill is telling for such a compact release. Where some players may push back is on the animated backgrounds during early scenes, particularly the moving car and coffee shop sequences, which a few community voices have flagged as distracting from the text. It is a minor friction, but worth knowing about if you prefer clean, static presentation. The whole thing runs a few hours at most for a single pass, and the honest answer is that it knows exactly when to stop. That discipline is rarer than it sounds. If you want to see every ending the branching choices unlock, you are looking at a light replay commitment, not a grind. For the asking price, the emotional density justifies the length without apology. Deep Under will not be for players who need action, systems, or mechanical challenge. But if you read visual novels for atmosphere and you have ever appreciated a horror story that trusts its quiet moments, this one deserves a late-night slot. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Microsoft Windows 7, 8, 10 x64
- Memory
- 2 GB RAM
- DirectX
- Version 11
- Storage
- 3 GB available space
- Graphics
- GeForce GTX 760M
- Processor
- 2 GHz
Reviews & Ratings
No ratings available
Game Info
- Developer
- WildOmul
- Publisher
- WildOmul
- Release Date
- Apr 10, 2024
