
Deep Space Dash
A futuristic endless runner that means well but trips over broken achievements, opaque mechanics, and a developer who quietly walked away. Approach with low expectations.
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About Deep Space Dash
I want to be the kind of reviewer who finds the hidden gem tucked inside a rough package, the one who says 'give it twenty minutes and it clicks.' With Deep Space Dash, I genuinely tried. The premise has charm in the way that all jailbreak sci-fi does: you are a convict loose in a sprawling intergalactic prison, propelled through its maze-like corridors at speed you cannot fully control. That tension between momentum and obstacle is, in theory, the whole game. And for brief, rare stretches, when you thread a gap between falling blocker walls and catch a transformation tile that lets you smash through barriers, there is a flicker of something that works. The loop itself is a third-person corridor runner, togglable into first-person if you prefer a narrower field of view. You collect fuel to keep the run alive, grab coins, dodge pits, and use blue speed pads or red slow pads to manage your approach to obstacles. The shield mechanic offers a thin buffer against punishment. On paper, this is a perfectly functional set of building blocks. The 2.0 update overhauled the game substantially, swapping out earlier modes and introducing the current achievement system and revised environment. The ambition was clearly there. Here is where the warmth in my voice has to give way to honesty. The controls offer no remapping, and the menu gives no reliable visual or audio feedback when you change settings. The collision model lets your craft drift off the track edges entirely, leaving you suspended in void without even the dignity of a death screen. Speed pads are colour-coded but never explained, so your first several deaths to a full-width blocker wall feel less like a skill failure and more like a design omission. Community threads have flagged that all 13 achievements appear non-functional for the majority of players, and those threads have gone unanswered. The average session on record sits under four minutes of actual play, which says something about how quickly the frustration compounds. The deeper wound is one of abandonment. The developer acknowledged they had left the project and gestured at a future remake that never materialised publicly. For a game this small, that is not necessarily fatal; tiny games get left alone all the time. But it means the broken achievements will stay broken, the physics quirks will not be patched, and the thin content on offer is genuinely all there is. If you are someone who finds meditative rhythm in short, punishing runs and does not need a feedback loop of unlocks or milestones to stay engaged, you might extract a session or two from this. Anyone hunting achievement completions or expecting a polished runner will leave frustrated. Kai, Scout Team
Tags
Steam Deck & Linux
Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows Vista/Windows 7/8/10
- Memory
- 3 GB RAM
- DirectX
- Version 10
- Storage
- 1 GB available space
- Graphics
- Intel HD 3000 equivalent or better
- Processor
- 2 GHz or better
Recommended
- OS
- Windows latest version
- Memory
- 4 GB RAM
- DirectX
- Version 12
- Storage
- 2 GB available space
- Graphics
- Intel HD 4000 equivalent or better
- Processor
- 2.5 GHz or better
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Delusional Games
- Publisher
- Back To Basics Gaming
- Release Date
- Jul 7, 2016