
Deep Race: Space
Fourteen tracks, three AI opponents, and a turbo button that pushes you past 700 km/h, Deep Race: Space is micro-budget arcade racing that knows exactly what it is, for better and worse.
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About Deep Race: Space
My honest first reaction to Deep Race: Space was something like nostalgia mixed with mild bewilderment. This is a solo-developer arcade racer built in Unreal Engine, and it wears that origin proudly. You get 14 race tracks, three AI skill tiers (Poor, Medium, Hard), a turbo button, boost pads scattered across the courses, and airbrakes for corners. Races run one or two laps depending on the track. That is the full content list. No career mode, no ship customisation, no online leaderboards. What you see is what you get. The core loop works like this: pick a track, line up against three AI ships that each have distinct top speeds and handling profiles, and try to finish first while managing when to hit turbo. The speed ceiling is legitimately wild for something at this price tier. A base run sits around 500 km/h, and slamming boostpads plus the turbo can push you past 700 km/h where the handling tightens noticeably. That speed spike is actually the most interesting mechanical wrinkle the game has. Going fast feels punchy, and blowing a corner at full turbo sends you off-track to a checkpoint respawn that costs you real time against the AI. The airbrakes are your main tool for keeping things planted through tighter sections, and learning when to lay off the turbo versus pushing through a long sweeper is the closest thing to skill expression this game offers. Track variety is decent given the scope. Some layouts are wide ovals where you can pin the throttle for most of the lap, others have tighter technical sections that punish the greedy turbo presses. A handful of tracks have ambient music while others run on engine noise alone, which is an odd inconsistency but not a dealbreaker. The two freerun modes let you drive the same courses solo, which is useful for learning lines and also where the Steam achievements unlock (not in the main race modes, which caused some genuine community confusion). Speaking of achievements: there are only two of them, so achievement hunters can clear the list in under 15 minutes. Here is where the honesty has to kick in. This is a passion-project release from a micro studio, and the rough edges show. Controller support was a live question in the community discussions for a while, so keyboard may be your safest input. There is no split-screen, no local multiplayer, no online mode. As someone who rates "four friends on a couch" as a real review criterion, Deep Race: Space scores a zero there. It is strictly a solo experience. The Steam review pool is small and sits at a mixed rating, with technical issues (game not launching for some users) being a recurring complaint. If you run into a launch problem, there is minimal support infrastructure to fall back on. Who actually benefits from giving this a spin? Players who enjoy low-stakes, pure arcade racing with a sci-fi skin and do not expect production values above a student project. It scratches a very specific itch: fast, no-frills, get-in-and-go racing that you do not have to invest hours learning. It is also the kind of game that exists mostly as an achievement-farming vehicle at a sub-dollar price point, and it is hard to pretend otherwise. If you want futuristic racing with depth, craft, and staying power, F-Zero GX, Redout 2, or even Antigraviator will serve you far better. Deep Race: Space is for the player who has already played those and still wants something to idle through on a slow afternoon. Riley, Scout Team
Tags
System Requirements
Minimum
- OS
- windows 8
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Storage
- 2 GB available space
- Graphics
- GTX 660
- Processor
- i5
- Sound Card
- Direct x9
Recommended
- OS
- Windows 8.1
- Memory
- 8 GB RAM
- DirectX
- Version 9.0
- Storage
- 2 GB available space
- Graphics
- NVIDIA GeForce 900 series
- Processor
- i7
- Sound Card
- Direct x9
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Game Info
- Developer
- Raciebug
- Publisher
- Tero Lunkka
- Release Date
- Apr 29, 2019
