
Deep Eclipse: New Space Odyssey
A budget-tier top-down space shooter with genuine RPG bones under the hood - worth a look if you can forgive rough edges and slim narrative ambition.
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About Deep Eclipse: New Space Odyssey
I have a soft spot for the kind of game that turns up in a bundle, gets forgotten in your library, and then quietly surprises you at 11pm when you just want to shoot things and watch numbers go up. Deep Eclipse lands squarely in that category. It's a top-down arcade space shooter with a light RPG layer draped over it, and while it never pretends to be something grand, it commits earnestly to its modest vision. The core loop is simple: you pilot a single space fighter through waves of hostile alien creatures across a parallel universe you've been accidentally flung into. Enemies swarm, asteroids drift dangerously, and you collect diamonds from wreckage to fund upgrades. Where it gets more interesting is the progression system. There are two distinct development trees - a technological branch and an organic one - each unlocking different abilities and shaping how your ship handles over time. With 52 weapons listed and 30 perks to work through, there is genuine breadth here for something sitting at the budget end of the market. The survival mode offers a harder, more arcade-pure alternative to the story mode, which at least provides a respawn point when you inevitably get overwhelmed. That said, Deep Eclipse has real limitations and they show quickly. Community feedback consistently flags the mouse controls as unreliable, with occasional moments where input seems to stall mid-flight - a serious issue in a game that asks you to dodge projectiles constantly. Enemy AI is basic; many creatures simply charge you in straight lines, which makes combat feel repetitive before long. The story scaffolding is thin: occasional popup windows offering a binary upgrade choice are about as far as the narrative goes. If you come in expecting atmosphere or worldbuilding, you'll be underwhelmed. The graphics are functional 3D in a style that already looked dated at its 2014 release date, though some of the alien environment designs have a scrappy charm to them. Where I find myself forgiving a lot of this is in the game's honesty about what it is. It's a short-session arcade shooter with a perk system bolted on. It runs on almost anything - minimum specs are genuinely ancient by modern standards - and it has Steam trading cards if that matters to your backlog habits. The player reception sits around 75% positive on Steam across roughly 160 reviews, which tracks with my read: most people who want a low-friction space blaster with some build tinkering will get their money's worth, and most people who want depth or challenge will bounce off inside an hour. If you've ever enjoyed the rhythm of a twin-stick or top-down shooter and want something that doesn't demand concentration, this scratches that itch without asking much of you in return. Kai, Scout Team
Tags
Steam Deck & Linux
Doesn't currently run on Linux. Based on 6 ProtonDB community reports.
System Requirements
Minimum
- OS
- XP, Vista, 7, or 8 (32-bit or 64-bit)
- Memory
- 256 MB RAM
- DirectX
- Version 9.0
- Storage
- 500 MB available space
- Graphics
- Graphic / Videocard with 128MB
- Processor
- 1.2 Ghz or faster
- Sound Card
- Direct X 9.x sound device
Recommended
- OS
- XP, Vista, 7, or 8 (32-bit or 64-bit)
- Memory
- 1 GB RAM
- DirectX
- Version 9.0c
- Storage
- 500 MB available space
- Graphics
- ATI or NVidia card w/ 512 MB RAM
- Processor
- Core 2 Duo 2GHz or equivalent
- Sound Card
- Direct X 9.0c sound device
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Ultravision Interactive
- Publisher
- Conglomerate 5
- Release Date
- Oct 28, 2014