
Decay of Logos
Gorgeous pastel-colored bones wrapped around a broken Souls-lite. The elk companion almost saves it; the camera, the bugs, and the punishing death system conspire to stop you from caring.
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Screenshots & Media

About Decay of Logos
I want to believe in Decay of Logos more than the evidence allows. Amplify Creations is a tiny team, the visual palette is genuinely lovely in a cel-shaded, sun-bleached-fantasy kind of way, and the concept of pairing a silent protagonist named Ada with a white elk companion as both mount and puzzle-solving partner is the sort of handcrafted-feeling idea that makes me root for a game before I even boot it up. Then I booted it up. The setup sends Ada into a high-fantasy world after her village is destroyed, chasing revenge against a fractured royal family while lore seeps out in the ambient, Souls-style drip of item descriptions and scattered NPC conversations. That storytelling ambition is admirable on paper. In practice the world feels hollow and the narrative drip never becomes a flood. Combat is stamina-based with light attacks, heavy attacks, a parry window, and a lock-on system borrowing freely from the From Software playbook. The stat degradation mechanic is the most distinctive wrinkle: every time you die, your core stats erode until you find a campfire resting point, pushing you to manage risk in a way that could feel tense and interesting but more often just layers punishment on top of punishment. Weapon variety and durability add some reason to push deeper into dungeons, and there are genuine secrets tucked into the interconnected world. Those bright spots exist. What surrounds them is harder to defend. Enemy patterns reduce to a single rhythm: bait the attack, step back, nick once, repeat. Boss encounters follow the same script. The camera is erratic in tight corridors and has a habit of obscuring the very enemy you are trying to read. Environment rendering glitches, collision failures, and frame-rate lurches were well-documented at launch and multiple patches only partially addressed them. The elk companion, the spiritual heart of the whole pitch, suffers from unpredictable AI that makes it feel less like a bond and more like a herding chore. The lighting work and voice acting from the small cast are genuinely above what the rest of the package delivers, and that gap between craft in some areas and collapse in others is the most painful thing about the experience. Who is this for, then? Patience-heavy players who can mentally subtract the rough edges and treat environmental exploration as the primary reward might find enough here. The interconnected world design, dark tunnels lit by torchlight, and winding hillside vistas do occasionally conjure the mood Amplify was reaching for. But the median player will hit a wall of compounding frustrations, bugs, and repetitive encounters long before the world gives them enough back. This is a game that contains a better game inside it, one that never quite clawed its way out. Kai, Scout Team
Tags
Steam Deck & Linux
Runs great on Linux after minor tweaks. Based on 3 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7 (64-bit OS required)
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 4 GB available space
- Graphics
- 2 GB, GeForce GTX 660/Radeon HD 7850
- Processor
- Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz or AMD FX 8350
Recommended
- OS
- Windows 10 (64-bit OS required)
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 4 GB available space
- Graphics
- 3 GB, GeForce GTX 960/R9 285
- Processor
- Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz or AMD R5 1600
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Reviews & Ratings
Game Info
- Developer
- Amplify Creations
- Publisher
- Amplify Creations
- Release Date
- Aug 30, 2019