Compare Deathbound prices across trusted key stores and find the best deal. Developed by Trialforge Studio. Published by Tate Multimedia. Released on 8/8/2024. Available on PC, Xbox. Genres: Action, Adventure, Indie, RPG.

A soulslike that dares to ask what happens when you carry four dead strangers inside your head and have to make them cooperate mid-combat. Rough in places, genuinely original where it counts.

My first hour with Deathbound had me doing something I almost never do with a soulslike: stopping mid-fight to think about relationships. Not because the game is sentimental, but because the arrangement of your four Essences in the party slot actually changes how they perform. Pair a Church of Death zealot next to a Cult of Life heretic and they fight each other as much as the enemy. Pair warriors who shared beliefs in life and they buff each other in death. That friction, baked right into party composition, is the hook that makes Trialforge Studio's debut worth talking about. The setup is this: you play as Therone, a sword-and-shield officer for the Church of Death, sent into the ruins of Akratya on a crusade that goes immediately and fatally sideways. What follows is a game set in a post-apocalyptic world that disguises itself as dark fantasy. The city of Akratya is built on the bones of sports stadiums and parking garages, brutalist concrete draped in medieval iconography. It is a strange, genuinely interesting setting that reviewers have noted feels under-explored, the level design running linear and corridor-tight rather than letting the world breathe. That contrast between a rich fiction and a constrained map is probably the game's most recurring frustration. On the combat side, Deathbound spreads its mechanics across its cast the way a proper RPG would spread them across classes. Parrying belongs to one Essence, backstabbing to another, spells to a third. You switch between them with a button press, even mid-dodge and mid-attack, and idle characters slowly recover health while the active one takes damage. A shared sync meter builds during fights, and when it fills you can trigger a Morphstrike that combines the whole party's force into a single, cathartic blast. That is, genuinely, a satisfying system when it clicks. The problem is the surrounding combat, which multiple reviewers and a Steam rating sitting at roughly 70 percent positive agree is sluggish and imprecise, with hitboxes that occasionally embarrass the otherwise decent character animations. The combined health-and-stamina bar is a clever design choice, making low-health moments genuinely desperate, but it also means a bad ambush can spiral into a frustrating loop fast. Narrative attention is where the game earns its warmest coverage. Each Essence comes with their own backstory, introduced in brief cutscenes, and the way those histories intersect turns out to matter. Characters who knew each other in life bicker or support accordingly once they share a skull, and that interpersonal texture gives the party system a meaning most soulslike character builds simply do not have. The voice acting is divisive, ranging from convincing to clearly rushed depending on the character, but the writing behind the lines holds up. The ambient soundscape, heavy on eerie industrial groans and the silence of a dying city, does quiet atmospheric work throughout. Deathbound comes from a 20-person Brazilian studio, and the ambition-to-team-size ratio is visible in the cracks: some wayward hitboxes, the occasional unclear path forward, bosses that require character-switching to unlock in ways the game does not always signal clearly. But the concept earns its bruises. This is a studio that looked at the soulslike genre and asked a structural question rather than just repainting the surface. For players who care about that kind of creative risk-taking, those rough edges are negotiable. For players who need the precision of a FromSoftware title to stay engaged, this will test patience. Kai, Scout Team

Deathbound

Deathbound

Aug 8, 2024Trialforge StudioTate Multimedia
GamerScout Says

A soulslike that dares to ask what happens when you carry four dead strangers inside your head and have to make them cooperate mid-combat. Rough in places, genuinely original where it counts.

PCXbox
Steam Deck PlayableProtonDB Platinum
Best Price Available
€6.45
at Kinguin
Lowest tracked: €5.14
Track this price

GamerScout Verdict

Worth it for soulslike fans willing to accept imprecise combat in exchange for a party system that actually has something to say.

Compare Prices(9 stores)

Edition:
KinguinBest price
StandardGlobalSteam KeyKey
€6.45
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€6.68
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€6.72
Priced in EUR by the store
Buy
UltimateGlobalSteam KeyKey
€12.83-63%
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UltimateEurope (EU)Steam KeyKey
€13.02
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€13.49-55%
Priced in EUR by the store
Buy
StandardUnited StatesSteam KeyKey
€18.55
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€22.98
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€5.145 Jun 2026
Current best
€6.45
Keyshops
€4.95€5.60€6.24€6.895 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
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Screenshots & Media

About Deathbound

My first hour with Deathbound had me doing something I almost never do with a soulslike: stopping mid-fight to think about relationships. Not because the game is sentimental, but because the arrangement of your four Essences in the party slot actually changes how they perform. Pair a Church of Death zealot next to a Cult of Life heretic and they fight each other as much as the enemy. Pair warriors who shared beliefs in life and they buff each other in death. That friction, baked right into party composition, is the hook that makes Trialforge Studio's debut worth talking about. The setup is this: you play as Therone, a sword-and-shield officer for the Church of Death, sent into the ruins of Akratya on a crusade that goes immediately and fatally sideways. What follows is a game set in a post-apocalyptic world that disguises itself as dark fantasy. The city of Akratya is built on the bones of sports stadiums and parking garages, brutalist concrete draped in medieval iconography. It is a strange, genuinely interesting setting that reviewers have noted feels under-explored, the level design running linear and corridor-tight rather than letting the world breathe. That contrast between a rich fiction and a constrained map is probably the game's most recurring frustration. On the combat side, Deathbound spreads its mechanics across its cast the way a proper RPG would spread them across classes. Parrying belongs to one Essence, backstabbing to another, spells to a third. You switch between them with a button press, even mid-dodge and mid-attack, and idle characters slowly recover health while the active one takes damage. A shared sync meter builds during fights, and when it fills you can trigger a Morphstrike that combines the whole party's force into a single, cathartic blast. That is, genuinely, a satisfying system when it clicks. The problem is the surrounding combat, which multiple reviewers and a Steam rating sitting at roughly 70 percent positive agree is sluggish and imprecise, with hitboxes that occasionally embarrass the otherwise decent character animations. The combined health-and-stamina bar is a clever design choice, making low-health moments genuinely desperate, but it also means a bad ambush can spiral into a frustrating loop fast. Narrative attention is where the game earns its warmest coverage. Each Essence comes with their own backstory, introduced in brief cutscenes, and the way those histories intersect turns out to matter. Characters who knew each other in life bicker or support accordingly once they share a skull, and that interpersonal texture gives the party system a meaning most soulslike character builds simply do not have. The voice acting is divisive, ranging from convincing to clearly rushed depending on the character, but the writing behind the lines holds up. The ambient soundscape, heavy on eerie industrial groans and the silence of a dying city, does quiet atmospheric work throughout. Deathbound comes from a 20-person Brazilian studio, and the ambition-to-team-size ratio is visible in the cracks: some wayward hitboxes, the occasional unclear path forward, bosses that require character-switching to unlock in ways the game does not always signal clearly. But the concept earns its bruises. This is a studio that looked at the soulslike genre and asked a structural question rather than just repainting the surface. For players who care about that kind of creative risk-taking, those rough edges are negotiable. For players who need the precision of a FromSoftware title to stay engaged, this will test patience.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supportcloud-savestier:indieEssence MorphingParty CompositionFaction SynergyMorphstrikePost-Apocalyptic FantasyBrazilian IndieCombined Health-StaminaCharacter SwitchingLore-Rich

System Requirements

Minimum

OS
Windows 10 (64 Bit)
Memory
8 GB RAM
DirectX
Version 12
Storage
16 GB available space
Graphics
Nvidia GeForce GTX 950 or Radeon HD 7970
Processor
Intel Core i5 or AMD Ryzen 5

Recommended

OS
Windows 10 (64 Bit)
Memory
16 GB RAM
DirectX
Version 12
Storage
16 GB available space
Graphics
Nvidia GeForce GTX 1060 or AMD RX 580
Processor
Intel Core i7 or AMD Ryzen 7

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Game Info

Developer
Trialforge Studio
Publisher
Tate Multimedia
Release Date
Aug 8, 2024

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Frequently asked questions about Deathbound

How much does Deathbound cost?

As of 6 September 2026, the cheapest in-stock offer for Deathbound is €6.45 at Kinguin, out of 21 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Deathbound cheapest?

The lowest in-stock price we track for Deathbound is €6.45 at Kinguin (6 September 2026). We compare 21 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Deathbound available on?

Deathbound is available on PC, Xbox.

When was Deathbound released?

Deathbound was released on 8 August 2024.

Who developed Deathbound?

Deathbound was developed by Trialforge Studio and published by Tate Multimedia.