Compare Death Road to Canada prices across 50+ stores and find the best deal. Developed by Rocket Games. Published by Rocket Bear Games. Released on 7/22/2016. Available on PC, Xbox. Genres: Action, Single Player, Multiplayer, Co-op, Split Screen, Bird View, Indie, RPG.

Oregon Trail meets zombie apocalypse in this roguelite road trip where every run is a new disaster. Build a crew of weirdos, scavenge the apocalypse, and pray you make it to Canada alive.

Death Road to Canada is a top-down roguelite action RPG built around one absurd premise: it's the zombie apocalypse, and Canada is apparently safe. You and up to three friends pile into a car in Florida and have 14 in-game days to reach the border, scrounging for food, fuel, and medicine while hordes of slow-moving but relentless zombies try to end your road trip permanently. The structural DNA is pure Oregon Trail: you ride between locations watching a text feed describe your party's increasingly chaotic behavior, then make binary or multi-choice decisions that can boost morale, kill a party member, or drop a medieval knight into your backseat. The scavenging sequences shift into a Gauntlet-style top-down brawler where positioning, stamina, and weapon condition matter more than twitch skill. The mechanical depth is real, even if it hides behind the goofy exterior. Each character carries hidden stats across fitness, strength, shooting, medical, and mechanical skills, most of which stay question marks until you actually use them. A high mechanical stat lets your crew fix cars mid-run, repair upgrades, crack safes, and siphon gas from arcade machines. Martial arts, melee, and firearms each have viable specializations, and strong characters can literally throw furniture at zombies when weapons break or ammo runs dry. The COCCYX update added a persistent Zombo Points economy, letting you spend earned currency on starting perks, traits, and special recruits like the Battle Rodents or Lizard Kaiju across runs, so early deaths actually feed into long-term progress. Multiple game modes unlock as you succeed, including options that let you seed your party with custom-built survivors from the start, which is the friendliest on-ramp for new players. The community reception across critics sits solidly positive, with Steam users landing near 94% approval across thousands of reviews. The thing people consistently praise is the tone: this is a game that knows it's ridiculous and commits fully. Random events arrive in all-caps screaming text with exclamation points, and a lucky run can produce a van containing a dog, a knight in armor, and a mysterious stranger who might be a serial killer. What critics flag as the main friction is the difficulty and the reliance on procedural variance. Unfair difficulty spikes do happen. A solid run can collapse because a random horde spawned at the exit, and with no save-scumming allowed, that sting is real. Indoor scavenging locations also get repetitive after enough runs since offices and family homes recycle faster than outdoor events. Split-screen local co-op is where Death Road genuinely shines brightest. The party management system lets each player control an AI companion's behavior, setting them to defensive or aggressive, melee or ranged, which adds real tactical texture even in solo play. Short run times mean a failed attempt rarely costs more than twenty minutes, which keeps the "one more run" pull working overtime. If you bounce hard off roguelite difficulty and random variance, nothing here will fix that for you. But if you like games that generate absurd stories you actually want to retell, this is one of the better ones at doing exactly that. Alex, Scout Team

Death Road to Canada
ActionSingle PlayerMultiplayerCo-opSplit ScreenBird ViewIndieRPG

Death Road to Canada

Jul 22, 2016Rocket GamesRocket Bear Games
GamerScout Says

Oregon Trail meets zombie apocalypse in this roguelite road trip where every run is a new disaster. Build a crew of weirdos, scavenge the apocalypse, and pray you make it to Canada alive.

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About Death Road to Canada

Death Road to Canada is a top-down roguelite action RPG built around one absurd premise: it's the zombie apocalypse, and Canada is apparently safe. You and up to three friends pile into a car in Florida and have 14 in-game days to reach the border, scrounging for food, fuel, and medicine while hordes of slow-moving but relentless zombies try to end your road trip permanently. The structural DNA is pure Oregon Trail: you ride between locations watching a text feed describe your party's increasingly chaotic behavior, then make binary or multi-choice decisions that can boost morale, kill a party member, or drop a medieval knight into your backseat. The scavenging sequences shift into a Gauntlet-style top-down brawler where positioning, stamina, and weapon condition matter more than twitch skill. The mechanical depth is real, even if it hides behind the goofy exterior. Each character carries hidden stats across fitness, strength, shooting, medical, and mechanical skills, most of which stay question marks until you actually use them. A high mechanical stat lets your crew fix cars mid-run, repair upgrades, crack safes, and siphon gas from arcade machines. Martial arts, melee, and firearms each have viable specializations, and strong characters can literally throw furniture at zombies when weapons break or ammo runs dry. The COCCYX update added a persistent Zombo Points economy, letting you spend earned currency on starting perks, traits, and special recruits like the Battle Rodents or Lizard Kaiju across runs, so early deaths actually feed into long-term progress. Multiple game modes unlock as you succeed, including options that let you seed your party with custom-built survivors from the start, which is the friendliest on-ramp for new players. The community reception across critics sits solidly positive, with Steam users landing near 94% approval across thousands of reviews. The thing people consistently praise is the tone: this is a game that knows it's ridiculous and commits fully. Random events arrive in all-caps screaming text with exclamation points, and a lucky run can produce a van containing a dog, a knight in armor, and a mysterious stranger who might be a serial killer. What critics flag as the main friction is the difficulty and the reliance on procedural variance. Unfair difficulty spikes do happen. A solid run can collapse because a random horde spawned at the exit, and with no save-scumming allowed, that sting is real. Indoor scavenging locations also get repetitive after enough runs since offices and family homes recycle faster than outdoor events. Split-screen local co-op is where Death Road genuinely shines brightest. The party management system lets each player control an AI companion's behavior, setting them to defensive or aggressive, melee or ranged, which adds real tactical texture even in solo play. Short run times mean a failed attempt rarely costs more than twenty minutes, which keeps the "one more run" pull working overtime. If you bounce hard off roguelite difficulty and random variance, nothing here will fix that for you. But if you like games that generate absurd stories you actually want to retell, this is one of the better ones at doing exactly that. Alex, Scout Team

Tags

steamOregon Trail-style EventsPermadeathLocal Co-op Split ScreenProcedural NarrativeZombie Horde ManagementHidden Stat SystemPersistent Meta-ProgressionTop-Down BrawlerShort Run Length

System Requirements

Minimum

Memory
128 MB RAM
Storage
60 MB
Processor
1.3 ghz
System requirements
Windows 7, XP, Vista, 8, newer

Reviews & Ratings

No ratings available

Game Info

Developer
Rocket Games
Publisher
Rocket Bear Games
Release Date
Jul 22, 2016

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