Compare Death Noodle Delivery prices across 50+ stores and find the best deal. Developed by Stupidi Pixel. Published by Troglobytes Games. Released on 4/3/2024. Available on PC. Genres: Action, Adventure, Casual, Indie, RPG. Metacritic score: 67/100.

Two hours of neon-drenched misery in the best possible sense: a Paperboy-inspired hoverboard run wrapped around one of indie gaming's bleakest working-class portraits.

I went in expecting a quirky cyberpunk arcade gag and came out genuinely rattled. Death Noodle Delivery is the kind of small game that knows exactly what bruise it wants to press. You play as Jimmy, a broke gig worker who lands a noodle delivery shift as his last viable option, and the structure is borrowed almost wholesale from Atari's Paperboy: one lane of travel, obstacles to weave through, glowing customer markers to hit with your thrown packages, and an instant-fail condition if you miss a delivery or clip a piece of scenery. Each day ends with a highway chase sequence where a furious pizza restaurant owner and streams of speeding traffic are trying to end your run, somewhere between an isometric Spy Hunter and sheer panic. Over the five-day week, you unlock hoverboard upgrades by jailbreaking AI paywalls, gain the ability to slow down time, and eventually get access to explosive cat bombs. The arcade loop is genuinely enjoyable when it clicks. The second half of the game's identity lives in Jimmy's apartment building. Between each delivery shift, you wander a 2D cross-section of the block, knocking on doors, piecing together the lives of neighbors ranging from VR addicts to drug dealers. It draws obvious comparisons to Papers, Please in its use of mundane routine to build a world that is quietly collapsing around its protagonist. The writing here is coarse and frequently vulgar, which some critics found gratuitous, but it is consistent with the tone the developers are after: this world is not soft, and neither is the language its residents use. The slow pacing of the apartment sections has been a point of friction in reviews, sitting uneasily against the speed of the delivery runs, though it feels intentional rather than accidental. Where the game stumbles is in the gap between its ambitions and its execution. Control inputs on the isometric delivery lanes can feel misaligned, since you travel diagonally but the analog input maps straight up, which causes the occasional frustrating collision that feels more like a design quirk than a skill test. Auditory feedback during the action sections is thin, which in a game this fast-paced does cost you some moment-to-moment clarity. The neon glitch effects that sell the cyberpunk atmosphere are also the same effects that can obscure hitboxes and enemy projectiles at the worst moments. Critics landed in a wide range on this one, with scores reflecting genuine appreciation for the concept alongside real frustration at its rough edges. The whole thing takes around two hours to finish. That is not a complaint. Death Noodle Delivery has the rare self-awareness to end before it wears out its welcome, and the ending, whatever you make of it, lands with weight. The visual design, all glitched pixels and jagged neon, is handcrafted and distinct. The soundtrack holds the atmosphere together in ways the moment-to-moment gameplay sometimes cannot. For the price it sits at and the size of the team behind it, this is a confident, melancholy little artefact that deserves more attention than it has received. If you have any patience for games that treat precarity and systemic failure as their actual subject matter rather than background dressing, Jimmy's week is worth your time. Kai, Scout Team

Death Noodle Delivery
ActionAdventureCasualIndieRPG

Death Noodle Delivery

Apr 3, 2024Stupidi PixelTroglobytes Games
GamerScout Says

Two hours of neon-drenched misery in the best possible sense: a Paperboy-inspired hoverboard run wrapped around one of indie gaming's bleakest working-class portraits.

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Screenshots & Media

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About Death Noodle Delivery

I went in expecting a quirky cyberpunk arcade gag and came out genuinely rattled. Death Noodle Delivery is the kind of small game that knows exactly what bruise it wants to press. You play as Jimmy, a broke gig worker who lands a noodle delivery shift as his last viable option, and the structure is borrowed almost wholesale from Atari's Paperboy: one lane of travel, obstacles to weave through, glowing customer markers to hit with your thrown packages, and an instant-fail condition if you miss a delivery or clip a piece of scenery. Each day ends with a highway chase sequence where a furious pizza restaurant owner and streams of speeding traffic are trying to end your run, somewhere between an isometric Spy Hunter and sheer panic. Over the five-day week, you unlock hoverboard upgrades by jailbreaking AI paywalls, gain the ability to slow down time, and eventually get access to explosive cat bombs. The arcade loop is genuinely enjoyable when it clicks. The second half of the game's identity lives in Jimmy's apartment building. Between each delivery shift, you wander a 2D cross-section of the block, knocking on doors, piecing together the lives of neighbors ranging from VR addicts to drug dealers. It draws obvious comparisons to Papers, Please in its use of mundane routine to build a world that is quietly collapsing around its protagonist. The writing here is coarse and frequently vulgar, which some critics found gratuitous, but it is consistent with the tone the developers are after: this world is not soft, and neither is the language its residents use. The slow pacing of the apartment sections has been a point of friction in reviews, sitting uneasily against the speed of the delivery runs, though it feels intentional rather than accidental. Where the game stumbles is in the gap between its ambitions and its execution. Control inputs on the isometric delivery lanes can feel misaligned, since you travel diagonally but the analog input maps straight up, which causes the occasional frustrating collision that feels more like a design quirk than a skill test. Auditory feedback during the action sections is thin, which in a game this fast-paced does cost you some moment-to-moment clarity. The neon glitch effects that sell the cyberpunk atmosphere are also the same effects that can obscure hitboxes and enemy projectiles at the worst moments. Critics landed in a wide range on this one, with scores reflecting genuine appreciation for the concept alongside real frustration at its rough edges. The whole thing takes around two hours to finish. That is not a complaint. Death Noodle Delivery has the rare self-awareness to end before it wears out its welcome, and the ending, whatever you make of it, lands with weight. The visual design, all glitched pixels and jagged neon, is handcrafted and distinct. The soundtrack holds the atmosphere together in ways the moment-to-moment gameplay sometimes cannot. For the price it sits at and the size of the team behind it, this is a confident, melancholy little artefact that deserves more attention than it has received. If you have any patience for games that treat precarity and systemic failure as their actual subject matter rather than background dressing, Jimmy's week is worth your time. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Cyberpunk SatireNarrative-FirstArcade-InspiredShort-FormDystopianGig Economy ThemeHoverboard MechanicsMeta-Narrative

System Requirements

Minimum

OS
Windows 7/10 (64 bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
AMD / NVIDIA dedicated graphics. at least 2GB of dedicated VRAM
Processor
AMD / Intel CPU (AMD FX-4300 or Intel i3-4130 or newer)
Sound Card
Integrated or dedicated DirectX 9 compatible soundcard
Additional Notes
Controller or keyboard + mouse

Recommended

OS
Windows 10 (64 bit)
Memory
16 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
AMD / NVIDIA dedicated graphics
Processor
AMD / Intel CPU (AMD Ryzen 3 1300x or Intel i7-930 or newer)
Sound Card
Integrated or dedicated DirectX 9 compatible soundcard
Additional Notes
Controller or keyboard + mouse

Reviews & Ratings

Metacritic
67

Game Info

Developer
Stupidi Pixel
Publisher
Troglobytes Games
Release Date
Apr 3, 2024

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